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  • 5 months ago
DOOM: The Dark Ages | Update 2

DOOM: The Dark Ages Update 2 is available now! Features include:

Ripatorium Endless Arena Mode
New Combat Enhancements for Dragon, Atlan, and Slayer
Full-Campaign Balance Changes and Refinements

Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem.
Transcript
00:00Accessible through the main menu, the Rippatorium will give players a new way to rip and tear through the demonic horde.
00:10We are giving you the controls to create your own encounter, allowing players to take on the role of lead combat designer inside of Doom the Dark Ages.
00:21Just pick the arena, the music track, the demon type you want to fight, and how many per wave.
00:29The number of waves, set the difficulty, and a time limit, then just press start and have fun.
00:40You can refine the experience after the match to whatever feels good to you.
00:46The endgame is simple. You are the super weapon. Kill them all before the timer runs out.
00:54We'd like to expand on the Rippatorium more in future updates, so stay tuned for more info in the months ahead.
01:05We've also made several refinements to the combat in Dark Ages. Too many to list. Check the release notes for everything, but here's some noteworthy improvements.
01:14We increased the weapon swap speed for every gun, which feels awesome.
01:21You can also now interrupt any weapon swap animation to block incoming attacks, and also block more quickly after shield bash.
01:31And probably most important of all, we added a slow-mo adjustment slider to the game.
01:38Every melee and shield animation impact can be adjusted now to whatever feels right for you.
01:46On the audio front, we've rebalanced the music in every large encounter to align with the combat just a little bit better.
01:53We also made some additional updates to improve the flow of the dragon and Athlan experience,
02:01along with some weapon balance tweaks for the Slayer.
02:04And lastly, we refined several heavy encounters in Acts 2 and 3 of the game, increasing the depth and engagement in these combat spaces.
02:13So those are some of the highlights.
02:15There is a ton more, so check the Slayers Club for more details about all the work put into this amazing update.
02:22The Slayers Club for more details about the Slayers Club.
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