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Watch the 'Combat & Progression' Overview for Tomb Raider: Legacy of Atlantis, an upcoming remake of the original action-adventure game developed by Crystal Dynamics and Flying Wild Hog. Hear from key members of the development team on how they reimagined the combat and progression of Lara Croft's first adventure with new implementations while maintaining the classic feel of the legendary Tomb Raider. Tomb Raider: Legacy of Atlantis is launching on February 12 for PlayStation 5 (PS5), Xbox Series X|S, Nintendo Switch 2, and PC (Steam).
Transcript
00:00I really love how calm this game can be.
00:03I just love going through the levels and taking in the surroundings,
00:07immersing myself in those worlds.
00:09But at the same time, when combat starts, it changes up dramatically.
00:14And when it's on, it's really on.
00:22I would describe this version of Lara as sexy, self-possessed, strong,
00:29adventurous, astounding, amazing, fierce, fiery, fabulous,
00:34and really, really fit.
00:36She's in great physical shape.
00:37As a player, the combat should feel agile and it should feel dangerous.
00:43One of our main gameplay changes to Legacy of Atlantis
00:47is we're introducing a system called Focus.
00:49The idea behind it is when you are doing actions in combat,
00:53so when you're taking damage, when you're dealing damage,
00:55when you're dodging attacks, you are building a focus meter.
00:58Focus allows you to slow down time around you
01:01and showcase some of the things that Lara used to do in 1996.
01:06The acrobatic component of Lara Croft is really important for the character,
01:09so we wanted to make sure that there was a way on the sticks
01:11for that to be celebrated.
01:13As a hardcore Tomb Raider fan, I want to duel pistols.
01:16So coming back to this game, I think one of the biggest things
01:20that we wanted to make sure we got it right is the pistols have to feel right.
01:23All weapons need to feel right, combat needs to feel right,
01:25but if the pistols don't feel right, we are missing a big part of what makes Lara Lara.
01:29This is the most iconic weapon for the Lara,
01:33and it brings great feeling of shooting two pistols at the same time.
01:39Those are also your most iconic weapons.
01:42We kind of say that this is your workhorse weapon.
01:45Yeah, because they shoot fast, they look cool,
01:47you will use them in most encounters, they are the baseline.
01:50I love dual pistol because this is iconic weapon for this game.
01:56I would just stick with them to the end of the game.
02:00My favorite.
02:01So basically we want to create the explosive mix in our game,
02:05like from acrobatics, slow motion, and like akimbo shootings.
02:10We have four weapons in the game,
02:12and each weapon is focused on different play style,
02:16different distance from the enemies.
02:18The shorter distance is shotgun, 10 meters let's say,
02:2315 meters it's SMGs, assault rifle maybe 25.
02:27The encounters and the fight have to be first of all fair.
02:32There cannot be anything hidden.
02:35An incoming attack has to be clearly telegraphed or anticipated by enemy.
02:40Over time players will be able to learn about those enemies,
02:44anticipate what happens as they can read through those patterns.
02:48They will be able to counter them well.
02:50That will make them a true survivalist that can combat whatever is strong at them.
02:55When I played the Survivor Series and I could suddenly affect and increase Lara's power in the game,
03:04I felt much more engaged.
03:07We have not only a skill tree, but we also have herb collection,
03:12and then you can brew those into foods that give you buffs like reduce damage,
03:18but also into healing.
03:21As you were exploring these different environments, you were getting resources.
03:24You can combine those resources to make bandages,
03:27to make things that will either make you stronger, make you take less damage,
03:30do more damage, or just heal whenever you're in peril.
03:33If you want to, you can use two pistols throughout the entire game, yes.
03:38It will be challenging and probably it's going to take you more time,
03:42but if you want to, yep, you can. You can use just two pistols.
03:46If you decide that you want to play with tool pistols the entire way and be iconic, absolutely.
03:53You will have to deal with a lot on your journey,
03:57but Lara Croft is a capable adventurer,
04:00so I'm sure over time you will be able to deal with it.
04:04What makes an adventure feel truly immersive to you?
04:09Experience it in Tomb Raider Legacy of Atlantis pre-order now.
04:22Now if you enjoyed this look behind the scenes, subscribe to our YouTube channel,
04:26and follow us on the socials at PlayTomb Raider.
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