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00:00Alright, so today we're talking about games that showed up, tried their best, brought snacks, wore nice outfits, and still somehow got left standing in the corner like awkward guests at a birthday party they weren't actually invited to.
00:12I mean, seriously, some of these titles were so underrated you'd think gamers collectively agreed to pretend they never existed.
00:18But we're fixing that today. We're going through 20 open world gems that deserved applause, appreciation, and maybe a small parade.
00:26So, stretch your eyebrows or whatever warms you up in this freaking cold December, and let's jump into this list before another great game gets lost in your backlog and cries quietly in the digital void.
00:44Let's kick things off with one of my all-time favorite games, Far Cry Primal.
00:48And I'm not exaggerating, this is one of the extremely rare games I actually 100% completed.
00:55Like, fully cleared the map until the game basically tapped me on the shoulder and said,
01:01Brother, there's literally nothing left. Go outside.
01:05That's how much I loved this madness.
01:08Primal throws you into the Stone Age with no guns, no gadgets, just a stick, a rock,
01:13and the confidence of a guy who thinks he can fight a mammoth because he watched one documentary.
01:18You tame beasts like some prehistoric pet influencer,
01:21you bonk enemies who still haven't discovered shampoo,
01:24and you craft weapons that feel like they were made seconds before a caveman group meeting.
01:29The tribes yell, the animals roar,
01:31and half the time you're running around the forest like a prehistoric errand boy
01:35who somehow became the CEO of chaos.
01:38It's messy, weird, wild, and stupidly fun,
01:41and criminally underrated.
01:43Next up is Watch Dogs,
02:00a game I swear more people would love if they stopped treating it like that one cousin
02:04who made a weird first impression.
02:06Look, Chicago in this game is basically a giant electronic toy box,
02:11and you're Aiden Pierce,
02:13a man who hacks everything except his own emotions.
02:16And let me tell you,
02:17once you start pressing buttons and messing with traffic lights,
02:19you immediately turn into the type of menace your Wi-Fi warns you about.
02:24Random explosions?
02:25Sure.
02:26Street bridges popping up like they're doing morning stretches?
02:29Why not?
02:30Half the missions turn into accidental disasters because you tried to be sneaky,
02:34but ended up causing a citywide panic like a discount hacker superhero.
02:38Aiden walks around with the energy of someone who hasn't smiled in 12 years.
02:43But that's the charm.
02:44You become this hoodie-wearing chaos conductor,
02:47turning Chicago into your personal playground of glitches,
02:51panic, and questionable decision-making.
02:53Underrated?
02:54Absolutely.
02:55Especially if you enjoy causing problems politely.
02:58And by politely, I mean not at all.
02:59Now let's talk about Brutal Legend,
03:13the game that feels like someone stuffed an entire heavy metal festival into a blender
03:16and hit maximum chaos.
03:19You play as Eddie Riggs,
03:20basically Jack Black if he finally unlocked his final form,
03:23driving around in a demon-powered hot rod
03:25like you're late for a concert that never ends.
03:28The whole world looks like it was designed by an artist
03:30who listens to guitar solos for breakfast.
03:33One second, you're drop-kicking monsters
03:35shaped like rejected album cover mascots.
03:37The next, you're commanding armies in these wild RTS battles
03:40that nobody warned you about.
03:42It's loud, it's weird,
03:43it's silly in the most committed way possible,
03:46and honestly, that's the magic.
03:48Every character acts like they've been living backstage
03:50at a rock show for too long,
03:52the humor hits harder than a double bass pedal,
03:54and the vibe is just unapologetically metal.
03:57It's the kind of underrated game that screams at you,
04:00throws devil horns,
04:01and somehow still gives you a warm hug.
04:03Man, I felt so much safer in the car.
04:07What have you been eating?
04:14Heads up!
04:16The Technomancer is that magical realm
04:18where Mars looks like it's constantly on low battery.
04:21Everyone dresses like they shop at post-apocalypse outlet,
04:24and your character has electric powers
04:26but still struggles with basic conversations.
04:29The combat feels like someone mixed martial arts
04:31with the stress of a malfunctioning toaster.
04:33The story throws factions at you
04:35faster than you can remember their names,
04:38and the dialogue has that perfect level of awkward
04:40where you start wondering if your character
04:42is socially allergic to other humans.
04:45But beneath all the jank,
04:46there's something lovable.
