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  • 4 months ago
Check out the 'Designing Vex' Beyond The Borderlands #4 for Borderlands 4, the next installment in the first-person action looter shooter RPG developed by Gearbox. Players can go behind the scenes and hear from character and VFX artists on how the Dark Siren of Borderlands 4, Vex, was designed from concept to final design. Learn more about Vex in Borderlands 4, launching on September 12.
Transcript
00:00Vex is, she's our goth girl. She is our darkest take on the playable siren formula so far. We
00:20started, you know, from a visual angle just looking at her outfit, her initial presence.
00:25You'd meet her in an alley and then like, yeah, then you were in trouble.
00:28Vex was the very first Vault Hunter that we had worked on, so a lot of her stuff was prototyping
00:34and figuring out what we can do, what we're able to do with our engine, and just testing
00:38the limits of our system. Her effects are very dark, brooding. We have deep purples, bright
00:46pinks, a lot of contrasting colors. She's dark, she's gothic, she's broody, so we wanted to
00:51get that menacing, smoky, black feeling into the effects.
00:56Her action skills are so vibrant, so we wanted to make sure that, you know, with the darker
01:01aesthetic that we put the contrast in the right places, made sure that she stood out on the
01:05battlefield, especially with her action skills, being able to change her tattoo colors as well
01:10with her elements, that it could work in any scenario and you would have, you know, a pleasing
01:14design.
01:15For example, if I have a TDR weapon and it's a, it rolls a corrosive barrel or some type of
01:23corrosive element, then when Vex pops her action skill, that color change will be green. It'll
01:29reflect the element of the weapon and being able to see that is amazing.
01:34For Vex's tattoos, we wanted to, again, reflect, you know, a bit more of the kind of sharper
01:40side of the, you know, kind of siren ideology, you know, taking some of these more smooth and
01:44concentric, you know, ribbons that, you know, are typically seen on the arms and adding some
01:49sharper, you know, claws and corners. This idea that, you know, even within that, like there
01:53are variations within, you know, how sirens express themselves and like when those powers
01:57manifest, it truly is a unique reminder of who they are as a person.
02:00Vex's silhouette flows out from her hairstyle to her jacket. Everything about her is sharp,
02:07angular design. We wanted to, you know, make sure that she felt like the tip of the spear,
02:12uh, coming at you in combat from her earrings to all of her poses, even her nails are super
02:18sharp. You know, we wanted her to feel like a dagger.
02:20There's, there's some small details that we put into her wings, which, uh, which came on
02:24later in development in order to kind of get, get the right look of those. But getting, getting
02:29those wings, those details are things that excite, but those things are like when, when
02:32the artist put those in or it was like, oh man, this is it. This, this is Vex. These
02:36are the effects that, that are going to make this Vault Hunter feel awesome.
02:40She's coming to take you away.
02:41It was development hell getting stuff to work, but I think in the end, it looks so fantastic
02:48and just so amazing. I'm glad we were able to get in and make it work the way it did because
02:51it's just, it's like the chef's kiss to, uh, you know, to, to her action skills and I think
02:56it works extremely well.
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