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10 Video Games Created By A SINGLE Person
MojoPlays
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2 years ago
Category
😹
Fun
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00:00
Welcome to Mojo Plays, and today, we're not giving up on our dreams of game design
00:04
as these lone game developers show us how it's done.
00:08
Getting Over It with Bennett Foddy
00:15
There's no feeling more intense than starting over.
00:19
Some creators relish the challenge of video games and in turn create video games solely
00:24
focused on players overcoming difficult obstacles, but Getting Over It with Bennett Foddy takes
00:30
these aspirations to an entirely new level.
00:33
Much like his first hit Guap, Bennett Foddy's next success, Getting Over It, is specifically
00:39
designed to frustrate the player as they attempt to guide a man in a cauldron armed with only
00:44
a sledgehammer up ever increasingly obscure and ridiculous obstacles to reach the top,
00:50
all while Bennett himself narrates the player through their many failed attempts.
00:55
With no checkpoints and a complete restart only one miss jump away, many were forced
01:01
to get over it and it led to the continued success for Mr. Foddy.
01:05
Lethal Company
01:21
Unintentionally the funniest game of the year, Lethal Company became a viral hit due to the
01:27
community and players simply reacting to the world and its mechanics.
01:31
What could have been a simple extraction game in which players must collect as many materials
01:36
as possible while avoiding all manner of ever increasing SCP dangers took the internet by
01:42
storm due not only to the fun concept, but also the use of the game's proximity chat.
01:48
Players simply trying to survive the many environments turned simple encounters into
01:52
laugh out loud sitcoms.
01:54
Created by lone developer Zekers, even though the game is still in early access, the fan
02:00
base continues to grow with consistent content updates, while new players are constantly
02:05
discovering new mysteries and creatures hiding on the various moons.
02:17
Tetris
02:18
The most recognized and influential puzzle game of all time, Tetris was created by Russian
02:24
developer Alexey Pachinov whose main goal was to create games that made people happy.
02:30
The simplistic nature of rotating blocks became an instant hit, aided by the inclusion of
02:40
the game with the original release of Nintendo's Game Boy handheld.
02:44
Tetris remains one of the most popular and most ported games of all time, albeit with
02:49
some slight variations and updates, but the core gameplay loop remains unchanged from
02:55
its original incarnation in 1988.
02:58
The game became so addictive and popular within the halls of the Moscow Medical Institute
03:04
that the game had to be banned for work to continue.
03:07
One of the most widely studied and played games in the history of the medium, Tetris
03:12
remains an industry icon and was all born from one man's love of puzzles and a desire
03:17
for people to have fun.
03:19
Return of the Obra Dinn
03:20
Following the success of his first game, Papers, Please, Lucas Pope's next game, Return of
03:30
the Obra Dinn, was far more ambitious, but nonetheless equally engaging.
03:36
Players are put in the role of an investigator sent to discover why the titular Obra Dinn
03:41
went missing for five years, and what happened to her crew.
03:45
The player must piece together the events leading up to the ship's disappearance by
03:48
peering into the past and discovering the fate of each of the ship's 60 crew members.
03:53
The game's monochromatic art style was meant to recreate early Macintosh computer graphics
03:58
and the game was praised for its art design and storytelling, with its unique approach
04:03
to puzzles helping the game become a standout hit even against other AAA games of the same
04:08
year.
04:09
Iron Lung
04:16
Proof the creative game design and excellent world building can create an engaging experience,
04:33
players who take the plunge with Iron Lung are trapped inside the titular Iron Sub and
04:38
must manually traverse the Blood Sea to capture photos of various structures with the promise
04:43
of freedom once the task is complete.
04:46
The game slowly gained a cult following with developer David Szymanski adding content updates
04:51
that further explored the Quiet Rapture and all the lore in between.
04:56
The foreboding atmosphere as well as the game's outstanding sound design made it a hit with
05:01
streamers, in particular Markiplier who announced he would be directing and starring in a live
05:07
action adaptation of the game with direct input from Szymanski himself.
05:11
Not bad for a solo developer's first major hit.
