00:25Grazie a tutti.
00:26Grazie a tutti.
00:56It's a race to the pointy stick.
00:59You know what that means, don't you?
01:01Let's roar!
01:26It's really satisfying, because when you find the right actor, it just, it sings.
01:30And as you wind up your cannons to decimate, you're just, you know, you're screaming on your lap.
01:34She goes unhandled, and then she just goes...
01:38Like, you have a character, and you hear someone, and you're like, that's the embodiment of it.
01:43And that happened many times in this game, so we're really happy with what we got.
01:51I'm Elizabeth Andrew Arthur, and I'm playing Lady Solaria.
01:57I am a giant bad robot.
02:01Scion 1 to Dauntless.
02:03Do you read Dauntless?
02:05I'll be brief.
02:07I've received welcome tidings from a detestable source.
02:10In voice work, you just kind of go with your gut instinct, which is really refreshing, actually, because you don't
02:17overthink things.
02:18So the knight's varlock march to Acheron.
02:20She's youthful, but she's got that real, sort of, command to her.
02:26Unhand him!
02:27I think the first time I did it, I basically had, um, kind of, like, just battle lines.
02:33So it'd be like, get down!
02:35Or, like, they're shooting from this angle, which doesn't really tell you much.
02:38Be advised, an orc pool party is within the walls.
02:43Nailed it!
02:44As we've gone on, I'm seeing a lot more of who she is as a person,
02:48rather than just, kind of, this commanding, military style.
02:52We would be honoured if you would join us.
02:54Yeah. Great. Okay.
02:57Hi, I'm Elliot Cowan. I'm playing Kaia in Dawn of War 3.
03:01I am needed to lead our search for the Vault Passage.
03:04If you can't deal with mere orcs, I'll send another on whom I know I can depend.
03:10There's a picture, an artist's impression, of how it's going to look in the game.
03:15That, basically, is your, your outline, um, and you kind of have to fit into that.
03:20We can banish this shadow together, but I need Taldir to preserve our unity.
03:27And in this case, I was told that he was a warrior, and that he was a leader,
03:31and he was, uh, arrogant, and he had a certain amount of hubris
03:36and obsession with, uh, becoming the ultimate leader of this world.
03:42You choose treason. So be it.
03:48As you try a few things out, they begin to guide you through, um,
03:52where they hear the character landing, and, um, and then when you kind of get it,
03:57then you start to revel in it and start to, um, take him on his journey.
04:01I think the way that you make the character relatable to anybody who plays it
04:06is by investing all of yourself into, into your read, into your interpretation.
04:13You give yourself wholeheartedly, you have to believe that you're in this other world.
04:18You have to believe that you are on another planet,
04:21that you are facing something that you're cooking up in your imagination.
04:26These bleeding squatters stand on my prize.
04:30Because we're given, we're given the opportunity with a character like this to go mental,
04:36to, you know, to key into a part of your psyche, which is hungry for war.
04:40Now that's an old-looking git!
04:45It's hard on the boys, but, but a lot of fun.
04:50Duh, there's a pointy end, isn't there?
04:53I'll kill him with me spear, or I'll kill him with me zogging claw.
04:57What matters to you lot is that these gits give us a good fight for it.
05:01And what matters to me is, I want that snake!
05:05Hello, my name is Alec Newman. I play Gabriel Angelos.
05:08Hello, I'm Chris Fairbank. I play the Inquisitor.
05:13Do not let the spear fall into the hands of our enemies.
05:18Well, there are two separate agendas going on with these characters,
05:22you know, each in their different way.
05:25Angelos, I forbade you to land on Acheron, yet you defied me.
05:30Inquisitor, I could not let my brothers lie in dishonor on that world.
05:35It is right that I did not.
05:37There's something being held back, there's defiance that, uh, that goes on on one character's part,
05:43and, um, essential nastiness and duplicity going on with the other.
05:48It is not just orcs on Acheron, but the Eldar as well.
05:53Their webway is more invasive than I imagined.
05:57A lot of this kind of work is very solitary, usually alone.
