00:00Hi, I'm Ethan, an animator at Digixart,
00:02and I'm here to give you a little insight into our next game, Tides of Tomorrow.
00:06After Road 96, the team came together around a central theme for our next project.
00:11We wanted to create a world that parallels some of the real-life environmental issues
00:14our planet is navigating.
00:16Marketland seems a bit tense today.
00:18I heard something happen with another Tidewalker.
00:21In Tides of Tomorrow, you'll head out on a journey
00:23to find a cure for a fatal disease before everything is lost.
00:26It's gone! Someone beat us to it!
00:30Asynchronous narration is our next step after the procedural story of Road 96.
00:35It supports the theme of protecting our planet, but every choice leaves a mark.
00:40Following the steps of a friend, a streamer, or a total stranger,
00:43and live the impacts of their decisions through your own story.
00:46And yes, you can also play solo thanks to our offline journeys available at large.
00:54This feature is a new way of experiencing a story,
00:56where previous players can act in good or bad ways.
01:03And every experience will be shaped by previous player choices.
01:07And you, as you'll be impacting other players' journeys,
01:10what legacy will you leave behind?
01:12One more thing, here's an exclusive look at the new location in the game.
01:33This place is home to the party of the dead, where people come to dance until they die.
01:50There, this place is a new location in the game.
01:52One more thing, here's my friends.
01:53There's a new line in the game.
01:55A new character in the game.
01:56This place will be on the game.
01:57There's a new line in the game.
01:57It's working on the show.
01:58That's what how you do it.
01:59So we have to go to do a new background.
02:01There's a new way of thinking,
02:02a new way of thinking.
02:03There's a new way of thinking.
02:04You've always been in the game.
02:06There's a new way of thinking.
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