04:47The ambition,
04:48the charm,
04:49the we-tried-our-best-and-maybe-tripped-a-few-times energy.
04:53It's rough,
04:54it's quirky,
04:54and it's basically the gaming equivalent
04:56of a sci-fi B-movie you watch at 2am
04:58and weirdly enjoy.
04:59Immortals Fenyx Rising is what happens when Greek gods say,
05:16let's hire a narrator who never shuts up.
05:17And somehow, it's not annoying.
05:19You're parkouring around a giant, colorful world
05:23like a mythological intern trying to impress Zeus,
05:26solving puzzles that feel suspiciously
05:29like someone at Ubisoft was binge-watching escape room videos.
05:33The humor is non-stop.
05:35The gods roast each other harder than YouTube comment sections.
05:38And your character reacts to divine nonsense
05:41like someone who just wants a snack break.
05:44Combat is fast, flashy,
05:46and occasionally feels like you're conducting an orchestra of panic.
05:49But the charm carries everything.
05:51The jokes,
05:52the bright world,
05:53and that feeling of being in a Greek cartoon adventure
05:56where the gods are dysfunctional,
05:58the monsters are confused,
05:59and you're somehow the most responsible being
06:01in the entire mythological universe.
06:16Kingdoms of Amalur
06:18is that fantasy RPG
06:19where the world is massive,
06:22the colors are brighter than a graphics card showroom,
06:24and every NPC talks like they rehearsed their lines
06:27in a medieval drama class.
06:29The combat is so smooth,
06:30you start wondering why half the AAA role-playing games
06:33still feel like you're swinging a wet broom.
06:36The world is packed with quests.
06:38Like, suspiciously packed.
06:40As if the developers got paid per side mission
06:42and didn't know when to stop.
06:44You'll talk to fey creatures
06:45who take themselves very seriously,
06:47fight monsters that look like
06:49someone spilled magic juice on a zoo,
06:51and loot so much gear
06:52you begin hoarding like a dragon with attachment issues.
06:55The story sneaks up on you,
06:57the combat hooks you fast,
06:59and before you know it,
07:00you're knee-deep in magical chaos
07:02wondering how this gem
07:03didn't take over the fantasy genre.
07:17Dragon's Dogma is this game
07:19where you're feeling good,
07:20exploring the countryside,
07:21and suddenly, a griffin decides to introduce itself
07:24by picking you up like a rogue Uber driver.
07:27The pawn system is both brilliant and hilarious.
07:30You build a companion,
07:31they act weirdly confident,
07:33and then they say things like,
07:34wolves hunt in packs,
07:36every five minutes,
07:37as if you didn't already notice
07:38the wolves gnawing your ankles.
07:40The world feels alive in that
07:42something is definitely going to attack you
07:44in five seconds' way,
07:46and nighttime is so dark,
07:47you start reconsidering every life choice
07:49that led you outdoors.
07:51The boss fights are wild.
07:53Climbing onto the back of a giant monster
07:54like a stubborn backpack
07:56is always a highlight.
07:57The whole experience is chaotic,
07:59magical,
08:00and filled with moments where you shout,
08:02why did my pawn do that?
08:03But keep playing anyway.
08:05Driver San Francisco is the only
08:18open-world driving game that said,
08:20what if you could leave your body
08:21and possess random civilians
08:22while driving at 120 miles per hour?
08:25And somehow,
08:26that idea ended up making perfect sense.
08:28You spend half the game
08:29yeeting your consciousness
08:31into other people's cars,
08:32like an automotive ghost,
08:34and the other half wondering
08:35why more games didn't steal
08:36this genius mechanic.
08:38The story leans into the absurdity,
08:40the driving feels fantastic,
08:42and the shiftability turns every mission
08:44into a chaotic improv session
08:47where you're switching cars mid-pursuit
08:49like a caffeine-powered poltergeist.
08:52NPC drivers react like they just lost
08:54control of their limbs,
08:55traffic becomes your personal playground,
08:57and the whole game feels like a fever dream
09:00wrapped in excellent turning radius.
09:02It's weird, stylish,
09:03and still one of the most unique
09:05driving experiences ever made.
09:08We lost one!
09:12Damn!
09:16This isn't helping, Jack!
09:20Sable is the open-world game equivalent
09:22of sipping tea in a quiet corner
09:24while everyone else plays shooters
09:26with explosions and questionable decisions.
