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Final Fantasy VII: Revelation director Naoki Hamaguchi has revealed that the game's ending has been planned since the earliest days of development. Rather than making up the finale as development progressed, the team behind the remake trilogy established its destination from the very beginning.

In this video, I break down Hamaguchi's comments, what they could mean for the conclusion of the remake project, why the developers aren't trying to please every fan suggestion, and whether players should expect another ambitious mix of story twists and classic Final Fantasy VII moments.

Do you think Revelation will stick the landing, or will it surprise everyone with a completely different ending? Let me know your thoughts in the comments!

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https://www.twitch.tv/rapperjjj

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#FinalFantasyVII #FF7Revelation #SquareEnix #JRPG #GamingNews
Transcript
00:00Final Fantasy VII, Revelation's ending has been planned since the beginning, says director
00:05Naoki Hamaguchi.
00:07As anticipation builds for Final Fantasy VII Revelation, director Naoki Hamaguchi has revealed
00:13that the game's conclusion isn't something the development team decided on late in production.
00:17Instead, he says the ending has been part of the vision for the remake trilogy since
00:21its earliest stages.
00:23In an interview with VGC, Hamaguchi explained that while he can't discuss specific plot
00:28details, the creative team established a clear direction for the trilogy's finale from the
00:33very beginning.
00:34We had some sort of an idea of what we wanted to do at the end, Hamaguchi said.
00:39We had a direction from the early days of development.
00:43He added that producer Yoshinori Katas also had his own vision for how the story should
00:48conclude, and elements of that plan have been incorporated into Final Fantasy VII Revelation's
00:53ending.
00:54A carefully planned finale.
00:56The comments may reassure fans who have wondered whether the remake trilogy's numerous twist
01:02and new story elements were being improvised along the way.
01:06Since the release of Final Fantasy VII Remake, the trilogy has introduced major narrative deviations,
01:12including the mysterious whispers and alternate possibilities that weren't present in the original
01:171997 game.
01:19Final Fantasy VII Rebirth expanded on those ideas, while still following many of the original story's
01:25major beats, leaving players uncertain about how closely the final installment would stick
01:30to the source material.
01:32According to Hamaguchi, however, the development team has remained focused on a predetermined destination,
01:38even if the journey includes new surprises.
01:41He also expressed confidence in the ending, saying the team is eager to see how players
01:45react once the game launches.
01:47feedback doesn't dictate development.
01:50Elsewhere in the interview, Hamaguchi discussed how the studio approaches player feedback, explaining
01:55that the team doesn't try to accommodate every opinion voiced by the community.
01:59He argued that chasing the average response from fans can ultimately weaken a project's identity.
02:04If developers attempt to satisfy every criticism, while incorporating every positive suggestion,
02:11the end result may lose the distinct qualities that made it appealing in the first place.
02:16Instead, Hamaguchi believes that it's important for a game to maintain its own creative direction,
02:21even if some decisions prove divisive.
02:24Expect the series' signature side content to continue.
02:28That philosophy also appears to apply to Final Fantasy VII's Revelations optional activities,
02:34while some players criticize Rebirth for featuring an abundance of many games and side content,
02:40Hamaguchi has indicated that the upcoming title will include just as many, if not more.
02:45For the development team, those diversions are part of the franchise's personality
02:50and contribute to their overall experience rather than detract from it.
02:54A trilogy nearing its conclusion.
02:57With Final Fantasy VII Revelation expected to conclude the remake trilogy,
03:02fans continue to speculate about whether the game will faithfully recreate the original ending
03:07or take the story in an entirely new direction.
03:11Hamaguchi's latest comments don't answer that question directly,
03:14but they do suggest that whatever players experience,
03:17it won't be the product of last-minute changes or improvisation.
03:21Instead, the team believes it has been building toward this conclusion from the outset,
03:26and is confident that the finale will bring its long-running vision to a satisfying close.
03:36So the ending has been planned since the beginning.
03:42That's what they're saying.
03:44The ending has been planned.
03:49But what boggles my mind, and I talked about this on the last podcast,
03:54there's going to be one ending regardless what choices you make in the middle of the game.
03:59All roads lead to the same destination.
04:07Not many people are going to care once they know that.
04:14The fun of making different choices and having different branching paths is to see how that
04:22impacts the end of the game.
04:24If the end of the game is going to happen no matter what,
04:27in my opinion, those choices in the middle of the game are meaningless.
04:36Yeah, I'll bring up a few examples.
04:38What about Resident Evil 3 Nemesis, the original on PlayStation?
04:42Like I said, most of the choices there, they just impacted the middle.
04:48There was one choice that determined which ending you got.
04:51At the end of the game, when Nemesis confirmed you outside the factory,
04:55and you could either push Nemesis off the bridge or jump off the bridge yourself,
04:59that determined what ending you got.
05:01But at least there were two different endings.
05:05Other choices, like the first one in front of Raccoon City Police Department,
05:10really, where you can just fight the monster or run inside the police station.
05:14Really, you would only want to fight the monster if you want to get Brad's ID card,
05:19so you didn't have to go looking for Jill's inside the police department.
05:25But then again, even that choice, while it doesn't impact the end,
05:32it still impacts, it's still going to determine whether you have an easier time inside the police station or not,
05:40because there's like a bunch of rooms you can skip if you're not looking for Jill's card.
05:46Life is, let's take Life is Strange.
05:50How, and you have to decide whether you're going to sacrifice Arcadia Bay or you're going to sacrifice Chloe.
05:56How much would anyone have cared if one of those endings was going to happen regardless?
06:04If you were going to get the Sacrifice Arcadia Bay ending no matter what,
06:08would you really have, would you really want to play through the middle of the game and, um,
06:18and, uh, play the, uh, and spin like, hey, what do I do if I do this instead?
06:24No, because you're going to get the same ending.
06:28And I just don't understand why they couldn't at least just give one other ending.
06:33I mean, this is the last game, this is part three, this is, uh, so, I mean,
06:39why not just give, I'm not saying you have to have 15, 20 endings, I'm saying just one alternate one.
06:47You know, they couldn't come up, they couldn't play in another one when they play in the original ending.
06:55Anyway, do you, uh, what do you think? Um, do you think Final Fantasy 7, um, Revelation, it,
07:01are you excited or is, are you not as excited now, knowing that the, uh, you're going to get the
07:08same
07:08ending no matter what, and it's only the middle of the game that you're going to impact which path
07:13that goes, but you're still going to get the same ending regardless. Honestly, that would be a buzzkill
07:19for me, but let me know what you...
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