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After a long wait, Pragmata is a certified hit! With 1 million sales in 48 hours, Capcom USA's COO is already hinting at franchise potential. Learn more about the successful launch and what might be next for the astronaut and the mysterious girl.
Transcript
00:00Dad Space Simulator Pragmata was an unexpected announcement from Capcom when it was first
00:05shown six years ago.
00:06Now, here we are, a few weeks removed from release, and the publishers are already talking
00:10franchise potential following news that the game reached one million sales in two days.
00:15That's according to Rob Dyer, COO of Capcom USA, speaking at the ICON conference in Las
00:20Vegas this week.
00:22As quoted by Gamefile, Dyer says of Pragmata,
00:24we're to a point now where we've got another IP that Capcom, and god bless them, has an arsenal,
00:30that we can continue to go down.
00:31While this is in no way a confirmation that a sequel is in development, this success has
00:35fans like me excited for more.
00:37More importantly, this has to be exciting for the team who worked on the game, who was
00:41made up of a lot of junior developers within Capcom.
00:43The game also saw multiple delays before finally releasing to such a positive response.
00:48Dyer apparently praised the game's Japanese development team for being willing to listen
00:52to feedback from Capcom's American division, taking advantage of focus tests, surveys and
00:57demos to fine-tune the game's global appeal.
00:59After all that time in development, Dyer reckons it was worth the effort, but what do you think?
01:04Are you excited for more Pragmata in the future?
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