Blender 3D Advanced Rigging refers to the complex techniques used to create highly functional, realistic, and flexible character or object rigs that go beyond basic skeleton setups. Rigging is the process of building a digital skeleton (armature) and controls that allow animators to move, bend, and deform 3D models in a natural way.
π In Advanced Rigging, you go beyond just adding bones:
Custom Bone Structures
Complex joint systems (spines, wings, tails, quadrupeds, mechanical rigs).
Non-humanoid rigs (creatures, robots, vehicles).
Inverse Kinematics (IK) & Forward Kinematics (FK)
IK for natural limb bending (hands/feet stay locked while moving body).
FK for smooth arcs (animating rotations along chains).
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