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Un nuovo video della serie "La settimana su Xbox", che parte dal lancio di Halo Wars 2 per affrontare tutta la lineup del 2017.
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00:09special edition of This Week on Xbox. Halo Wars 2 is in Early Access right now and will be available
00:15to everyone on February 21st. This marks a big moment for the team and we thought it was a perfect
00:22opportunity to look at the year ahead and chat with some of the amazing creators behind some of the biggest
00:28games coming in 2017. We'll be chatting with guests like Shannon Loftus from Microsoft Studios to talk Crackdown 3, Phantom
00:37Dust, and more.
00:38Our very own Graham Boyd sits down with Craig Duncan at Rare to discuss Sea of Thieves. Jeff Strain popped
00:45by to give us an update on State of Decay 2. And of course, Dan Iyub from 343 is on
00:51hand to chat Halo Wars 2. Plus, Chris Charlin nerds out on the brilliant work being done by independent devs
00:58with the ID at Xbox program.
01:11We'll be right back.
01:41I'm here with Dan Iyub, who's the studio head of 343. Dan, good to see you.
01:45Good to see you, Larry. How's it going?
01:46Big month for you guys. Halo Wars 2. What's going on?
01:49Big day. We're out, man. Yeah, it's been a long road. I mean, we started this thing feels like an
01:53eternity ago that we're trying to sign Creative Assembly to come in and work with us and do Halo Wars
01:582. You know, the first one was so special to so many people for a lot of reasons.
02:02So we were really excited to get another go at it.
02:04So Dan, this is a big title because it's an Xbox Play Anywhere title, right?
02:08Yeah, actually. So one of the things we're really happy about, this is the first Halo title that's going to
02:12launch at the same time on Xbox One and Windows 10.
02:15Right.
02:15It was kind of a big criticism of the first Halo Wars. It's like, you know, it's a great game.
02:19We love it, but why isn't it on PC?
02:21So for the first time, it's coming out on both. And yeah, it's a Play Anywhere title. So you buy
02:24it on one platform, you get the other one, and your achievements and everything moves back and forth with you.
02:28Your save goes back and forth.
02:29Yeah, it's great. It's fantastic.
02:30So how did you make it approachable for those that haven't played RTS before?
02:33Yeah, it was a great challenge, right? On the one hand, you want to make sure that if you're a
02:36hardcore RTS player, that it's got everything there that you expect.
02:40And that's where our choice of partner has been fantastic because Creative Assembly has been making RTS games for like
02:4415 years.
02:45Yeah, we like to call this the RTS for everyone, and the way we kind of went through that was
02:49game modes.
02:49So in the multiplayer modes, you've got everything from like hardcore deathmatch, which is like you're a seasoned player, you
02:55know exactly what to do, down to blitz, which is a lot more casual.
02:58And you can just hop in and matches are like five to seven minutes.
03:01So you can kind of move along that scale. And as you move back and forth, the modes are a
03:04little more complicated or a little less complicated.
03:06Campaign is a great way to kind of ease people into it.
03:09And the other thing we've tried to do is just make the controls a lot more approachable.
03:13So it's just like if you're on a console, it's just it's easy to get to what you want to
03:16do.
03:16It's easy to select your units, and it just becomes a lot more intuitive than it has been in the
03:20past.
03:21Sounds like a lot of fun.
03:22That's great.
03:22Dan Ayub from 343 Industries. Dan, thanks for your time.
03:25Thanks. Good to see you.
03:33It's time to show them what power really means around here.
03:38It's time for a little pirate action with our own Graham Boyd, who stopped by Rare Studios to check in
03:43on Sea of Thieves.
03:46Thanks, Larry. And hey, everyone. I'm Graham Boyd, Xbox Live's AC Bongos, and I'm here, as usual, in the tavern
03:51at Rare with the studio head himself, Craig Duncan. How are you, Craig?
03:55Great to have you here, as always.
03:56It is a pleasure. Now, let's talk about Sea of Thieves. People are playing the game already in the technical
04:01alpha. How's that going for you?
04:02We know everyone wants to play, and we know there's great excitement. We've been scaling it. We let 1,000
04:07players in, and we up that to 5,000, and then we're just about to go into our next session,
04:12where we're going to add a few more 1,000 players in as we continue to add features, scale the
04:16services.
04:17So it's awesome. I just want to say it's super helpful for everyone that's giving us feedback and playing. It's
04:24great. Super great.
04:25It's kind of a new way of developing a game for you as a studio, right? Has it changed the
04:29mood and the atmosphere in the studio?
04:30Yeah, it's liberating, but also really scary, but in a good way. Because, like, when you normally build a game,
04:39you kind of have your vision, you take it to its end conclusion, you fix all the bugs, you release
04:44it, and then you see what people say.
04:45And this is like doing that in a really open way, and what it allows us to do is we
04:49keep looking ahead and going, okay, based on the data we're seeing and the player feedback, you know, is ship
04:55customization the right next feature, or should we focus more on player customization?
