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  • 5 months ago
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Don't miss the Designing Harlowe: Beyond the Borderlands #10 for Borderlands 4, the next installment in the first-person looter shooter franchise developed by Gearbox. Players can hear straight from the developers on the process of designing Harlowe, a resourceful and intelligent Vault Hunter with astronaut-inspired aesthetic correlating with her gadget-tinkering nature. Play as Harlowe in Borderlands 4, launching on September 12 for PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam).
Transcript
00:00Harlow is an energetic, intuitive specialist. She knows how to get what she needs. She has
00:14the tools and the intellect to kind of push through any situation, and anything that she
00:18can't handle herself, she'll put the put the walls up for, you know, combat and make sure
00:22that, you know, if she can't fight through it, she can certainly step around it. Harlow's design
00:27started looking at a lot of astronaut gear. We wanted players to feel like she was a
00:34gadgeteer. We wanted players to feel that you could build your own success and, you
00:39know, still have some of that crowd control power fantasy. All of her tech and tools are
00:44salvaged from her time, you know, working in Maliwan, being a part of that world. There's
00:50a lot of circular design. There's a lot of high-tech starfaring ship design that was kind of scavenged
00:57and put into all of her abilities and even into her design as well. You know, she's got
01:01these insulated starship pants, plus this, you know, frame around her and her jetpack and
01:07cannons, all this, you know, to her glasses, giving, you know, diagnostic readouts. You
01:12know, she's all about that cool tech and, you know, it makes her look awesome.
01:16So with Harlow, the unified visual theme, we were going with gravitational. So it's this very
01:22prismatic look. It's hard just to portray and visualize gravity, you know, in a sense
01:28because you can't see gravity. So being able to bring in this, like, rainbow aesthetic to
01:35visualize and convey some gravitational pull, there's some distortion, just being
01:39able to bring all that stuff together. And that's essentially how, you know, we
01:43concepted Harlow is just everything just needed to feel like there's a gravitational pull and
01:49distortion or gravity's manipulating something around just a bubble area.
01:53Harlow is all about circles. From her spacesuits to her action skills, we really wanted to have
01:58a lot of these, you know, kind of spherical elements to contrast some of the sharper angles from the
02:03rest of the cast. You can see it immediately from the big round pants that we've got on her to
02:09the concentric rings from her terminal skills to, you know, the large projectiles that she's got.
02:15She's all about, you know, kind of expanding that radius of control. Harlow's color choices, we
02:20really wanted to harken back to some of the early space age tech that we found from, you know, the
02:24United States and Cold War era tech, you know, a lot of whites, steels, oranges, you know, a bit of
02:31this green and blue mixed into complement. You'll notice as soon as she walks in the room, you know,
02:35look who she is.
02:36Some of the details in Harlow's effects that excite me are the, you know, distortion that is shown
02:43within the gravitational bubble and especially that rainbow prism effect because I think that
02:48looks awesome and being able to pull that off and make it look good was not an easy feat and now
02:54that it's in the game, you see it in action. I think it just looks amazing.
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