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10 Games With UNIQUE Difficulty Settings
MojoPlays
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6/16/2024
Category
😹
Fun
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00:00
Welcome to Mojo Plays and today we're looking at games that go beyond choosing easy, normal,
00:13
and hard, presenting players with original takes on difficulty.
00:17
I would prefer not to do battle against one who's ill-equipped.
00:20
Before we begin, we publish new content all week long,
00:23
so be sure to subscribe and ring the bell to get notified about our latest videos.
00:30
Baldur's Gate 3
00:40
Larian did a lot of things right with Baldur's Gate 3, including its difficulty settings.
00:45
Explorer is its easy mode, balanced is normal, and tactician is hard.
00:50
But what really spices things up is honor mode.
00:52
Now it isn't the first game to have an honor mode, but in a world so richly steeped in D&D,
00:58
it becomes all the more remarkable.
01:07
Here you get a single save file, and it only saves when you exit to the main menu,
01:12
which means no savescumming.
01:13
Also, everything is a hell of a lot harder, including bosses having legendary actions,
01:19
and if your party is killed, that's that.
01:21
You can either choose to continue on custom mode, which nullifies honor mode, or delete your save.
01:27
It's as close to a digital high-level D&D campaign as you can get.
01:46
From the outside, it may seem like a linear action-adventure game like System Shock
01:50
would have your standard difficulty options, but it was groundbreaking in many ways.
01:55
Before you start, you can adjust four levels across four categories of gameplay.
02:00
Those categories are combat, puzzles, mission, so story objectives, and cyber,
02:05
referring to when the player enters cyberspace, which has its own enemies and objectives.
02:17
So, for instance, if you liked combat but weren't into puzzles,
02:21
you could come across them completely solved and go about your day.
02:25
We've seen many games since give players the ability to adjust multiple aspects of a game,
02:30
but not many of them were available as early as 1994.
02:49
When Capcom remade the original Resident Evil, it gave players a lot of new content,
02:54
including some harder modes that were uniquely challenging.
02:57
By beating, once again, essentially this game's New Game+, you'd unlock real survival.
03:02
In addition to hard-level enemies, it came with limitations like no auto-aiming and no linked item boxes.
03:16
Even more of a challenge was invisible enemy mode, which had enemies visible only when they attacked,
03:22
forcing players to rely on other visual cues like reflections in order to survive.
03:32
Then there's One Dangerous Zombie, a feature unlocked after beating once again with both Jill and Chris.
03:38
Here, a zombie with grenades strapped to its chest would spawn in certain rooms
03:42
and chase you. If you shot it, the blast would automatically kill you.
03:52
The Legend of Zelda
04:00
Normally, changing the difficulty in a game makes enemies stronger and appear in larger numbers.
04:06
Not only did The Legend of Zelda's second quest do that before difficulty settings were in most games,
04:11
but it also changed its layout. As most fans know, you unlock the second quest
04:16
after beating the game once, or entering Zelda as your name when creating a new file.
04:22
You'll have a tougher time with the stronger enemy forces, but the locations of dungeons,
04:32
as well as certain shops and heart containers, will be different. The layout of those dungeons
04:37
are also completely changed, making them feel fresh for a second run.
04:46
South Park, the Fractured But Whole
04:52
Along with its predecessor, the Fractured But Whole is a solid RPG that naturally received
04:59
praise for how it perfectly translated the show's humor into a video game format.
05:03
This is obvious from the get-go as soon as you select your difficulty settings.
05:08
It's part of the character creator. The darker you make their skin tone,
05:12
the higher the difficulty gets.
05:14
Admittedly, this doesn't alter combat, but it does influence other things like how certain
05:18
characters treat you and how much money you can earn. South Park is known for, among other things,
05:24
its social commentary, and having its game begin with a humorous statement on race was a strong start.
05:39
God Hand
05:44
Humility, thy name, is God Hand.