04:59And all of those things, it just helps us influence our roadmap and priorities as we build the game. So,
05:05you know, in a way more informative, liberated way than any other game we've ever built.
05:10A lot of people have seen a lot of Sea of Thieves last summer through E3 and Gamescom.
05:15What's new in the game as it stands right now?
05:17Yeah, loads and loads of things. So we're just about, and this is like, Sea of Thieves is always live,
05:23we're always adding things. So, you know, even if I tell you what we're doing now, like next week, that
05:27will be out of date.
05:29And, you know, we're just about to do another tech alpha test. We've just increased the world size, which has
05:34brought new islands in, it's brought different regions, which make the game feel very different.
05:40And we've also added our skeleton AI threat as well. So now when you're out on islands exploring, exploring for
05:46treasure, you know, there's skeletons that will come out the ground and that makes the game feel way more you
05:51and your crew against the world.
05:53So now I'm worried about finding treasure, going on adventures, there might be skeletons we encounter, there might be another
05:59pirate crew that comes by, like, so all of, I think of this sort of melting pot of all these
06:05emergent things that could happen all at the same time.
06:07And like, what's my adventure going to be this time?
06:10So what's next for Sea of Thieves? Like, when are we going to hear more about the game?
06:13You know, sign up to be a Sea of Thieves insider, go on the seaofthieves.com website, you know, follow
06:18our channels on Twitter and Facebook, just be part of the community.
06:23And I think, you know, if people want to know more about Sea of Thieves, you know, coming into our
06:26communities where they'll find out more.
06:28All right, Craig, that's brilliant. Thank you so much for your time. I think we should break out of the
06:31grog now, yeah?
06:32And we'll see you on the high seas.
06:36I'm here with Jeff Strain, who's the executive producer for State of Decay 2. Jeff, how are you?
06:41I'm doing fine, thanks, Luke.
06:41I'm looking to hear what's going on with State of Decay 2. Tell us.
06:44Well, we are busy trying to get it ready for its release this year.
06:49Yep.
06:50It's coming together beautifully. Super exciting. You know, we, obviously, at the studio, we're all huge fans of the original
06:55game, too.
06:56And so, it's kind of a fantasy for us to get it to this point and see it coming together
07:00and know that it's real.
07:01When we looked at the original game, and we kind of made big lists of, here's what works, here's what
07:07didn't work so well.
07:08Right.
07:08And here are the things that we want to, you know, kind of double down on.
07:12Sure.
07:12And one of the things that we explored with the original game was kind of this feeling of creating bases
07:18and communities where everybody had their own agendas and their own ideas, right?
07:22And their own desires and impulses.
07:24Right.
07:24And you saw that modeled in the game that sometimes you'd come in and play and, you know, somebody would
07:28have stolen all your stuff and taken off because they got angry with you or something.
07:32Right.
07:32And we really wanted to take that to the next level.
07:34And so, one of the big areas of innovation for the game beyond the cooperative multiplayer aspect of it is
07:39what we call dynamic narrative, which is really bringing the social and community aspects of the game into the overall
07:47simulation in the same way we do zombie behavior and modeling the overall state of the world.
07:52And it really creates for some just phenomenal storytelling.
07:57Jeff, what's your favorite gameplay moment of State of the Gate 2 that you've come across in game testing?
08:02You know, I'd love to tell you that it's some of these innovative new features that we're putting into the
08:07game, the dynamic narrative, the, you know, obviously the multiplayer really adds a whole new dimension to the game that's
08:12super fun.
08:14But for me personally, the thing that I'm still doing at midnight when I'm playtesting the game is driving around
08:20my car slamming zombies and taking it to them with the weapons and the guns, right?
08:25It's just, there's just still that visceral thrill of that and the fidelity is so much enhanced in State of
08:32the Gate 2 compared to State of the Gate 1.
08:33We just give you all kinds of new ways to take it to the zombie hordes.
08:36Jeff, can you remind everyone when the game is coming out?
08:39Yep. It's 2017, this year, and we'll have more details for you at E3.
08:43That is awesome. Jeff Strain is the executive producer for State of the Gate 2. Jeff, thanks for your time.
08:46You bet, Larry. Thank you.
08:54I'm here with Chris Charler from the ID at Xbox program. Chris, great to see you.
08:57Yeah, good to see you.
08:58A lot of activity is always in the ID at Xbox space, but especially around this time of the year.
09:02Tell us what's up.
09:03Absolutely. Yeah, we're really getting gearing up for summer now. So next up is GDC.
09:06Game Developer Conference.
09:07Absolutely. Game Developer Conference is the most important conference of the year for developers.
09:11And one of the things we like to do at it, there's a lot of press there, is we bring
09:13a bunch of games in and show them to the press.
09:16This year we're going to be showing more than 20 titles, a lot of new releases off, and sort of
09:20a private press event.
