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00:08welcome to mojo plays and today we are digging up some old gaming trauma we thought we'd buried
00:1320 years ago whether it was the 80s 90s or early 2000s these are the 20 hardest retro video game
00:19bosses let's go before we continue we publish content all week long so be sure to subscribe
00:24and ring the bell to get notified of our latest videos ridley super metroid
00:35the opening encounter in super metroid throws ridley at samus and is essentially scripted to
00:40end with ridley escaping whether samus takes enough damage or lands enough shots the real
00:44nightmare comes much later in lower norfare ridley has 18 000 hp moves unpredictably fills the room
00:50with fireballs and turns his tail into a giant swinging do not stand here sign regular missiles
00:55barely chip him while super missiles deal much better damage 30 of those can drain his health
01:0030 there is no clever weak spot to expose except your own psyche
01:12cool x super mario rpg legend of the seven stars
01:20nothing else in super mario rpg quite prepares you for opening a random door
01:25in monstro town and meeting something that looks like an escape from final fantasy
01:28cool x arrives with four elemental crystals creating a five enemy battle where attacks can come from
01:34practically everywhere cool x himself has 4096 hp but add fire water earth and wind crystals
01:42and the opposing side carries 12 396 hp altogether each crystal has strengths and weaknesses so blindly
01:49swinging away is a fantastic way to become deceased the only positive here is that it's optional
01:59metal gear rex metal gear solid
02:11for most of metal gear rex is discussed like an unstoppable nuclear nightmare then snake actually
02:18has to fight the bloody thing the first phase requires chaff grenades to scramble its targeting
02:22systems while you lock stinger missiles onto the ray dome all while avoiding homing missiles machine
02:27gun fire lasers and gigantic mechanical feet oh and it's not like someone's shouting snake use
02:32chaff grenades you gotta work that one out for yourself once gray fox destroys the ray dome liquid
02:36opens the cockpit and round two begins without your electronic protection being nearly as useful now the
02:42stingers need to hit liquid directly while rex continues stomping around the hangar it's not the hardest
02:46fight here but it sucked hours out of my childhood i don't like that phrasing moving on
03:01the moment man devoured the fruit of knowledge he sealed his fate nick's avatar is less a boss fight
03:08and more its own game it feels as long as a dlc the battle cycles through 14 different arcana phases
03:14while nick's changes attacks affinities and tactics every time you empty another health bar most phases have
03:201500 hp while the final death form jumps to 6000 and takes reduced damage from most attacks
03:25by that point conserving sp and healing items becomes just as important as dealing damage then
03:31moonless gown can repel your attacks while night queen threatens the party with heavy damage
03:34and ailments one careless stretch can ruin an incredibly long attempt
03:44princess noirem double dragon 3 the sacred stones
03:53by mission five double dragon 3 has already taken your lunch money several times and probably made out
03:59with your sister then egypt adds awkward platforming spike pits three mummies and finally princess noram she
04:05does not fight like anything else in the game your arm can hover around the room fire aerial projectiles
04:10launch a flame bird send waves along the ground and use telekinesis to fling your character across the
04:15screen her disappearing flame attacks make staying close especially dangerous while her huge health
04:21pool turns the battle into a long war of attrition slow chipping away attrition
04:30dragon lord dragon quest
04:38dragon lord fight begins long before you actually speak to the dragon lord dragon quest expects you to
04:44arrive at charlotte castle properly leveled equipped and carrying enough resources to survive both the
04:49dungeon and whatever waits at the bottom then comes the nasty surprise beating the dragon lord's human form
04:54only reveals a gigantic dragon underneath which i guess we should have expected there is no convenient
04:59break between phases and the second form hits brutally hard with physical attacks and fire breath
05:05healing at the right moment becomes every bit as important as attacking the tough part of dragon lord
05:10is that even if you arrive fully trained and prepared it's still an incredibly difficult battle
05:21malice hard mode shadow of the colossus
05:33rain pours the music turns grim and an enormous tower shaped creature starts firing energy blasts before
05:39wanda is anywhere near it malice makes his entrance count in shadow of the colossus reaching the final
