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  • 4 hours ago
Devastating news for fans: it turns out the elaborate motion-capture cube rig seen on Jack Quaid was more for fun than function. Learn the behind-the-scenes secret of animating Franque in God of War Laufey.
Transcript
00:00Devastating news, folks. They did not, in fact, perform motion capture on a cube for God of War Laufey.
00:06At least not in the way that was critical for animating the Boys star Jack Quaid's geometric character Frank.
00:13Speaking to GamesRadar, God of War Laufey director Ariel Lawrence said the ridiculous looking PVC mocap rig Quaid wore in
00:20the Meet the Cast video was mostly for show.
00:23We mocap a little bit, like we have a marker for him to be able to be directional on set,
00:28she explained.
00:28But instead of actually translating the rig into a 3D model, it helps the team figure out the blocking, or
00:34where the actors should be standing for each scene.
00:37Regardless, Lawrence said strapping a bunch of PVC pipes to Quaid is not super required, but it is a lot
00:43of fun.
00:44If you have the opportunity and the resources to do that to a Hollywood actor, you might as well.
00:48Say what you will about Sony's obsession with cinematic storytelling in its games, but you can't deny that it commits
00:54to authenticity no matter what.
00:56Frankly, I need to know how many hours Quaid spent looking like he's wearing a work-in-progress Halloween costume.
01:02The BBC wouldn't weigh you down much, but it certainly might cause problems maneuvering around groups of people.
01:07We can only hope Sony is filming a full documentary so we can see more.
01:11I know how many hours of humor aujourd' even if we can see more.
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