09:21And it kind of kicks off the season for us.
09:23So this is really exciting. I mean, that's what people need to know about the ID at Xbox program, is
09:27there's a variety of experiences across the portfolio.
09:30Not just for Xbox and the console, but also on Windows 10, right?
09:33Absolutely. We have a ton of great games coming to Windows 10, whether it's, you know, Thimbleweed Park from Ron
09:37Gilbert,
09:38which is like one of the gods of adventure game design, or Tacoma from our friends at Fulbright.
09:43All these games are going to be coming to Xbox One as well as Windows 10.
09:46Well, you know, folks have seen Cuphead. They've seen some of this great stuff from Cuphead.
09:50When can we expect Cuphead? I get asked that all the time. I'm sure you do.
09:52Yeah, I get asked that a lot too. I ask it a lot.
09:55Yeah.
09:55We are going to see Cuphead in mid-2017. That's what the developer has said.
09:59They are doing, you know, they are working really, really hard to finish that game, but they are making that
10:04game by hand.
10:05I mean, if you follow them on Twitter, you can see them tweeting out frames that, you know, people are
10:10drawing.
10:10Right.
10:11You know, they're doing something totally different with Cuphead, totally unique with Cuphead, and we're not going to rush them.
10:15Yeah.
10:15They should take all the time they need to make the game they want to make.
10:18It's going to be out when it's done.
10:20Exactly.
10:20So 2017 is going to be another great year for ID at Xbox, right?
10:23Absolutely.
10:24Yeah, I look forward to it. Chris Charler from the ID at Xbox program. Chris, thanks for your time.
10:27Thanks.
10:29Shannon, I'm a huge Crackdown fan, but you haven't really told me that much, so give up the goods. What
10:33do you got?
10:34Well, you remember how great the original Crackdowns were with the big open cities, and as you leveled up, your
10:39cars and your weapons leveled up?
10:41Yep.
10:41Well, imagine all that times ten.
10:44Okay.
10:44Crackdown 3 is all about the boom. It's all about, it's a massive futuristic city. You have smarter enemies, more
10:52vehicles, new weapons, and the explosions.
10:56And the destruction. I mean, it's really an incredible experience.
10:59It's a massive game. I'm really looking forward to taking a look at that. When can we expect that?
11:03That game is coming this year.
11:05Oh, this year. Okay, there we go. Now, we've also got some other titles that you've been talking about, some
11:10classic titles that are coming to Xbox. Tell us about that.
11:12That's right. We love Xbox fans, and Xbox fans love their games. And we've had a lot of requests to
11:19bring back some of the games that they loved in the early days. So, we are working on both Phantom
11:23Dust and Voodoo Vince.
11:24Ooh, Voodoo Vince. I'm a huge fan of Voodoo Vince. A great character, amazing soundtrack. How did that come about?
11:30You know, one of the creators of Voodoo Vince is a man named Clayton Keslaric. He actually is Voodoo Vince.
11:35And Clayton works on my team now, and he's had a strong desire to bring the game back forever.
11:41Right. And so, he has been working with a team of his friends, and he has a deal through ID
11:46at Xbox, and he's remastered the entire game. I've been playing. It feels great. It feels so modern. Beautiful textures
11:53and lighting. And Voodoo Vince himself is the same charming character that he's always been.
11:58That sounds like a lot of fun. Now, the next title is a huge fan favorite, right?
12:01That's right, yes. Phantom Dust. Originally came out for the original Xbox, the OG Box. It was made exclusively for
12:11our Japanese market, and a third-party publisher brought it to the US, but only in very tiny quantities. And
12:16people that played it absolutely loved it. It was way ahead of its time in terms of gameplay. Collectible card
12:22game. Nobody's ever created a perfect deck.
12:25Right. But it's important to point out is that you guys are taking the original game, but you're adding all
12:30the awesomeness that has developed over Xbox over the years, right?
12:34Well, yes, we are. So, we're working with the original game code, as you mentioned, but running it on an
12:40Xbox One, it just naturally looks better.
12:43Right. It's a much more powerful system. So, it looks a little more modern. The heart of the gameplay is
12:48the same, and then the best part is we're adding Xbox Live with all of the Xbox Live features.
12:52It's an Xbox Play Anywhere game. It supports cross-play, cross-save, and best of all, achievements.
12:59Yeah. Shannon, what are you most excited about?
13:02Well, I've been playing a ton of the Halo Wars 2 beta, and super excited to get into that through
13:06early access. But when I look forward to 2017, 2018, I'm really excited that we have something for everyone.
13:15Thanks to everyone who stopped by, and I hope you enjoyed this quick look at some of the great games
13:20coming this year. This is just the beginning of a great 2017.
13:25Stay tuned to This Week on Xbox each and every Friday for the latest Xbox news, including updates on the
13:30games you just saw. I'm Larry Herb, Xbox Live's Major Nelson.
13:33Thanks for watching.
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