00:00We're all just casually waiting for the next GTA 6 trailer to arrive,
00:04as the release of Rockstar's blockbuster game gets closer and closer.
00:08A former artist on the project is just as excited as everyone,
00:11but they warn not to take everything in the footage at face value.
00:15On an episode of the Kiwi Talks podcast, David O'Reilly,
00:18an environmental artist who worked at Rockstar for a number of years,
00:22talked up the next big teaser.
00:23I can't wait for the next trailer too.
00:25All that stuff I have no idea about.
00:27The characterisation, seeing that city all fleshed out so much more than when I'd last wandered it, he says.
00:32But he's keen for people to understand.
00:34Video game trailers are really more about vibe than specifics,
00:38because it's all in flux until the thing ships.
00:40When you make a trailer, they look at where the camera's going to be,
00:43and that view is getting madly polished, he explains.
00:46Whereas everything that's not in that view is not getting madly polished yet, he continues.
00:51The whole world doesn't look like that.
00:52You focus on the areas of the trailer.
00:54What he's saying is always worth keeping in mind.
00:57Games are extremely iterative,
00:59and for something the size of Grand Theft Auto 6,
01:01you need to be ready for things to differ from what you saw in any given trailer.
01:05As for giving anything away, O'Reilly claims he knows nothing.
01:08With GTA 6, people are like,
01:10what's the story, he says.
01:11And I'm like,
01:12I have no idea, dude.
01:13I don't know.
01:14Because I worked on it for five years,
01:16but I have no idea about the storyline,
01:18other than I knew it had two characters,
01:20and that was the extent of my knowledge.
01:21So, we're back to waiting for that third trailer.
01:25Any day now.
01:26Probably.
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