05:15
Cave Story
05:23
Arguably one of the most successful single developer indie games of all time, Cave Story
05:33
was created over a five year period by Daisuke Amaya in his spare time and went on to receive
05:39
widespread acclaim for its story, characters, and its use of Metroidvania exploration.
05:45
The player explores a massive cave system using a myriad of weapons to deal with the
05:49
various enemies they encounter while attempting to recover their memories.
05:54
Cave Story has since been ported numerous times to nearly every console, and still maintains
05:59
a loyal fanbase two decades later and stands as a testament to what a single developer
06:04
can accomplish with enough love and dedication to their creation.
06:08
Braid
06:15
There's no denying that Braid helped launch the success of the Xbox Live Arcade on the
06:24
360 back in 2008.
06:27
Shortly after Braid's success, the platform was inundated with hundreds of indie developers
06:32
hoping their games would find a new audience outside of the PC marketplace.
06:37
Braid's success also lies in its design, with Jonathan Blow using around $180,000
06:43
of his own money to complete the game's development.
06:46
The multi-layered narrative still has people discussing the game's underlying themes,
06:51
and its use of time manipulation helped Braid create an identity all its own in a market
06:56
flooded with 2D platformers.
06:58
Braid not only helped launch the career of one of the best indie puzzle game creators,
07:02
but also initiated the boom of the indie market and helped put similar games on the map.
07:08
Roller Coaster Tycoon
07:16
Inspired by Sid Meier, but nowhere near as well known, Chris Sawyer is one of the most
07:22
important game developers you've probably never heard of.
07:25
After finding great success with his game Transport Tycoon, Sawyer turned his newfound
07:30
obsession with roller coasters into one of the most successful sim franchises of the
07:35
late 90s and 2000s.
07:37
Roller Coaster Tycoon gave players the tools to create their own theme park, roller coasters,
07:42
as well as other attractions while doing everything to keep attendees happy and entertained.
07:48
The series became an overnight success and multiple expansions and sequels were also
07:54
critical and commercial successes.
07:56
Roller Coaster Tycoon remains one of the greatest success stories for a single developer in
08:01
video game history.
08:02
Stardew Valley
08:04
It's extremely rare for an indie game influenced by an established property to surpass the
08:14
original.
08:15
Even more so for the original property's creator praising the title that outdid them.
08:20
But Stardew Valley, inspired by the farming sim series Harvest Moon and created by sole
08:25
developer Eric Barone, has managed to become one of the most beloved indie games ever made.
08:31
Players are given their own farm and numerous biomes to choose from, tasked with maintaining
08:36
their crops, land, and relationships with the various townsfolk that inhabit the neighboring
08:41
areas.
08:42
The game's simplistic pick-up-and-play nature makes losing countless hours living out your
08:46
digital life on the farm easy, but also infinitely rewarding.
08:51
Development became a full-time job for Barone, but the results far surpassed anything the
08:56
devout Harvest Moon fan could have imagined.
08:58
Undertale
09:11
Kickstarter has launched many video game success stories over the years, but by far Undertale
09:17
is one of the biggest.
09:19
Developed over the course of two and a half years by first-time developer Toby Fox, the
09:23
mad lad crafted nearly every aspect of Undertale by himself, including the game's catchy
09:29
soundtrack.
09:30
Taking the traditional idea of RPGs and putting his own spin on the mechanics, Undertale
09:35
instead encourages players not to engage in direct combat and choose the pacifist route,
09:41
and find more peaceful solutions to encounters.
09:44
Although the game does allow for what is referred to as the "genocide run" for those
09:48
who want to embrace the dark side.
09:50
With instantly iconic characters and a story that subverted all expectations, Undertale
09:55
and Toby Fox are now immortalized for their contributions to the video game landscape,
10:00
and rightfully so.
10:08
Have you ever wanted to create your own video game?
10:11
Follow your dreams in the comments.
10:13
Did you enjoy this video?
10:15
Check out these other clips for Mojo Plays, and be sure to subscribe and ring the bell
10:19
to be notified about our latest videos.
10:22
[Music]
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