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  • 7 weeks ago
Bone Layers in Blender

In Blender, Bone Layers are a way to organize bones inside an Armature.

πŸ‘‰ Think of them like folders or visibility groups for bonesβ€”so you can keep deform bones, control bones, and helper bones separate and easily manageable.

πŸ”‘ Key Points about Bone Layers

Organization

Complex rigs can have dozens or even hundreds of bones.

Bone Layers let you split them up (e.g., one layer for deformation bones, one for IK controls, one for facial bones).

Visibility Control

You can hide/show bones layer by layer.

Makes the armature less cluttered when animating.

Each Armature has 32 Bone Layers

Shown as a grid of small squares in the armature properties.

A bone can exist on one or multiple layers.

Layer Access

You can quickly move bones to different layers in Pose Mode / Edit Mode.

Shortcut: M (Move bone to layer).

πŸ”Ή Example

For a character rig:

Layer 1 β†’ Deform bones (spine, arms, legs, etc.)

Layer 2 β†’ IK controllers (hands, feet)

Layer 3 β†’ Facial bones (mouth, eyebrows, eyelids)

Layer 4 β†’ Helper bones (pole targets, root bone, etc.)

When animating, the animator might only need to see controllers, so they hide other layers.

βœ… In short:
Bone Layers in Blender are a system for organizing and controlling the visibility of bones within an armature. They help keep rigs clean and animator-friendly.
Transcript
00:00Creating rigs can become very complex very very fast, so having a proper layer manager
00:08is very important. By default, Blender has a layer system. But let's be honest, since it hasn't
00:15evolved since previous version of Blender, it's pretty limited and pretty inconvenient for
00:22amateur editing. It's basically laid out as a series of slots where you can move the bones in one or
00:31multiple slots at once. You can then display or hide those bones. To put bones in another layer,
00:38you just have to select them in edit or pause mode and press M and move them in another layer.
00:46You can press M and shift click the other layer to put a bone in multiple layer at once.
00:53Fortunately enough, a good friend of mine called Finn, which is also a 3D artist, has updated the
01:00Bone Layer Manager, which is an add-on that was created on the previous version of Blender and
01:05is still developing it. You'll find the link to download it in the PDF documentation. Once on the
01:12Gumroad page, just set the price you want to pay for it. If you want it for free, just set a zero
01:18price and click the purchase button. It will send you a link to download the file. While it's not
01:24necessary, I encourage you to create a Gumroad account so that you can find, so that you will be
01:30able to find the add-on in your library alongside all the other products you've purchased. Once you've
01:37downloaded the zip file in Blender, go to edit, preferences, add-on and click the install button.
01:46Browse to the zip file, select it and click install from file. It will be automatically enabled in your
01:55add-on stack. Just don't forget to save your preferences. By default, Blender will automatically
02:02save it. Once done, you will find this bone layer management on the end panel in this stack. So it
02:09will basically display the layers in another way. You can name the layers, which is super handy. You
02:16can automatically select the bones by clicking this arrow. You can filter whether you want to display
02:22the empty layers or not when they are not used. So it basically allow you to manage the layers with
02:29another UI. Beyond being a new UI with the possibility to name stuff, which is already a good thing.
02:36It also allow you to lock or protect the bones and it allow you to generate a rig UI without writing
02:44any line of code. So thanks to this, once your rig is done, you should be able to deliver the rig
02:51with a proper UI and you can even export the script of the UI so that it can be used on Blender version
03:00without this add-on. So back on our character, we can now use the add-on to create a first layer called
03:11deformation and we'll create a second layer called root and we'll click this small icon with the root
03:19bone selected to move it in this layer. Then make sure that the root bone has the deform option
03:26disabled. And then I will select all the other bone, press Shift W and enable the deform by clicking
03:36deform and enable. Since the root bone won't be a deformer, we don't need it to get the deform option.
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