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  • 7 minutes ago
Dive into the immense world of Grand Theft Auto VI! Hear from lead designer Aaron Garbut about how Rockstar prioritizes detail and interactivity, ensuring players will discover hidden gems even years after release.
Transcript
00:00While Rockstar has teased the size of GTA 6's playable map a few times,
00:05the heads behind the next Grand Theft Auto outing also want you to know that it's not all hollow
00:10space. Anywhere you go, there's intentionality. Speaking to Edge, Rockstar says GTA 6's map is
00:17nearly as large as the combined efforts of Grand Theft Auto 4, 5, and Red Dead Redemption 2. But
00:23it doesn't stop there. While you often see procedural generation to achieve sheer size,
00:28Rockstar leans on a human touch to ensure the map is dense with interest. Rockstar North co-studio
00:34lead Aaron Garbutt explains, every back alley is as densely detailed and interesting as the others,
00:40he says. You can go anywhere, any random location, and so many people have thought about that location.
00:46In fact, Garbutt says he's still finding new things despite having explored the game for many years
00:51during its development. Edge mentions that the homes of strangers you come across aren't merely blank,
00:56there's a history on the walls, in the form of photographs, alongside the sort of clutter in
01:01living rooms and kitchens that give off the vibe that someone lives here, making an entry into a
01:05house feel like trespassing. Garbutt shares a story about walking into a home and finding the family
01:10pet had caused chaos. The whole place was trashed, he says. There was sh** in the corner, smeared around a
01:16bit.
01:16If that isn't art, what is?

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