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  • 17 minuti fa
Vediamo l'intero panel al Comic Con di Monster Hunter: World.
Trascrizione
00:04I'm going to be in versione
00:05So this world in Monster Hunter World
00:08I mean this is something that's been conceptualized for over 10 years
00:12this entire Monster Hunter series
00:13and they're so happy to finally be able to bring this to you
00:15this living breathing world
00:19So one of the major concepts of this game was
00:21having you go in these great action scenes with these living monsters
00:26and they really took the time to make these monsters feel alive in this title
00:30Quindi nel suo mondo in questo mondo...
00:32E hanno creato una grande AI-System di questi monstri.
00:36Sono che diventano i loro stannokerne, che hanno loro un'attività e hanno loro un'attività di loro.
00:42Il suo strumento di essere in loro.
00:44Quindi nel mio caso di queste cose...
00:46Quindi ora, siamo più raggiungi di questi monstri e questi mondiali che abbiamo creato in Monster Hunter World.
00:56Now let's switch over to Mr. Fujiyoka, and he's gonna go into more details.
01:04All right, so, yep, we're gonna get started. Let's go in and talk about the fields that we have in
01:08Monster Hunter World.
01:10So, one of the first things that we started with when making Monster Hunter World was this field creation.
01:18So this is going to be one of the first fields that you go through in Monster Hunter World, the
01:22ancient forest.
01:24So we want to take you through the design process that we went through in creating the environment here.
01:30So in the center of this ancient forest is this great ancient tree you can see here.
01:34So this tree is just teeming with various plants, animals, and kind of influences all the other areas around it.
01:41So we wanted this environment that we're creating to connect and seamlessly flow out from this giant tree in the
01:47center.
01:47So we started by making a wildlife map.
01:51So with the tree at the center we had to think about how the other areas would be influenced by
01:56it.
01:57So then we started to draw up images for various areas with different environmental elements like different temperature levels and
02:03different levels of humidity.
02:04So with these ideas that we now have a base for the area, we then went about considering what types
02:11of plants and foliage would be found in each environment.
02:15And then from there, we went to consider what types of animals would be there and in what capacity they
02:20would live in these areas.
02:23So for example, in the low humidity zones, you know, these are nice open areas where you'll find herds of
02:28herbivores grazing.
02:30And in the dense forest hides predators who hunt the herds of animals found in the lower humidity zones.
02:37And then there are more powerful creatures deeper in that hold territory and kind of rule over the entire area.
02:43And then there, at the top of the great tree, you have the flying lord of the forest looking down
02:48upon his whole kingdom.
02:51So once we had a general outline of the field, we went in and started creating art to help visualize
02:56these ideas that we have now.
02:58So from the wide open, low humidity areas seen here, deep into the dense forest, and even up to the
03:09inside of the great ancient tree at the center,
03:11we created multiple concepts for all these different sections.
03:15So our next step after this art creation is going on to 3D.
03:19But we had to reference quite a few plant types, especially for those high humidity areas that aren't really found
03:24in Japan.
03:24So we got out of the office, and flew down to Australia.
03:34So down there, we were able to view many different plants that normally we would not have a chance to
03:38observe.
03:38And this enabled us to get a better understanding of the size and the actual qualities than we ever could
03:43by just looking at pictures.
03:47And then, oddly enough, much of what we observed here heavily influenced the art in the game.
03:53So just as an example of this, we actually prepared a short video to show off how some of this
03:58actually influenced art design methods.
04:02How come we?
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