00:00Vex is, she's our goth girl. She is our darkest take on the playable siren formula so far. We
00:20started, you know, from a visual angle just looking at her outfit, her initial presence.
00:25You'd meet her in an alley and then like, yeah, then you were in trouble.
00:28Vex was the very first Vault Hunter that we had worked on, so a lot of her stuff was prototyping
00:34and figuring out what we can do, what we're able to do with our engine, and just testing
00:38the limits of our system. Her effects are very dark, brooding. We have deep purples, bright
00:46pinks, a lot of contrasting colors. She's dark, she's gothic, she's broody, so we wanted to
00:51get that menacing, smoky, black feeling into the effects.
00:56Her action skills are so vibrant, so we wanted to make sure that, you know, with the darker
01:01aesthetic that we put the contrast in the right places, made sure that she stood out on the
01:05battlefield, especially with her action skills, being able to change her tattoo colors as well
01:10with her elements, that it could work in any scenario and you would have, you know, a pleasing
01:14design.
01:15For example, if I have a TDR weapon and it's a, it rolls a corrosive barrel or some type of
01:23corrosive element, then when Vex pops her action skill, that color change will be green. It'll
01:29reflect the element of the weapon and being able to see that is amazing.
01:34For Vex's tattoos, we wanted to, again, reflect, you know, a bit more of the kind of sharper
01:40side of the, you know, kind of siren ideology, you know, taking some of these more smooth and
01:44concentric, you know, ribbons that, you know, are typically seen on the arms and adding some
01:49sharper, you know, claws and corners. This idea that, you know, even within that, like there
01:53are variations within, you know, how sirens express themselves and like when those powers
01:57manifest, it truly is a unique reminder of who they are as a person.
02:00Vex's silhouette flows out from her hairstyle to her jacket. Everything about her is sharp,
02:07angular design. We wanted to, you know, make sure that she felt like the tip of the spear,
02:12uh, coming at you in combat from her earrings to all of her poses, even her nails are super
02:18sharp. You know, we wanted her to feel like a dagger.
02:20There's, there's some small details that we put into her wings, which, uh, which came on
02:24later in development in order to kind of get, get the right look of those. But getting, getting
02:29those wings, those details are things that excite, but those things are like when, when
02:32the artist put those in or it was like, oh man, this is it. This, this is Vex. These
02:36are the effects that, that are going to make this Vault Hunter feel awesome.
02:40She's coming to take you away.
02:41It was development hell getting stuff to work, but I think in the end, it looks so fantastic
02:48and just so amazing. I'm glad we were able to get in and make it work the way it did because
02:51it's just, it's like the chef's kiss to, uh, you know, to, to her action skills and I think
02:56it works extremely well.
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