00:00As you go into Greece, essentially a buried city within a cavern, the history of how it got to be
00:07that is something fans get to experience while they play.
00:10Walking from the modern world into history, this is a way of showing that visually to the player.
00:20One of the cool things about Tomb Raider is that you travel all around the world, you're going to Greece,
00:25you're going to solve puzzles that are themed around Greek mythology.
00:28You're going to go to rooms that are themed around, you're going to see a lot more architecture than you're
00:33going to see something in Peru.
00:35A natural biome, caves, valleys, and waterfalls to massive acropolises and different dome structures that you can really only get
00:44from that Greek architecture.
00:46I'm really excited for Greece. It's one of my favorite levels.
00:50One of the reasons why is that it's very magnificent to look at.
00:54It definitely feels like there's a Grecian city that's hidden.
00:58And that no one ever found. And you're the first as Lara Croft to find it.
01:03We wanted Greece to feel like a real hidden place you slowly uncover.
01:08One cohesive valley and hidden deserted city built into the mountains.
01:14The mythology of the world is very important to Tomb Raider.
01:17And if we are just doing ruins for the sake of ruins, it gets repetitive.
01:22So one of the things that Greece does it really well is we change the environment a lot as you
01:27progress.
01:28It is ruined, but it is themed around a deity or an important figure of that time.
01:33We've actually created an aesthetic that basically fuses an old Greek temple with more modern Byzantine elements to create something
01:40that feels very believable because we see this in the real world.
01:43Re-contextualization of Greek myths to make sure that it fits the lore, the fictional world that we build.
01:51But also we use, you know, the Greek myths, the architectures and everything there that will be familiar to the
01:58players, to the audience.
02:00And we take it and we re-contextualize it to be more connected with our story.
02:07The experience is intended to kind of charge you up and get you excited.
02:11But at the same time, also make you very curious about looking around and finding secrets within the world.
02:17Because at the end of the day, Lara is a she's an archaeologist.
02:20And so she always is hunting for things that others might miss.
02:24Greece is not accidental there.
02:26It has a purpose.
02:27It has an intention to be exactly Greece.
02:30This exactly ruins of, you know, St. Francis Folly Monastery and the underground city there.
02:37It's all connected right now because we took it and we adapted it.
02:41We changed it so every detail has a meaning right now.
02:45And it refers to something, to the story, to make it coherent, to make the player feel that it's on
02:52purpose.
02:53There's clearly iconic locations that people know, St. Francis Folly being one of them.
02:57Our St. Francis Folly is going to be rooted in something that people can see in the real world.
03:02It's essentially an old Greek temple that has had layers built on top of it that lean more toward Byzantine
03:09era.
03:09That layers of history is something we always try to express in Tomb Raider experiences because that's part of the
03:16fun.
03:17When you go there, it's this massive hidden corridor going down with all those rooms and puzzles on the sides.
03:23And you have this feeling like this has been left alone for hundreds of years.
03:28But someone built it. It's massive. It's beautiful.
03:31And then, of course, iconic locations like the Midas Temple, which are basically reimagined and expressed in ways that I
03:39think everyone saw it in their head as being when they played the originals.
03:42We've included things like timed areas where you now have to move across a climbing section within a time to
03:50really give the feeling of a more dynamic environment.
03:54While we keep the overall feeling that the original Tomb Raider had quiet exploration, we start to punctuate it more
04:03in Greece with moments of frenzy to really offer variety in the feeling and the journey.
04:10We have two characters that are very different.
04:14Pierre Dupont is actually a guy whose main focus is money.
04:19She's kind of afraid of Lara. He knows he's not a match for her.
04:23And he doesn't care about anything connected with ancient history, artifacts, ruins, anything like that.
04:29A game, a performance, when they are talking to each other, taunting each other, Lara actually lets Pierre to be
04:37in this game.
04:38Pierre is the Lara of another era. At one point, he was the best of the best.
04:45He was the person that people came to when they needed to find something that was impossible to locate.
04:49Now that Lara has started to come up, he's found his stature diminish a little bit.
04:55And so as a result, he's both impressed by Lara and maybe a little annoyed.
05:00He's a little litter bug, as the fans would say. I've been hired to keep an eye on Lara and
05:05help to find the pieces of the artifact that she's looking for.
05:08So you'll see him throughout the levels in Greece. And again, no one's really a match for Lara.
05:16There's some really, really incredible set pieces in Greece that I think fans are going to love seeing as beautiful
05:23as they've ever looked.
05:25Every time I see a new area of Greece in particular, I'm just awestruck. It's incredible.
05:32How do you approach solving something that you've never seen before?
05:36Put your instincts to the test in Tomb Raider Legacy of Atlantis. Pre-order today.
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