06:01That's what you intend to blockade. Is it not, Inquisitor?
06:05Oh, that's good. That works. That works very well.
06:07Okay, great.
06:14It was amazing. It was so nice to have, um, a human, uh, getting that feedback and that mutual energy,
06:23I think, is, is not to be underestimated.
06:25You have gone to great ends for her.
06:29Not always.
06:31Essentially, you're doing the same thing, which is authenticity, a kind of congruence.
06:35That's what you want to create throughout your work as an actor, if you like.
06:39Mm.
06:39Being a congruence between the illustration, the voice, and the intention, and I think what we found in there was
06:45quite, like you say, instinctive.
06:47There would be blood to pay if it was known another craft world was harboring her soul.
06:52But I think, in a way, she's beyond that, because she's a, a, a prophetess, and, uh, and she can
06:57see into the future, and she knows things instinctively.
07:01Typical farseers. No secret is safe.
07:05And how she holds herself, and how she interacts in the world in a way where it isn't just day
07:11-to-day, it's the bigger picture.
07:15There's a lot going on, but you just literally, little tweaks, little signals, can inform quite an enormous change in
07:21the character.
07:22If I can be a better brother in her death than I was in life, that is enough.
07:28We start with performance. That's really important. Um, we, we are also really careful. Uh, our voice director, Justin, uh,
07:33uh, he, um, is familiar with the 40k universe. He's worked in this universe before, on, on other games, um,
07:40and he kind of understands the tone of an Eldar, like the, the, ha, of a space marine, or like
07:46the wackiness of an orc.
07:47Um, and so, we, locking into those, like, you know, becoming those specific archetypes, and then specifically what type of
07:55orc they are, or what type of Eldar they are,
07:57Um, that is initially what takes a while, because you want to make sure it's true to the, the IP,
08:04and to what we're looking for specifically.
08:06Um, and once you have that in, then it's fun.
08:12The, uh, Warhammer universe is kind of has British origins. To be able to cast from authentic, like, Cockney voices
08:18is really helpful,
08:19especially, uh, because the actors are familiar with, like, the, the subtleties and the different kind of regionalities of that
08:25kind of stuff.
08:26You know, an intense British space marine is the most, uh, it just gives you that power. It's a kind
08:31of a cool, just feels Warhammer-y. It feels right.
08:38It's a big, crazy universe with giant machines, and, and magic, and, you know, like, lasers, and all the great
08:45stuff that, so, the voices are pretty heavily processed.
08:49There's a pretty unique sound to the Eldar. They have this glassy quality, um, like, their voices are reflecting off
08:55this kind of power.
08:57Fiery sky shall light the way.
09:00Uh, and they have this, this undercurrent of, like, this, this synthy electronic energy in their voices.
09:05And blood shall spill over the wandering world.
09:10Process each voice carefully to give it that quality, and they, there's giant robots, and we, we make sure they
09:15sound like they're
09:16blasting out of big loudspeakers over the battlefield, and, and, and, you know, the orcs get pitched down to make
09:21them sound mean and kind of crazy.
09:29Almost every voice in the game goes through a lot of, uh, alteration. Uh, they, they're, they're humans when they
09:34start, and they all end up these crazy, mythical, uh, larger-than-life characters.
09:42A lot of the time, um, stories are told from the ground. You are either in the character's perspective, you
09:48are down there.
09:48And we tell all our stories from kind of a, a stylized way. We were, we were up above the
09:53character.
09:54And so when recording and, and, and doing our voices, we have to imagine what the full picture's gonna look
10:00like.
10:00Because it's not just gonna be one person in a room talking to another person. It's gonna be one person
10:03screaming over 800 orcs cheering down a hill.
10:06It's, you know, it's complicated, but it's, it's kind of when it all works together nicely, that's, that's when you
10:12know you did it right.
10:13Thanks for tuning in to the latest episode of Fog of War. As always, be sure to comment below and
10:18let us know what you'd like to see in the next episode.
10:20And until then, be sure to connect with us on social media. See you next time.
10:30.
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