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  • 5 months ago
Blender 3D Advanced Rigging refers to the complex techniques used to create highly functional, realistic, and flexible character or object rigs that go beyond basic skeleton setups. Rigging is the process of building a digital skeleton (armature) and controls that allow animators to move, bend, and deform 3D models in a natural way.

πŸ”‘ In Advanced Rigging, you go beyond just adding bones:

Custom Bone Structures

Complex joint systems (spines, wings, tails, quadrupeds, mechanical rigs).

Non-humanoid rigs (creatures, robots, vehicles).

Inverse Kinematics (IK) & Forward Kinematics (FK)

IK for natural limb bending (hands/feet stay locked while moving body).

FK for smooth arcs (animating rotations along chains).

IK/FK switching systems for flexible animation.

Constraints & Drivers

Automatic secondary motion (e.g., eyes follow head, gears rotate automatically).

Drivers use math or custom sliders to automate rig behavior.

Deformation Systems

Weight painting for smooth bending.

Corrective shape keys to fix mesh deformations (like elbows, knees, shoulders).

Joint-based and shape-based deformation mixed for realism.

Custom Controls

Control shapes instead of bones (e.g., circles, arrows, GUI handles).

User-friendly rig UIs with sliders for expressions, poses, etc.

Advanced Features

Facial rigging (blend shapes + bones for lips, eyes, brows).

Dynamic rigs with physics (hair, cloth, secondary jiggle).

Rig layers and organization for clean workflows.

Automation Tools

Scripting with Python to generate rigs.

Add-ons like Rigify, Auto-Rig Pro, or custom rigging tools.
Transcript
00:00Hi, I'm Pierrick from P2Design and I'm super happy to welcome you in this new
00:07rigging course for Blender. Whether you're perfectly new to rigging or you
00:12want to improve your level to become a black belt, you're welcome. Let's have a
00:18quick look to the content of the course. So you will find a documentation PDF
00:25that includes all the links to the different references and resources we
00:30are using in this course. The video folder is including all the videos plus this
00:36one, so I guess you found it, and each video are numerated per chapter and per
00:41learning steps. The zipped course file includes all the Blender file for each
00:47main steps and each chapters and also the resources used, such as textures for the
00:55character and some HDRI from HDRI Heaven. If you are never rigged in Blender, then I
01:04advise you to start from the very beginning. If you have already been
01:08rigging in the past, I also advise you to start this course from the beginning
01:14because even the first chapter will probably teach you some stuff that we
01:18will be using later on in the course and the videos are pretty short so that you
01:25won't be wasting too much time to learn those basics or to remember them. The
01:30first chapter will be about the very foundation of rigging where we learn what
01:35is rigging and the basic tool and process used for rigging. Chapter 2 is a
01:41must-watch. In this chapter we will build our first complete rig for a character
01:47because I do believe it's easier to understand and learn whenever you're
01:52practicing at the same time. In this chapter I will explain and show every
01:58single step whenever I'm building the rig, constraints, etc. Once you've achieved
02:03this chapter, I advise you to play a bit with the rig to be conscious of what you
02:10have done and the basic mechanism you have built. Because in the next chapter,
02:15chapter 3, we will be building a more complex rig based on this very first rig. So we will
02:23reuse some technique we have seen before and then we will build secondary controllers and
02:30secondary mechanism over the rig or we will improve some of the already built mechanism. Don't worry,
02:39in the chapter 3, we will be building this new rig from scratch. So if you haven't done the first
02:47and the second chapter, you're good to go. But I do advise you to watch the previous one first,
02:53because some of the notion and the technique that we have used before won't be re-explained or won't
03:01be re-explained as in depth as in the previous chapters. In chapter 4, we will be focusing on creating
03:09a face rig, whether it's using bone-based rigging or shape keys. Some of the technique will be
03:17explained really in depth, while some other won't be totally shown here. But then when we'll go on to
03:26the next chapter, we will build the full Crimson Rounding rig, the character I've made in my previous
03:33course. And whenever I will be rigging its face, I will add the missing information and technique
03:41we haven't seen in the previous chapter. So the Crimson Rounding chapter, chapter 5,
03:47will include some timelapse, because most of the rig will be exactly the same as in chapter 4 and 3.
03:56Whenever a video is a timelapse, you will be notified in its name.
04:01I've also added in this chapter, the two videos I've already published on my YouTube channel,
04:09about the making of the Crimson Rounding animation. Finally, in chapter 6, I will just share some
04:17information that were missing during this course, because we can't cover everything about rigging,
04:23and some specific tips. So now you know everything, and you are ready to dive into this course,
04:30as old trainings, there will be some hard time, but this is how you will get your black belt.
04:36Whatever, I really hope you will enjoy it, and I'll see you in the next video.
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