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Ever wondered how your favorite game is made? In this episode, discover the stages an online game goes through before it hits the publish button—and before you finally press install on your device. #StraightFromTheExpert #SFTE

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Transcript
00:01In pre-production, this is when you essentially start planning what the look and feel of the
00:07game is.
00:08We call it concept art, storyboarding, start creating the 2D concept.
00:12This is like the key art.
00:13So when you start game development, you first need to have game design.
00:17So we have here our designer.
00:19Essentially, he's in charge of creating the wireframes, all of the prototypes, all of
00:24the documentation related to the game.
00:27Mechanics as well, core mechanics.
00:29So you see here all of the references that we have, mechanics, different art, aesthetics.
00:37Finally, in the last leg of game design, you would need proof of concept.
00:41Proof of concept, or POC, is you would create a rough of the design, or how you would essentially
00:47assemble it in a mind map, then you have storyboarding and animation.
00:52So essentially, these guys are in charge of creating a 2D concept first.
00:57So when you create a 2D concept, this is when you essentially create the previous, the character
01:03design.
01:04So this is essentially illustration.
01:07So rough illustrations of different enemies, different characters.
01:12Then upon from there, we decide from what the final look would be for the character.
01:17Another example of previous visualization is like animation.
01:23Just illustration of different characters, character design, yet again.
01:32So right now, we're going to take a look at modeling, animation, and rigging.
01:37So we have here environment, essentially, checking all of the models with relation to props, different
01:45shaders as well, different textures.
01:48So that's what's involved in terms of environment.
01:50And then we have here modeling for characters specifically.
01:54So there are a few tools that we use.
01:57We use ZBrush, Maya, Blender for the modeling of the characters.
02:01In terms of detailing, we use ZBrush.
02:05But it also could be done in Blender and Maya.
02:08When you're creating games in production, and then from there, you start modeling the characters.
02:17You start designing based on the 2D concept.
02:21And then from there, you start creating the code.
02:23So depending on the system architecture that you have decided, depending on the game design
02:29that you've decided during pre-prod, you would start creating that in production.
02:33So that's when you start coding different behaviors, different mechanics inside of the game.
02:38So if we go over here in the production area, so these guys are essentially responsible
02:43for applying all of the Arc assets and animation into the game engine.
02:47So this is also where we start doing the programming for the game.
02:51In game development, you have a team of programmers, and you have a team of people,
02:55game developers as well, that essentially implements the Arc into the engine.
02:59You check for any issues, you check for any errors.
03:02That's the sort of stuff that we do.
03:04So here, you'll see how the process is for VFX.
03:08So you see here the animation, the character swinging sword, and the effects that happen
03:15on top of that inside of the game engine.
03:17You start integrating the art, the animation, and then the programming all together into one
03:22specific product, or a first vertical slice.
03:25So you have your programming, your 3D modeling, your animation, and then everything else in
03:31one layered cake.
03:36You would need to taste test your cake, meaning you would need to QA if it actually tastes good
03:42in the first place.
03:43So this is one example of how game developers would test their game inside of the game engine.
03:49So you see here, this is essentially a portrait.
03:53It's a mobile app.
03:54So meaning, you would need to have a group of people or a section in your company or a
04:01group of friends just to test your game.
04:04If there's any bugs, let's say there's any visual glitches in the app, if it's a mobile
04:09game, if there's any game-breaking issues, like for example, exploits, like you can press
04:14a button or you do certain combinations in the game and it can break the game.
04:21Then lastly, the fourth section is publishing your game, shipping it.
04:26In my job, there's a lot of technicalities that you would need to know.
04:30So specifically, as the Chief of Game Development, I need to double a bit in terms of how modeling
04:37takes that into account into game development, how I should test it, that sort of stuff.
04:42The job is very difficult because you would need to explore different areas as well, aside
04:48from game development.
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