00:00I believe that you all have to say a stop-poo or a landowner.
00:07This is the game where our past memories are coming from.
00:12But we have seen that in the past,
00:15when we went to digital games,
00:17these games were where we were going.
00:20I remember that when we were in school,
00:23we had friends with stop-poo and games.
00:28Now, I am in a school,
00:31while we were playing stop-poo.
00:42I use all of the mobile devices,
00:45but I also like to play stop-poo.
00:47When we break in school,
00:48I and my friends are going to play stop-poo.
00:53I also like Orbe games,
00:54but I like to play stop-poo.
01:00I like to play stop-poo.
01:05I also like to play stop-poo.
01:07When we go to break time,
01:08we go to stop-poo,
01:10play stop-poo.
01:11We go to break time,
01:13play stop-poo.
01:16We go to break time,
01:18we go to the top-poo to be in school.
01:23Today, we see kids often very often
01:25engaging in mobile and social media
01:27of your kids.
01:29That is why they were taking effect mental health.
01:32This was a time when we were involved in playing games and played games in which we had a lot
01:42of games and our physical health was very good.
01:46So now I have tried to try my students in these activities again.
01:55The impact of their health will definitely be very useful for them.
02:02In Kaawish, there is a work that our students are involved in these activities again so that their health and
02:09health of those days will come back again.
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