05:51
Clover Studios' last game before closing was an interesting spin on the beat-em-up,
05:55
with a heavy emphasis on combos. You had no option to choose the level of difficulty,
06:00
with the game instead adapting to how well you were doing.
06:04
During every fight, your opponents would grow more aggressive, the more damage you dealt.
06:09
It was meant to keep fights from getting too stale, though if things were too hard for you,
06:13
the game gave you an out. Your character's grovel mechanic could lower a fight's difficulty level by
06:18
one, but they'd have to get on their hands and knees and beg for it. Oof, that's rough, buddy.
06:24
Pathfinder Kingmaker
06:32
When it comes to Pathfinder Kingmaker, the difficulty settings are nothing if not impressive.
06:37
There are six general levels, ranging from story to unfair, or just a few of them.
06:43
The first level is a bit of a pain in the arse, as you have to deal with a bunch of
06:47
the difficulty settings are nothing if not impressive. There are six general levels,
06:51
ranging from story to unfair, or there are a ton of specific settings you can customize
06:57
to tailor the game to what you want. Some of these are what you might expect,
07:07
like enemy strength, encumbrance, and permadeath. Others are a bit more specific,
07:11
like the option to auto-level up or to have only active party members receive experience.
07:17
Then you have more interesting ones like Immersive Mode, which removes most of your
07:21
interface during combat, and Last Azlanti Mode, which is similar to Honor Mode in Baldur's Gate 3.
07:34
Max Payne Series
07:42
There are a variety of difficulty modes to be found in the Max Payne series,
07:48
most of which limit your resources and saves the higher you climb.
07:52
However, also in each of them is New York Minute, an especially tough challenge.
08:06
In the first game, it gave you a specific amount of time for each level in which to
08:10
complete your objectives, otherwise Max would die. In the second, you were just given a score
08:15
based on how fast you completed levels. However, in the third, each mission starts you with a
08:20
single minute counting down, with every kill giving you a little bit more time.
08:25
Needless to say, it's pretty tense.
08:35
Hades
08:41
Hades kept the roguelike formula fresh with a story that adapted with every death.
08:46
Even still, Supergiant gave us a lot of ways to customize that experience.
08:50
Eventually, Zagreus will get the Pact of Punishment,
08:53
which allows you to add or remove certain features for your next run.
08:57
There are 15 categories, most of which are on a scale,
09:00
and all of which make Zagreus' next life harder.
09:11
You can choose to increase enemy numbers or shop prices, give the bosses new attacks,
09:17
sacrifice a boon upon leaving every region, and many, many others.
09:21
But you'll get rare rewards for your effort. Outside of that, God Mode starts with 20%
09:26
reduction for enemy damage, increasing by 2% with every death, and capping at 80%.
09:31
Or you can go in the opposite direction with Hell Mode, which has 6 mandatory Pact of Punishment
09:37
conditions for every run, one of which is exclusive.
09:49
Undertale
09:57
There are multiple ways in which Indy Darling Undertale reacts to the player.
10:01
The game attempts to teach you that you don't have to fight every monster you come across.
10:06
If you play neutrally, killing enemies, leveling up, then your difficulty will be akin to normal.
10:11
Things get more interesting on the opposite ends of the spectrum.
10:14
If you play the pacifist, sparing and finding peace with all enemies and bosses,
10:19
you'll actually have made things a tad harder since you won't level up,
10:23
and therefore increase your health.
10:31
However, if you play the genocidal maniac,
10:33
going out of your way to kill every enemy until they all stop spawning,
10:37
bosses will come down on you with the strength of a thousand suns.
10:41
Undertale's meta approach to difficulty is certainly distinctive.
10:53
Know any other games with unique difficulty settings? Share them with us in the comments,
10:57
and be sure to subscribe to Mojo Plays for more great gaming videos every day.
11:03
Thanks for watching. If you enjoyed the video, there's more where that came from.
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