00:00While Rockstar has teased the size of GTA 6's playable map a few times,
00:05the heads behind the next Grand Theft Auto outing also want you to know that it's not all hollow
00:10space. Anywhere you go, there's intentionality. Speaking to Edge, Rockstar says GTA 6's map is
00:17nearly as large as the combined efforts of Grand Theft Auto 4, 5, and Red Dead Redemption 2. But
00:23it doesn't stop there. While you often see procedural generation to achieve sheer size,
00:28Rockstar leans on a human touch to ensure the map is dense with interest. Rockstar North co-studio
00:34lead Aaron Garbutt explains, every back alley is as densely detailed and interesting as the others,
00:40he says. You can go anywhere, any random location, and so many people have thought about that location.
00:46In fact, Garbutt says he's still finding new things despite having explored the game for many years
00:51during its development. Edge mentions that the homes of strangers you come across aren't merely blank,
00:56there's a history on the walls, in the form of photographs, alongside the sort of clutter in
01:01living rooms and kitchens that give off the vibe that someone lives here, making an entry into a
01:05house feel like trespassing. Garbutt shares a story about walking into a home and finding the family
01:10pet had caused chaos. The whole place was trashed, he says. There was sh** in the corner, smeared around a
01:16bit.
01:16If that isn't art, what is?