09:28There's no combat, no stress,
09:30just you vibing in a pastel desert
09:32that looks like a graphic novel
09:33trying to calm your soul.
09:35You glide across dunes,
09:36explore ancient structures
09:38shaped like someone's abstract art homework,
09:40and meet NPCs who speak in the chillest,
09:43most poetic tone ever created.
09:46The whole world feels like it's telling you
09:48to take a deep breath
09:49and maybe consider meditating,
09:50even if you have no idea how.
09:52Your hover bike becomes your best friend,
09:55unless it gets stuck on a rock,
09:56in which case you question everything.
09:58But the atmosphere,
10:00the soundtrack,
10:01and the art style
10:02combine into an adventure
10:04that feels oddly therapeutic,
10:06like gaming therapy
10:07with cooler lighting.
10:09Red Faction Guerrilla is basically
10:23a physics experiment
10:24disguised as a video game.
10:26The story is straightforward.
10:28You're on Mars,
10:28things are bad,
10:29buildings exist,
10:30and your job is to make sure
10:32those buildings stop existing
10:34in the most disrespectful way possible.
10:37The destruction system is so good,
10:39you'll start judging
10:39every real-life structure
10:41for not collapsing
10:42with the same enthusiasm.
10:44Missions quickly turn into
10:45accidentally blowing up half the map
10:48while pretending it was part of the plan.
10:51The enemies panic,
10:52vehicles flip,
10:53debris flies everywhere like confetti
10:56at a very unsafe party,
10:58and you're just standing there
10:59with a sledgehammer
11:00feeling like an interplanetary
11:02home renovation specialist.
11:04It's messy, chaotic, endlessly fun,
11:06and proof that giving players
11:07a giant hammer is always a good idea.
11:21The Saboteur is that game
11:23where you stroll into
11:24Nazi-occupied Paris
11:25looking like someone
11:26who drinks too much coffee
11:28and makes questionable life choices,
11:30and your job is basically
11:31cause problems on purpose.
11:33The whole black and white
11:34to color mechanic is genius.
11:36The city literally gains color
11:38as you liberate areas
11:40like you're running around
11:41doing arts and crafts
11:42for the resistance.
11:43The stealth is chaotic
11:44in that classic
11:45I was sneaky for exactly
11:46three seconds
11:47before everything caught fire away,
11:49and the disguises make you feel
11:51like you're fooling
11:51absolutely nobody
11:53except yourself.
11:54One minute you're blowing up
11:55fuel depots,
11:57the next you're climbing buildings
11:58like a parkour enthusiast
11:59who lost a bet.
12:00And the vibe?
12:02Pure old school
12:03action movie energy.
12:04Stylish,
12:05messy,
12:06a little goofy,
12:07and exactly the kind
12:09of open world chaos
12:10that feels like it deserved
12:11a way bigger spotlight
12:12than it ever got.
12:13Now let's see what kind
12:19of party favors
12:20these crowds brought for us.
12:21Break them in those crates.
12:26Assassin's Creed Syndicate
12:27is the moment the series said,
12:29let's give players
12:30a grappling hook
12:31so they never touch
12:32the ground again.
12:33And honestly,
12:34it was the smartest decision ever.
12:36Victorian London feels alive.
12:38Crowded streets,
12:39fog,
12:39factory smoke,
12:40and NPC yelling at you
12:42like you just stole their lunch.
12:44Playing as Jacob and Evie
12:45adds this fun sibling energy
12:47like you're tag teaming
12:48an entire city
12:49with two very different personalities
12:51who both somehow tolerate
12:52your questionable stealth skills.
12:55Street gangs are everywhere.
12:56Horse carriages crash
12:58like they have insurance
12:59and every mission feels
13:00like you're trying to cosplay
13:02as Sherlock Holmes
13:03but with more stabbing.
13:05The game is stylish,
13:06fast,
13:07surprisingly funny,
13:08and filled with that special
13:09brand of chaos
13:10that only happens
13:11when you forget
13:12you're supposed to be an assassin
13:13and instead start treating London
13:15like an amusement park.
13:28Yakuza 0 is a beautiful blend
13:30of serious crime drama
13:31and the most unhinged
13:33side content ever invented.
13:35One moment you're watching
13:36an emotional cut scene
13:37that feels like a masterpiece
13:38and ten minutes later
13:40you're disco dancing
13:41like you're auditioning
13:42for a retro music video.
