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00:07Why are Nazis the ultimate
00:09enemy?
00:11In a way they represent evil
00:13and for us
00:15I mean when you play a Wolfenstein game
00:17you basically play against monsters
00:19or the symbols of evil
00:21so I think they are, yeah, it's a really
00:23good enemy. Show me your identification
00:25papers, please
00:28But you also said
00:29that you bumped them up a bit
00:31In the past we've talked about how your
00:33Nazis are already larger than life, so what
00:35does that mean? In general
00:37they are a lot bigger and stronger in this
00:39game and by larger than life I mean
00:41we have a few new enemies also
00:43and even those reoccurring enemies
00:45like the Panzerhund or the super soldiers
00:47we have pretty heavily upgraded them
00:49to make sure they are more dangerous and more
00:51intimidating, like the flamethrower that you can see
00:53in the Panzerhund. Yeah, a Panzerhund is
00:55It's just cooler when it has a flamethrower
00:57It is
01:00And did I notice that you could actually ride the Panzerhund?
01:04Yes, you can
01:06That's all you need to say
01:07It's a good ability to learn, yeah
01:08So the Nazis are bumped up a bit, there are new
01:11enemy types, but BJ is also
01:13enhanced a bit
01:14One of the big changes is the
01:17dual wielding and how you've enhanced that system
01:19Tell us about that
01:20What we love about Wolfenstein
01:22is the heavy weapon
01:24and that over-the-top crazy combat
01:29Basically we have overhauled the entire player
01:31and we have focused a lot on freedom
01:35and the ability to move around and control
01:37yourself in combat
01:38and a part of that is to allow the player
01:40to freely duel with weapons
01:42and any combination as well
01:44It's not only useful when you go in
01:46guns blazing
01:47You know, do the mayhem playstyle
01:49It's also very useful when you are in stealth
01:51as an example
01:51You can have a silence weapon in one hand
01:53and then a powerful backup weapon in the other
01:56For the tactical as well
01:58you can have your signature weapon in a hand
01:59and then you can break open a door
02:01or cut open a door
02:02and then instantly ambush
02:03with the other weapon
02:05So they are
02:06There are a lot of good combinations
02:07that allows you to use
02:10properly for each gameplay style basically
02:12Do either of you have a favorite current way?
02:15I know things change any day
02:16that you might be testing your own game
02:18but a favorite current way to play?
02:20Yannis always plays
02:21that you will wield shotguns
02:23Guns plays
02:24The heavier weapons the better
02:26I'm not so much for the nuance
02:29Speaking of an un-nuanced weapon
02:31you also introduced the hatchet
02:34It's the new melee weapon
02:36Why a hatchet first?
02:37Because there's a fictional reason as well
02:39There's story-based reason as well
02:41for the hatchet being
02:42For me the main reason was
02:43to have something
02:44that is a bit more powerful
02:45than the knife
02:46who had any order
02:48so it makes a little bit more sense
02:49now when the enemies
02:50are a bit bigger as well
02:51it's just a bit more powerful
02:53to take an enemy down with a hatchet
02:55also to throw the hatchet
02:56of course
02:56And the hatchets are readily available
02:59in the world
02:59I think you mentioned to me
03:00It's something like that
03:02Yeah, that's a good thing with it
03:03because you can place
03:05a fire hatchet
03:06in a small cabinet
03:09basically anywhere
03:09even if it's in a submarine
03:11or if it's in a cigar shop
03:12in New Orleans
03:13it doesn't really matter
03:14it fits
03:15so there will be a lot of hatches to find
03:19leader
03:46D Bradley
03:48Grazie.
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