00:00Hi Flameborn!
00:01Welcome to the 2026 Dev Update Road to Release.
00:04I am François, Community Lead, and here with me today is our Creative Director, Anthony,
00:08who will, by the magic of editing, appear here.
00:11Hi Anthony!
00:12Hello guys, happy to be here.
00:16Here we've got two significant milestones to talk about today.
00:18Yeah, that's right.
00:20This week marks the second anniversary of our Early Access, and we are also very happy
00:25to announce that we've recently crossed the 5 million players mark, which is actually mind-blowing.
00:31Yeah, I hear we're offering another set of Twitch drops to celebrate?
00:36Yes, our artists have prepared a really nice new armor set, as well as our first cushion
00:42to the game, so just weeks ahead of Valentine's Day.
00:46Nice, oh yeah, because the cushion, right, we can probably show an image of it here, it's
00:51like a heart-shaped cushion, it looks great, and it's going to look even better in your
00:54bedrooms, living rooms, just make the place cozy as hell.
00:58So yeah, of course, as usual, this set will be accessible in-game through Quest, for those
01:03of you who prefer it, you just have to talk to the Huntress.
01:07Okay, right, on to the important stuff, because we have a lot to talk about today, the video
01:11is titled Road to Release.
01:13Can you tell us more about that?
01:15Yeah, we're finally announcing, not a release date, but a release window.
01:20So there's a lot of work that still has to go into the game before we lock down a definitive
01:24date, so an estimate is the best we can do for now.
01:28Yeah, plus we've already had to move the release date for Wake of the Water, and saying a date
01:33and not being able to stick to it, it kind of sucks.
01:36So yeah, that's what we found.
01:39What's the release window then?
01:41Yeah, it's autumn 2026, so finally it's coming this year.
01:45But we are going to also have another release this year, which is a smaller one, the 0.8,
01:52smaller in scope and exclusively focused on raising the quality with balancing improvements,
01:57polishing and bug fixing.
01:59And we'll introduce the first version of Adventure Sharing that will allow you to share your creations
02:05with the community from within the game.
02:07And that's coming this spring, actually.
02:10Okay, nice.
02:11Exciting.
02:12Okay, so what about autumn 2026 then?
02:16Yeah, we want to have a really polished and complete version of Entrouded for 1.0 so everyone
02:22can enjoy the game as we envisioned it.
02:24We will unlock new areas for the world map and there's going to be an advanced version of
02:28Adventure Sharing where we add logic elements, spawners, traps and more to our building systems.
02:34Yeah, so basically, from what I heard, we've been very impressed with our player creations
02:39and buildings and the minigames contest and we're very excited to see more if we give you
02:44guys just more tools to build cool things.
02:47I heard the logic system is going to be somewhat like what we had in Portal Knights before.
02:54So that's really cool.
02:55To some degree.
02:56Okay, cool.
02:57And I hear we also got some changes about combat?
03:00Yeah, obviously we're working on combat to give it more love.
03:04There has been criticism of combat and we understand that so we'll try to add more tactical depth,
03:10better enemy behavior, balancing changes and a higher level of enemy variety to the game
03:15as well.
03:16Not to forget the great sword rework.
03:19I heard that it's going to be a lot more like slicing than smashing.
03:23And personally, I'm very excited to see a lot more of that coming from.
03:28And we have some more about combat, you told me.
03:31Yeah, so we want to make it obviously more interesting.
03:34So for sure, we will still keep it customizable as we have before.
03:38So whether you're a fighter or a builder, we won't still be able to enjoy the game your way.
03:44So it's not going to be just dialing up the difficulty or something like this to make combat
03:50focused players more happy, but it will also still continue ways to customize all of this.
03:56Obviously, for release, we will also continue to work on optimization for smoother gameplay
04:01across hardware, especially lower end configs.
04:04And yeah, shaded compilation is for sure also on our list of things to improve as we understand
04:10that there's still some friction to work on.
04:12Yeah, I think a lot of people are going to be very allowed to hear that.
04:26Samo?
04:27Yeah, we also review the start of the game for a better new player experience and all the
04:33polishing and balancing mentioned already.
04:36And last but not least, there will be a console release.
04:39Yeah, so make sure to leave a consoles win in the comments so we know that you're still
04:44eager.
04:45We're counting on you.
04:46Okay, any final thoughts?
04:48Yeah, we also haven't forgot about the roadmap items and community wishes that we couldn't
04:53add to 1.0 yet or to the game yet.
04:58So it's not the end, but another beginning for us.
05:02And so the development will continue for years to come.
05:06We'll have free additions as well as paid expansions in the future.
05:10And I hope that's going to be fine for people.
05:13There is a world beyond Ember Vale and yeah, we're really happy to explore that together with
05:18you.
05:19Thank you, Anthony.
05:20So the drops will be available tomorrow on Twitch as well as in the quests in the game
05:26with the patch that drops tomorrow.
05:28As always, let us know your thoughts in the comments.
05:31Thanks for sticking with us today.
05:33And thanks for playing Entrouted.
05:34Bye!
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