Zum Player springenZum Hauptinhalt springen
  • vor 1 Jahr
Schon am 04. September soll das neue Action-Adventure Hell is Us vom kanadischen Studio Rogue Factor erscheinen . Viele Spieler wissen aber noch gar nicht so richtig, was sie da eigentlich erwartet, denn Hell is Us ist eine ganz neue Marke, angesiedelt in einer mysteriösen Spielwelt namens Hadea.

Als desertierter UN-Soldat macht ihr euch in den Ruinen dieses vom Bürgerkrieg zerrissenen Landes auf die Suche nach euren Eltern. Doch der Krieg hat auch eine Reihe von übernatürlichen Erscheinungen entfesselt, die jetzt das Land und seine Bewohner heimsuchen.

Der Fokus von Hell is Us liegt vor allem auf organischer Erkundung ; eine Map und Questmarker gibt es nicht. Das Ziel der Entwickler ist es, mit dem Spiel die Atmosphäre der Oldschool-RPGs der 90er zurückzubringen. Das soll sich auch in den Dungeons des Adventures widerspiegeln. Deren Design-Philosophie haben die Entwickler jetzt mit einem neuen Video vorgestellt, das ihr euch oben ansehen könnt. Hell is Us erscheint für PC, PlayStation 5 und Xbox Series X/S.
Transkript
00:00When the fury of emotions sparks the wildfire of violence, it dissolves our illusions and exposes the fragile structure of reality.
00:15Hell Is Us is not your typical action-adventure game.
00:18There's no map, no quest markers, and no hand-holding.
00:21Just organic exploration asking you to trust your senses, and a country torn apart by civil war and plagued with supernatural forces.
00:29You're free to explore and to investigate in your own way, but deep within this wounded land lie hidden places, structures that seem to resist time,
00:40sometimes buried, sometimes towering in plain sight, but always waiting for someone bold enough to enter and understand.
00:47We didn't design these dungeons as mere set pieces, we built them like old-school video game challenges, tight, crafted, deliberate.
00:58Every corner, every obstacle, every encounter is there for a reason.
01:03You'll face twisted architecture, enemies that push your mastery of the melee system, and layouts that force you to think, not just react.
01:12If you missed the days where exploring a dungeon was memorable, this is for you.
01:28Each dungeon has its own identity, its own history, we wanted them to feel alive and wonderful to discover.
01:37The kind of places that leave an impression even after you have left.
01:41Deep in those dungeons, you will encounter good old-fashioned environmental puzzles requiring you to take a step back in order to understand.
01:56Solving a dungeon puzzle in Hell Is Us is about understanding the location and its environments, observing, trying things, failing sometimes, and coming back with a fresh idea that will solve it all.
02:03When it clicks, that's when you feel it, that little rush.
02:08Not because the game told you what to do, but because you figured it out on your own.
02:13That's what we're after.
02:14That's what we're after.
02:15That's what we're after.
02:16That's what we're after.
02:17That's what we're after.
02:32That's what we're after.
02:37While puzzles are a key part of the dungeons in Hell Is Us, there's more to them than just that.
03:03Some of the fights you will face might stick with you.
03:06Not because they're brutally hard, that's not the kind of game we're making, but because they hit differently.
03:12They happen at the right moment, in the right place, and they carry weight in your journey.
03:36They're almost like you in the wrong direction.
03:38They do a lot of them because they don't go off.
03:40They don't go off.
03:42They don't do anything.
03:43They don't go off.
03:44They're not.
03:45They don't do anything.
03:46Be it.
Kommentare

Empfohlen