00:00A quest for Elden Ring's Vyke, the character who appears on the cover art, was apparently
00:19cut from the game. You'll probably recognise Vyke as the kneeling knight on Elden Ring's
00:23front cover. He appears only briefly in the final game as an NPC invader and boss who
00:28rewards you with his unique armour set and spear for defeating him. But it seems a bit
00:33odd that a character with such a small role would appear so prominently on the cover art.
00:39Well, that's because he was originally a much bigger deal, with in-game lore explaining that
00:44no other Tarnished was closer to the throne of the Elden Ring than Vyke.
00:48Elden Ring dataminers have since uncovered a cut questline featuring Vyke using some unused
00:53voice line making reference to a knight in armour melting inwards. Unfortunately,
00:59no text or dialogue for Vyke has been discovered, but the quest seemingly would have had a few
01:04dialogue choices and offered a handful of rewards, ultimately unlocking Vyke as a summon
01:10in Stormvale Castle to help you fight against one of its bosses. It does seem really strange
01:14that such a prominent character with so much work put into it was cut, so here's hoping future DLCs
01:21fill in some of the gaps.
01:30An Elden Ring modder has discovered a tragically forgotten NPC who's doomed to never fulfil their
01:35purpose due to an unfortunate typo. During the final phase of the boss fight in Raya Lucaria
01:41against Renala, you will have to deal with a room full of sweetings, young scholars who
01:46crawl around and harass you as you fight the Queen of the Full Moon herself. Several times
01:50throughout the fight, Renala will call on three of these sweetings to form a bubble shield around
01:55her. The chosen sweetings could be any three in the room, except for one lonely soul in the back
02:01corner. A modder has discovered sweeting number 21 has the ID number of 14000830 in the game files,
02:09but a typo causes Renala to call out for ID number 140008230, meaning that this particular NPC
02:20is never called and simply crawls around otherwise forgotten. So next time you're
02:25running through Raya Lucaria, pour one out for this NPC,
02:28doomed to never reach their true potential due to a mispressed number 2 key.
02:40Hard to believe I know, but dataminers have discovered that Elden Ring's most notorious
02:45Melania used to be even more difficult to beat than she already is. By analysing and playing
02:50through the 1.0 version of Elden Ring, that is a version that's been untouched by patches or
02:55changes since the original game, a modder discovered several key differences with her
03:00attack pattern and abilities, making her significantly more aggressive. The most
03:04notable change is that version 1.0 Melania uses her old waterfowl move that wasn't originally
03:10tied to any health loss and a similar but different attack called Melania Blade which
03:16could be chained, all the while attacking more aggressively and blocking more overall.
03:20That alone sounds hellish, but the dataminer goes on to detail other variations which include
03:25slightly different combos and increased use of the dreaded Scala Aenea incantation.
03:31A pre-release build of Elden Ring has a quest that lets you craft a dream brew
03:36that makes NPCs chatty and sleepy. Essentially, it gets them drunk.
03:40Prolific modder Lance MacDonald released a video where they explore an earlier Elden Ring build
03:45that included content which was ultimately cut from the game and was able to uncover a whole
03:50questline, NPC and other items which never made it into the final build. The quest itself is
03:55questline, NPC and other items which never made it into the final build.
04:00The quest involves a fully animated and voiced NPC named Jiko who's looking
04:04for ingredients to make his dream brew, which he explicitly says is a type of alcohol.
04:09Jiko says the dream brew will convince other NPCs to tell you their deepest,
04:13darkest secrets. If you agree to help him, Jiko gives you an item called
04:17Santrina's Crystal Ball which you use to collect Dense Fog of Sleep from napping creatures.
04:22Bring the filled vial back to Jiko and he uses it to make his brew,
04:26which you can offer to NPCs to open up additional lines of dialogue and hidden lore.
04:31MacDonald brings the dream brew to Merchant Kale at his shop inside Church of Elay in Limgrave,
04:37and after Kale drinks the brew, he falls asleep and has a nightmare about eyes being
04:41burned by a frenzied flame. Jiko then asks for two more vials of Dream Mist to make more dream
04:47brew and it's then that MacDonald discovers additional sleeping creatures, suggesting
04:51that this questline was pretty well formed before it was cut. Sure makes you wonder what
04:55other stuff was snipped from the final launch version, and if any of it is as fun sounding
04:59as getting NPCs drunk. When it comes to cut content in Elden Ring, there's one character
05:10who's dialogue in particular makes for an interesting dive into the game's lore, Godfrey.