13:44The open world is small but dense.
13:46Every corner has something
13:47ridiculous waiting for you
13:49like breakdancing punks,
13:50grown men in diapers,
13:51or a guy asking you
13:53to help him
13:53with a real estate problem
13:54that somehow escalates
13:56into a fist fight.
13:58Kiryu is unintentionally hilarious
14:00because he treats everything
14:01with the seriousness
14:02of a tax audit
14:03while Majima is basically
14:05the king of controlled chaos.
14:07Every minigame,
14:08every side quest,
14:10every bizarre conversation
14:11just sucks you deeper
14:13into the most charming
14:14fever dream Japan
14:15has ever offered.
14:16It's not just underrated,
14:17it's a whole personality.
14:19Arkham Origins is the Batman game
14:34everyone pretended didn't exist,
14:35which is ironic
14:36because it might have
14:37the best character moments
14:38in the whole series.
14:39Gotham is freezing,
14:40criminals are cranky,
14:42and Batman is basically
14:43running around
14:44like an overworked employee
14:45who discovered
14:46he can solve problems
14:46by punching them.
14:47The game leans into
14:49early career Batman energy
14:50even,
14:51he's grumpy,
14:51impatient,
14:52and absolutely done
14:53with every villain
14:54who interrupts his night.
14:55The boss fights
14:56are fantastic,
14:57like someone on the dev team said,
14:59what if we make every encounter
15:00slightly too dramatic?
15:02The story dives into
15:03Batman and Joker's
15:04early dynamic
15:05in a way that feels raw,
15:07messy,
15:08and accidentally emotional.
15:09And the gadgets?
15:11Classic Batman chaos.
15:13The city may look familiar,
15:14but the vibe is different.
15:16Darker,
15:17angrier,
15:18and surprisingly funny
15:19in that
15:19I can't believe Batman
15:21is dealing with this tonight way.
15:36Just Cause 3 is the open world equivalent
15:38of giving a toddler
15:39a can of energy drink
15:40and a grappling hook.
15:41You land in a massive
15:42Mediterranean paradise
15:43and immediately start
15:45causing destruction
15:46like you're auditioning
15:47to become the world's
15:48most dramatic
15:49demolition expert.
15:51The wingsuit feels
15:52like pure freedom.
15:53The grappling hook
15:54lets you fling yourself around
15:56like a confused superhero,
15:57and the explosions?
15:59Well,
15:59they're very enthusiastic.
16:02Every mission becomes
16:03an excuse to chain together
16:04physics interactions
16:05that have no regard
16:06for logic or safety.
16:07Vehicles go flying,
16:10fuel tanks detonate
16:11in ways that should violate
16:12multiple international laws,
16:14and your character reacts
16:15like all of this
16:16is perfectly normal.
16:17It's the kind of game
16:18where you tell yourself
16:19you'll just liberate one base,
16:21and suddenly it's three hours later,
16:23and the whole map
16:24looks like an accident report
16:25waiting to happen.
16:37Mafia 2 is the game
16:40where you spend half your time
16:41admiring the snowy 1940s streets
16:43like you're in a vintage postcard,
16:45and the other half
16:46wondering why Vito
16:47keeps getting dragged
16:48into the worst friendship decisions
16:50mankind has ever witnessed.
16:52The open world isn't huge,
16:53but the atmosphere is so strong
16:55it feels like the city
16:56could punch you
16:56if you mispronounced
16:57an Italian word.
16:58Every mission has that
16:59this-could-have-gone-smoother energy,
17:02mostly because someone in your crew
17:03refuses to behave
17:04like a functioning adult.
17:06The gunfights feel gritty,
17:07the cars handle
17:08like they're made of lead
17:09and attitude,
17:10and the story hits you
17:12with emotional moments
17:13faster than you can say,
17:14I swear this is the last job.
17:16The whole game radiates
17:17stylish crime-drama chaos.
17:19Compact, sharp, dramatic,
17:21and way more immersive
17:22than people give it credit for.
17:23Mad Max is the ultimate
17:37dust, rust, and trust issues
17:39open world experience.
17:41You're roaming a wasteland
17:42that looks like someone
17:43baked Australia at 500 degrees
17:45driving a murder car
17:46that keeps getting cooler
17:47every time you bolt
17:48something explosive onto it.
