00:00Hi guys, welcome back. Ricky Martin here, taking you behind the scenes on the game collaboration between Bandai Namco, Diddyx
00:06Art Studio and Aardman.
00:08Now we've heard in previous episodes the importance of connecting the players to the story through the humanity of the
00:13characters.
00:14And today we finally get to meet those characters. And who better to introduce them than the actors bringing them
00:19to life?
00:20Elijah Wood and Sebastian Koch.
00:22This is 11.11 Memories Retold, Behind the Scenes.
00:28I'm Elijah Wood and I'm here portraying the voice of Harry in 11.11 Memories Retold.
00:37Yeah, so Harry comes from Toronto. Ultimately he's a photographer and he joins the war effort with a sort of
00:43naive perspective.
00:44He really kind of just wants to appear heroic. He thinks he'll never really see the front lines.
00:51He does go to the front lines, sees the horror of war, understands what it is and that he's sort
00:56of out of his depth.
00:57In the context of that there's a scenario that puts him in a cave essentially, outside of the front lines,
01:03stuck.
01:04And he finds himself with a German.
01:08My name is Sebastian Koch. I'm playing Kurt, a German. Because I'm German probably.
01:13He's a quite decent man. He's building sepulins in a sepulins factory.
01:20And he's a loving father of two children, a daughter and a son.
01:25A normal, so to say, person. Everything is right in a way.
01:29And of course this war disturbed everything and brought everything out of control.
01:35The son Max is in the war and he's missing.
01:39And he left probably the first time his fatherland, his Germany.
01:43And to go into the war actually, he's around 45.
01:48So he's not fighting, he's going there as an engineer and trying to search his son to verify if he's
01:56alive or if he's dead.
01:57Just got out of a recording session with Sebastian Koch.
01:59He was an utter delight to work alongside.
02:02He really brought something to the character of Kurt.
02:05Myself and my writing partner Stephen have been with these characters for about a year now.
02:10But Sebastian came in, he took hold of Kurt, he made him his own and surprised us all.
02:15It's all about the crew and we got along with each other very good.
02:19We developed it together. We were searching for the character.
02:22We're in a studio, there's not a big crew behind us.
02:25So there's time enough to not know in the beginning.
02:29What I really love, to develop things, to try things.
02:33After I think we needed like an hour or so.
02:36And then the character revealed from that hour.
02:40We had Kurt and then we went straight for it.
02:43Again I look to the creative team and it's that sort of back and forth that makes it come to
02:48life in the way that works for everybody I guess.
02:50Yeah. I'm a fucking team player dude.
02:53The project was super fascinating to me on a couple of levels.
02:57I'm always intrigued. The opportunity to work on games.
03:00And also it feels like an artistic expression.
03:04The idea of a sort of almost painterly watercolor that is developing and painting as you're moving through the game.
03:13This is really kind of going out on a limb to do something that's never been done.
03:18And the partnership with Aardman.
03:20I've been a fan of Aardman's stop motion animation for a long time.
03:25And so that really piqued my interest to be a part of this.
03:28The good thing with this game is that the player can decide, you know, you are the master of the
03:33game.
03:34So I'm not very familiar with these video games but I was deeply impressed how exciting that is, you know,
03:40to have a decision as an audience.
03:42I'm not used to that in the cinema.
03:45This will definitely be my first video game as a player.
03:48Actually I don't, I have no idea what it will be at the end, you know, because I have never
03:53done a video game my entire life.
03:55But the matter of fact that this is, it's not animated, it's designed, you know, it's beautiful, it's like a
04:02piece of art.
04:03It's very difficult actually to nail it, to say exactly it's that or that.
04:07It's in between medias almost I would say.
04:10And this is what makes it very exciting.
04:13It's been special to lend a voice to a narrative that feels very refreshing and different within the context of
04:21the World War I experience in games.
04:24We're used to a very different approach.
04:27So to play a character and to give that character a sense of humanity that doesn't have anything to do
04:35with what the stakes of war are, was really interesting.
04:43So thank you and appreciate it.
04:49If you have this here, I am going to go to the world up there and talk about it.
04:49We have other people like this to be a part of the world.
04:49We are looking at the world since a future of war, but it's very honestly.
04:49And I love it.
04:50Follow me.
04:50I love you guys.
04:50Thank you guys.
04:52I have a secret.
04:52You are welcome.
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