05:16To be granted audience once more.
05:19YouTuber Sekiro Doobie discovered a selection of cutlines from Godfrey,
05:24and there are some interesting theories about what these new discoveries all mean.
05:27The dialogue seems to reinforce the idea that when it comes to the Elden Ring's shattering,
05:31Marika may have originally had a plan in advance to shatter the ring,
05:35which Godfrey knew about all along. If Godfrey was aware that the Elden Ring would be shattered,
05:40then the banishing of the Tarnished was actually a plan to remove them from the
05:45greater world's influence. The consensus seems to be that Godfrey was initially
05:49meant to play an even larger role throughout Elden Ring, with a potential storyline that
05:54would take place in the past based on the lines heard in Sekiro Doobie's video.
05:58There's nothing concrete here of course, just guesswork reading between the lines,
06:02but there is a lot to theorise about with some juicy tidbits nestled with Godfrey's lost dialogue.
06:15Carley
06:16One of Elden Ring's earliest merchants was originally part of a long-running,
06:19tragic questline before FromSoftware scrapped it. Carley is the first merchant you stumble
06:24across in your adventures in The Lands Between. Remember an NPC dressed like Santa Claus? That's
06:29our guy. Aside from selling valuable items and offering some lore tidbits in exchange for chatter,
06:34you don't really get much else from Carley, as he remains rooted to the spot.
06:38However, the merchant was once tied to a tragic subplot of the game. Speaking to him further
06:43would have led to a mention of the Great Caravan, which was once home to merchants like Carley and
06:49something he yearns to find. Defeating Godric at Stormvale Castle would send Carley on a quest
06:55to find the Great Caravan, with certain clues left behind to help you find the merchant's new
07:00location each time he moved. This would have continued until you reach the subterranean
07:04shunning grounds beneath Lendal. This place is eerie enough and is home to the Three Fingers,
07:10which relates to one of Elden Ring's bad endings, but it's also littered with bodies.
07:15Some current in-game lore explains the bodies are all the remains of the Merchant Caravan
07:20after it was accused of heresy and burned alive, summoning the Flames of Frenzy and Despair. In
07:26Carley's scrapped quest, he discovers the fate of his people and embraces the flames himself.
07:32A look back at the Elden Ring Network Test highlights some significant changes to the
07:37finished game. In November 2021, Bandai Namco held a Network Test for Elden Ring,
07:42allowing players an early glimpse of the lands between to test the game's online servers ahead
07:47of its full release. Things obviously changed in the final release and fans noticed all sorts
07:51of little differences. One of the more unusual changes happened to Whiteface Vaar, one of the
07:56While he's largely here to offer some guidance for the newly tarnished, he used to be a lot meaner.
08:01In the final game, he mentions Maidens and the Round Table Hold before telling you you're fated
08:06to die in obscurity. However, in the original Network Test version, he tells you that you're
08:11plum out of luck and describes you as a bit player, before telling you, feel free to go off
08:16and die in obscurity. In the final game, he mentions Maidens and the Round Table Hold,
08:22a bit player, before telling you, feel free to go off and die in a ditch somewhere. Charming.
08:35An Elden Ring fan has discovered that most of the game's song lyrics are just computer generated
08:40nonsense. One of the aspects that makes Elden Ring so captivating is its music,
08:44which is chock full of haunting choral melodies. Intrigued by the meaning behind these songs,
08:49one Elden Ring fan dug a little deeper and found that although the lyrics may sound like Latin,
08:54most are actually just gibberish. Reddit user Magister Organi, a Latin student,
08:59has been studying the game's lyrics. They started with a song of lament, a beautiful piece sung by
09:04the game's siren-like creatures. According to their post on the PS5 subreddit, these lyrics
09:09are actually in Latin, but they were written by a lyricist who worked on just that one song.
09:15Curious about Elden Ring's other songs, Magister Organi contacted the game's music producers who
09:19explained that 99% of the lyrics in the game are not in any language at all and don't mean
09:24anything. Instead, the lyrics are computer generated and adjusted to resemble ancient
09:29languages. Intrigued to learn more, they went on to analyse other tracks and said that sometimes
09:33the lyrics resemble Latin, but they are not Latin. The goal was to simulate ancient language
09:38songs to enhance the dramatic feel of the player's experience.
09:44So, those are all the Elden Ring lore secrets that we've seen. If there's any that you've noticed,
09:48put it in the comments below to let us know what we've missed.
Comments