05:46colossus requires using trenches and pieces of cover just across the battlefield safely once you finally
05:52reach his body the fight completely changes wanda must climb upwards stab smaller weak points to manipulate
05:57malice's movement leap between parts of his enormous body and eventually reach the final sigil on his head
06:02the difficulty comes from patience as much as reflexes rushing usually sends you tumbling back down and even
06:08getting dinged in hard mode can cost you 20 minutes of running and climbing
06:20hiroko shinobi i call forth the fires of hell your sword in shinobi is incredibly powerful providing you
06:28keep feeding its souls stop doing that and hatsuma's own sword begins draining his life shinobi builds its
06:34entire combat system around that wonderfully unhealthy relationship then hiroko's final battle demands you
06:40understand it properly hiroko teleports blocks aggressively and surrounds himself with summoned
06:44talismans that can be destroyed to power the sword through the tate system build the sword strength break
06:49through his guard and you can land devastating hits waste your openings and the advantage disappears quickly
06:54even his teleport has an audio cue worth learning this is not a final boss you beat by panic
07:01slashing you gotta lock in or you'll get locked out of life i'm so tired
07:12titanic toddler zombies ate my neighbors
07:20of all things zombies ate my neighbors could turn into a boss an enormous baby was not on my bingo
07:25card
07:25level eight is literally called titanic toddler and the giant infant stomps around the neighborhood
07:30trying to flatten you while occasionally spraying milk from his bottle because normal logic has already
07:35left the building you defeat him with the same ridiculous arsenal used against zombies chainsaw
07:39maniacs and aliens keeping away from his feet is the main priority while unloading whatever useful
07:44weapons you have saved is the next one i tried to kick it no luck
07:54shredder teenage mutant ninja turtles
08:00you spend all of tmn t surviving awful jumps dangerous corridors the techno drone which i debated
08:06including and enough enemies to make reaching shredder feel like an achievement by itself
08:10then he pulls out a weapon capable of ending a turtle instantly his d mutation rake and turn whichever
08:15hero it hits back into an ordinary turtle effectively killing them on the spot if they
08:20aren't already dead from the damn level regular contact is painful too and shredder moves quickly enough
08:25that getting a clean attack is really comfortable the best plan is aggression mixed with very careful
08:30positioning that's right aggression and care blended makes sense
08:38shao khan mortal kombat 2
08:46shao khan does something especially irritating in mortal kombat 2. he keeps stopping to insult you
08:53unfortunately those taunts are also some of the safest opportunities to hit him it's the definition of
08:58talk get hit the rest of the fight is a storm of shoulder charges powerful kicks energy projectiles
09:04and attacks that can erase your health bar frighteningly quickly trying to trade blows
09:08normally is a terrible plan because khan is faster and stronger than the rules really order allow
09:13instead winning often means memorizing the cpu which is not the most fun way to play a fighting game
09:19predictability turns hard fights into a dance rather than improvised attacks
09:24oh no no no
09:34lavos chrono trigger
09:43lavos is not interested in giving you one dramatic final battle as much as a bunch of final battles
09:48chrono trigger practically turns the ending into an entire evening depending on how you approach the
09:53encounter its shell can cycle through versions of earlier boss fights before revealing its own
09:57attacks defeat that and there is still the inner humanoid form followed by the lavos core with three
10:03separate targets the final trick is wonderfully sneaky the strange pot on the right is the true
10:08core while the more obvious central body acts as distraction and can be revived healing party
10:14composition and knowing what to hit that's what's required to not snap your snes controller into two
10:19smaller snes controllers
10:28m bison street fighter 2
10:34there is something refreshing about m bison at the end of street fighter 2. he is horrible obviously but
10:40he's mostly beating you with the same language the rest of the game has spent teaching psycho crushes fast
10:46scissor kicks and relentless pressure will destroy anyone who starts hammering buttons in panic
10:50stay calm however and the openings begin appearing his attacks can be anticipated punished and eventually
10:56controlled with practice that does not make the fight easy particularly for players who've gotten by
11:01on button mashing this proves that becoming good is better than becoming lucky
