00:00Creating rigs can become very complex very very fast, so having a proper layer manager
00:08is very important. By default, Blender has a layer system. But let's be honest, since it hasn't
00:15evolved since previous version of Blender, it's pretty limited and pretty inconvenient for
00:22amateur editing. It's basically laid out as a series of slots where you can move the bones in one or
00:31multiple slots at once. You can then display or hide those bones. To put bones in another layer,
00:38you just have to select them in edit or pause mode and press M and move them in another layer.
00:46You can press M and shift click the other layer to put a bone in multiple layer at once.
00:53Fortunately enough, a good friend of mine called Finn, which is also a 3D artist, has updated the
01:00Bone Layer Manager, which is an add-on that was created on the previous version of Blender and
01:05is still developing it. You'll find the link to download it in the PDF documentation. Once on the
01:12Gumroad page, just set the price you want to pay for it. If you want it for free, just set a zero
01:18price and click the purchase button. It will send you a link to download the file. While it's not
01:24necessary, I encourage you to create a Gumroad account so that you can find, so that you will be
01:30able to find the add-on in your library alongside all the other products you've purchased. Once you've
01:37downloaded the zip file in Blender, go to edit, preferences, add-on and click the install button.
01:46Browse to the zip file, select it and click install from file. It will be automatically enabled in your
01:55add-on stack. Just don't forget to save your preferences. By default, Blender will automatically
02:02save it. Once done, you will find this bone layer management on the end panel in this stack. So it
02:09will basically display the layers in another way. You can name the layers, which is super handy. You
02:16can automatically select the bones by clicking this arrow. You can filter whether you want to display
02:22the empty layers or not when they are not used. So it basically allow you to manage the layers with
02:29another UI. Beyond being a new UI with the possibility to name stuff, which is already a good thing.
02:36It also allow you to lock or protect the bones and it allow you to generate a rig UI without writing
02:44any line of code. So thanks to this, once your rig is done, you should be able to deliver the rig
02:51with a proper UI and you can even export the script of the UI so that it can be used on Blender version
03:00without this add-on. So back on our character, we can now use the add-on to create a first layer called
03:11deformation and we'll create a second layer called root and we'll click this small icon with the root
03:19bone selected to move it in this layer. Then make sure that the root bone has the deform option
03:26disabled. And then I will select all the other bone, press Shift W and enable the deform by clicking
03:36deform and enable. Since the root bone won't be a deformer, we don't need it to get the deform option.
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