00:00Hi, I'm Pierrick from P2Design and I'm super happy to welcome you in this new
00:07rigging course for Blender. Whether you're perfectly new to rigging or you
00:12want to improve your level to become a black belt, you're welcome. Let's have a
00:18quick look to the content of the course. So you will find a documentation PDF
00:25that includes all the links to the different references and resources we
00:30are using in this course. The video folder is including all the videos plus this
00:36one, so I guess you found it, and each video are numerated per chapter and per
00:41learning steps. The zipped course file includes all the Blender file for each
00:47main steps and each chapters and also the resources used, such as textures for the
00:55character and some HDRI from HDRI Heaven. If you are never rigged in Blender, then I
01:04advise you to start from the very beginning. If you have already been
01:08rigging in the past, I also advise you to start this course from the beginning
01:14because even the first chapter will probably teach you some stuff that we
01:18will be using later on in the course and the videos are pretty short so that you
01:25won't be wasting too much time to learn those basics or to remember them. The
01:30first chapter will be about the very foundation of rigging where we learn what
01:35is rigging and the basic tool and process used for rigging. Chapter 2 is a
01:41must-watch. In this chapter we will build our first complete rig for a character
01:47because I do believe it's easier to understand and learn whenever you're
01:52practicing at the same time. In this chapter I will explain and show every
01:58single step whenever I'm building the rig, constraints, etc. Once you've achieved
02:03this chapter, I advise you to play a bit with the rig to be conscious of what you
02:10have done and the basic mechanism you have built. Because in the next chapter,
02:15chapter 3, we will be building a more complex rig based on this very first rig. So we will
02:23reuse some technique we have seen before and then we will build secondary controllers and
02:30secondary mechanism over the rig or we will improve some of the already built mechanism. Don't worry,
02:39in the chapter 3, we will be building this new rig from scratch. So if you haven't done the first
02:47and the second chapter, you're good to go. But I do advise you to watch the previous one first,
02:53because some of the notion and the technique that we have used before won't be re-explained or won't
03:01be re-explained as in depth as in the previous chapters. In chapter 4, we will be focusing on creating
03:09a face rig, whether it's using bone-based rigging or shape keys. Some of the technique will be
03:17explained really in depth, while some other won't be totally shown here. But then when we'll go on to
03:26the next chapter, we will build the full Crimson Rounding rig, the character I've made in my previous
03:33course. And whenever I will be rigging its face, I will add the missing information and technique
03:41we haven't seen in the previous chapter. So the Crimson Rounding chapter, chapter 5,
03:47will include some timelapse, because most of the rig will be exactly the same as in chapter 4 and 3.
03:56Whenever a video is a timelapse, you will be notified in its name.
04:01I've also added in this chapter, the two videos I've already published on my YouTube channel,
04:09about the making of the Crimson Rounding animation. Finally, in chapter 6, I will just share some
04:17information that were missing during this course, because we can't cover everything about rigging,
04:23and some specific tips. So now you know everything, and you are ready to dive into this course,
04:30as old trainings, there will be some hard time, but this is how you will get your black belt.
04:36Whatever, I really hope you will enjoy it, and I'll see you in the next video.
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