11:13whiz pig diddy kong racing
11:20no weapons no balloons no helpful shortcuts to save a terrible lap the whiz pig race in diddy kong racing
11:27strips everything down to driving skills and then pits you against a giant pig who doesn't even have
11:32a car missing one zipper can destroy the run and touching the water costs speed the secret is learning
11:38the stronger green boost release the accelerator before crossing a zipper then use the extra burst to keep
11:43pace once that technique clicks the race suddenly looks possible until then whiz pig seems like a god in a
11:50cart for a god floating outside a cart he's a pig god
11:58ruby weapon final fantasy 7
12:07ruby weapon teaches one of the strangest lessons in final fantasy 7. sometimes your battle plan improves
12:12dramatically if two party members begin unconscious enter with everyone healthy and ruby can use whirl sand
12:18to eject characters from the fight starting with two allies already knocked out encourages its
12:22tentacles to appear letting the remaining characters establish the fight before reviving everybody
12:27this technique was spread across schoolyards and became the only natural way to have a chance
12:31but still a very slim chance ruby has 800 000 hp enormous defense dangerous status effects and
12:38enough elemental resistance to punish lazy setups going in blind will not get a win it's just that simple
13:00you have beaten the robot masters survived wiley's fortress and destroyed wiley machine 7 surely
13:07megaman 7 is finished now god damn it out pops the wiley capsule teleporting around the room and throwing
13:14four elemental energy orbs in patterns that are awkward to dodge getting hit can freeze or stun megaman
13:19which often allows another projectile to fly straight up your anus even wild coil the capsule's
13:24main weakness only does modest damage unless you use it properly e-tanks suddenly stop looking
13:29optional and start looking like emergency medical supplies and the fight has owned a reputation as one
13:34of the nastiest wily encounters in the series jackyo ninja gaiden the cruelest part of ninja gaiden is
13:50not simply its final bosses it's what happens when they kill you act six ends with a three fight gauntlet
13:57the masked devil controlling ryu's father jackyo himself and finally the demon lose during any of these
14:03battles and the game throws you all the way back to axe 6 1 defeated bosses thankfully stay dead but
14:08you still have to replay the brutal stretch just to earn another attempt jackyo is especially nasty
14:13floating around while homing fireballs curved towards ryu and making safe jumps difficult jackyo can decide
14:19whether you're going back to the start more effectively than any of the other fights
14:29death castlevania 3 dracula's curse
14:36death decided one health bar would be too generous his battle in castlevania 3 dracula's curse
14:42starts with the familiar reaper throwing spinning sickles around the room while trevor
14:46tries to squeeze attacks into the gaps beat that form and death transforms into a giant skull earning a
14:51fresh health bar while you keep whatever damage trevor already suffered the second phase is more
14:56predictable but reaching it in good condition is incredibly tough those first phase sickles can
15:00quickly turn the arena into airborne cutlery especially if several overlap at awkward heights
15:06arrive weak in round two and you're going to be heading back to round one real soon
15:23the first 90 seconds mike tyson can put little mac on the canvas with a single uppercut that one
15:30fact explains most of the fear surrounding mike tyson's punch out the opening becomes a survival test where
15:35twitchy reactions matter more than aggression one bad dodge can erase a perfect attempt instantly tyson
15:42eventually calms down but then his attack variety increases and the fight becomes more about reading
15:45cues countering safely and resisting the urge to rush every opening feels tiny because it is beat him
15:52and you have genuinely mastered the game's timing system i've never met a single person who beat him
15:57and i've met like seven people
16:07general kaiser knuckle
16:12forget fair general is what happens when an arcade fighting game decides the machine
16:17but rather keep your coin kaiser knuckle already has aggressive cpu opponents but his final boss exists
16:23on another planet entirely general can teleport move at absurd speed block constantly and fire ghostly
16:29projectiles in multiple directions including an eight-way spread that can smother huge portions of
16:35the screen his attacks hit hard enough that one mistake can quickly become three specific characters
16:39and exploits can make the fight more manageable but trying to defeat him through normal fundamentals
16:43is reserved for cabinet masters
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