17:49Every faction you meet
17:51looks like they dress themselves
17:52using only garbage,
17:53anger, and leftover engine parts.
17:55Combat is brutal
17:56in that Max has been through
17:57enough already way,
17:59and the car battles are so good
18:00you start wondering
18:01why more games
18:02didn't copy this system exactly.
18:04The world is harsh,
18:06but weirdly relaxing.
18:07There's something therapeutic
18:09about drifting across
18:10endless deserts
18:11while scavengers scream
18:12in the distance
18:13like dehydrated seagulls.
18:14It's one of those games
18:15where you tell yourself
18:16you'll just do a quick mission
18:18and suddenly you're
18:19customizing your car
18:20for three hours
18:21like it's your
18:22emotional support vehicle.
18:37Sleeping Dogs is basically
18:39undercover cop tries to fix
18:40Hong Kong while throwing hands
18:42like a martial arts superhero.
18:44The combat feels smooth enough
18:45to make you question
18:46every other open world
18:47fighting system ever created.
18:48The story hits with
18:50surprising emotional weight,
18:52especially since Weishen
18:53spends half the game
18:54internally screaming
18:55as his cop life
18:56and criminal life
18:57collide like two scooters
18:58in a narrow alley.
19:00The city is vibrant,
19:01chaotic,
19:02and full of side activities
19:03you didn't know you needed.
19:05Karaoke,
19:05where your character sings
19:06like he's trying his best,
19:08street races that end
19:09in existential regret,
19:11and random street fights
19:12that happen because
19:13someone looked at you funny.
19:14it's stylish,
19:15intense,
19:16hilarious,
19:17and so full of personality
19:18that replaying it feels like
19:19visiting one of your favorite
19:20unhinged relatives.
19:35Days Gone is the open world
19:37zombie road trip
19:38where your motorcycle
19:38is basically your emotional
19:40support animal.
19:41you play as Deacon St. John,
19:43a man who looks like
19:44he hasn't slept
19:44since the apocalypse started
19:45and reacts to every problem
19:47by yelling at himself
19:48like a dramatic podcast host.
19:51The freaker hordes
19:52are absolutely ridiculous.
19:54You turn a corner
19:55expecting peace,
19:56and suddenly 200 zombies
19:58sprint at you
19:58like you owe them money.
20:00The Oregon wilderness
20:01is stunning,
20:02the weather changes faster
20:03than your mood on a Monday,
20:04and the bike mechanics
20:05are so addictive
20:06you start caring about fuel
20:08more than your actual health.
20:09The story grows on you,
20:11the combat gets wild,
20:12and the hordes feel like
20:13someone turned a nightmare
20:14into a sport.
20:15It's messy,
20:16emotional,
20:17and way better
20:18than its early reputation.
20:19Sunset Overdrive is the open world game
20:37that wakes up every morning
20:38and chooses insanity.
20:39The world is neon colored,
20:41the weapons look like
20:41they were designed
20:42by a hyperactive inventor,
20:43and your character moves
20:44like gravity
20:45is more of a suggestion.
20:47Traversal is fast,
20:48chaotic,
20:48and so fun
20:49you'll ignore missions
20:50just to grind across buildings
20:51like a caffeinated superhero.
20:53Enemies are mutated
20:54energy drink addicts.
20:56Yes,
20:57that's the plot.
20:58And they swarm you
20:59while you fire weapons
21:00that feel like
21:01rejected prototypes
21:02from a cartoon laboratory.
21:04The game constantly
21:05breaks the fourth wall,
21:07insults itself,
21:08insults you,
21:09and somehow feels charming
21:10instead of annoying.
21:12It's bright,
21:13loud,
21:14unreasonably funny,
21:15and genuinely one
21:17of the most creative
21:17open world games
21:18that never got
21:19the mainstream appreciation
21:20it deserved.
21:27And that's the list.
21:3920 open world games
21:40that deserved
21:40way more attention
21:41but somehow got abandoned
21:43like side quests
21:44you swear you'll finish later.
21:45If even one of these
21:46ends up in your library
21:47after this video,
21:48then congratulations,
21:49you've officially improved
21:50your taste by at least 37%.
21:52Thanks for watching,
21:53stay hydrated,
21:54stay unhinged,
21:55and I'll see you in the next one
21:56before my coffee wears off.
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