Check if the neck bends smoothly and the head follows naturally.
Fix weight painting if the mesh deforms badly.
🔹 End Result
Animator sees only the Control Bones (nice shapes like circles/arrows).
Deform Bones stay hidden in another bone layer.
The head can tilt, nod, rotate, and follow targets smoothly.
âś… In short: Finishing a Head and Neck rig means adding control bones, constraints, weight painting, and optional features so that the animator can move the head/neck easily without touching deform bones directly.
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