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Moon Studios has confirmed that No Rest for the Wicked is coming to PlayStation 5 this October, but Xbox players will have to wait longer. According to CEO Thomas Mahler, the biggest obstacle isn't the Xbox Series X—it's the Xbox Series S.

In this video, we break down Mahler's comments, why memory limitations on the Series S are creating development challenges, the ongoing debate over Microsoft's parity requirements, and what this could mean for future games like Grand Theft Auto 6.

Is the Series S becoming a bottleneck for developers, or is Microsoft right to stick with its current policy?

Let me know your thoughts in the comments.

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#Xbox #SeriesS #NoRestForTheWicked #PS5 #GamingNews
Transcript
00:00Moon Studios' No Rest for the Wicked hits PS5, but Xbox Series S is causing delays.
00:09As revealed earlier this week during Sony's State of Play, Moon Studios' top-down action RPG No Rest for the
00:15Wicked is officially coming to PlayStation 5 following an extended early access period on PC.
00:21However, Xbox players hoping to jump into the latest project from the studio behind Ori and the Will of the
00:27Wisp may have to wait longer with optimization challenges, particularly on Xbox Series S holding back the port.
00:35On June 2nd, Moon Studios CEO Thomas Malus responded to a fan on social media asking why the game is
00:44not launching on Xbox at the same time as the PS5 version in October.
00:48In a candid reply, Mahler pointed to the technical constraints of Microsoft's lower-powered console.
00:54Series S is making that rough, Mahler said.
00:57We'll ship it after it in a good way once it's optimized like crazy for Switch 2 and Xbox.
01:04Microsoft's current policy requires all games released on Xbox Series X to also run on the Series S, with strict
01:11parity rules between the two systems.
01:13This has created friction for some developers in the past.
01:16One notable example is Baldur's Gate 3, where Larian Studios initially struggled with implementing features like split-screen co-op
01:24on Series S, before ultimately releasing the game with compromises after working with Xbox.
01:30Following increased attention around his comments, some of which spread from Discord discussions, Mahler later expanded on the situation in
01:38a separate post on Twitter, stressing that there's no exclusivity deal involved and reiterating that the delay is purely technical.
01:45There's no exclusivity deal.
01:47We just wanted to get wicked into the hands of console players as quickly as we possibly can, since the
01:53console crowd overwhelmingly got frustrated with us, only supporting Steam as Steam Deck so far, he said.
01:59He further explained that while Xbox Series X support itself is not the issue, the Series S hardware presents a
02:07significant bottleneck, particularly around memory limitations.
02:11Shipping on Xbox wouldn't have been a problem if we'd only be talking Xbox Series X, but Series S is
02:18a requirement to ship, and the biggest issue there is memory.
02:20On Series S, we only have 8GB, and since we're constantly streaming massive amounts of data in and out, we're
02:27not quite there yet to hit that spec, and we won't be until October.
02:31That pass to hit Switch 2 and Xbox Series S specs will have to come afterwards because it requires even
02:37more hardcore optimizations.
02:40And none of you would want a bad port.
02:42You'd want Wicked to feel awesome to play whenever you play it, and that just takes time.
02:48The ongoing debate around Xbox Series S.
02:51The situation has reignited discussion around Microsoft's requirement that games ship with parity across Series X and Series S.
02:59Critics argue that the lower spec console can create additional development overhead, while supporters say it ensures accessibility for players
03:06who opted for the cheaper hardware.
03:09Industry veterans have also weighed in on the issue.
03:12Former Valve writer and developer Chet Falizek previously suggested that Xbox should allow studios to opt out of Series S
03:19support in certain cases, saying his team had to do so much stupid stuff to get co-op shooter The
03:25Anacrusis running on the system.
03:28Similarly, developer Nick Wayan commented on Blue Sky that the parody issue between S and X sucks, echoing frustration shared
03:37by other teams working with the hardware.
03:39Reports from multiple studios, including those behind large-scale shooters such as Battlefield 6, have also pointed to difficulties optimizing
03:47performance for the lower-end console.
03:50What about Grand Theft Auto 6?
03:53The debate has also led to renewed speculation about how future high-end games will perform on the Series S.
03:59Most notably Rockstar Games, upcoming Grand Theft Auto 6, which is expected to release later this year.
04:05If the game arrives on Xbox platforms as planned, it will also need to run on Series S under current
04:11parity rules.
04:12That raises questions about what compromises, if any, will be required to make it function on the lower-spec system.
04:19Whether Microsoft maintains its current policy or considers exceptions for major releases remains to be seen.
04:27Now, there are comments on this one.
04:31Oprah Winfrey says,
04:36You can't tell 40% of console owners, oops, we lied about being able to play Xbox games on your
04:41Xbox.
04:42Microsoft wanted the increased sales that came from offering a cheaper entry-level option, and now it's dealing with the
04:48consequences of releasing a less powerful machine.
04:52Big Burrito says,
04:54What's worse is that Microsoft had simply kept the memory amounts the same between the Series X and Series S.
04:59It likely would have added only a relatively small amount to the manufacturing costs when the consoles launched.
05:05According to this view, doing so would have eliminated many of the problems developers now face when porting games.
05:12Microsoft underestimated how much the reduced memory would affect third-party development, and it has come back to haunt them.
05:18Jarek says,
05:19Yeah, skimping on memory was an incredibly poor decision.
05:23Memory usage is one of those areas that isn't easy to scale down without creating major development headaches.
05:29Lloyd Johnston says,
05:31Microsoft has become pretty good at pulling the rug out from under its customers.
05:35At this point, the company could decide that Series S owners are simply out of luck.
05:39As evidence, I'd point to much of what Xbox has done over the last three years.
05:45Sinister Importance goes,
05:47As someone who purchased a Series S specifically because Microsoft promised parity with the Series X,
05:52I'd actually be okay with the company dropping that requirement for third-party developers.
05:56I'd still keep it in place for first-party Xbox releases, and perhaps for games launching through Game Pass as
06:02well.
06:03Zewin goes,
06:05Saw the tag for No Rest for the Wicked.
06:07Immediately thought of the Cage of the Elephant Song.
06:10Then realized it was actually a title video game, and that this article wasn't about the song at all.
06:16Okay, uh, thanks, uh, thanks to the, um, welcome to the party, pal.
06:21Um, yeah, so, I don't know, um, honestly, I didn't know there was, now, listen, when it comes to console
06:32specs,
06:32Um, it's, uh, it's, now, it's hard for me to understand, um, so, I, and I'm also saying this not
06:45knowing the console specs for either Series X or Series S.
06:49I thought Series S was exactly the same, just without a disk drive.
06:54That's, that's why the Series S was cheaper.
06:58Now, I could be wrong, I probably am, because apparently the Series S also doesn't have as much memory as
07:05the Series X does.
07:07Uh, with that being said, um, yeah, I think, uh, I don't know how you, how you go back on
07:16this,
07:16because they promised, and, you know, if you buy the cheaper console, you'll get all the games that, uh, this
07:23more expensive console gets,
07:25and now developers are having a hard time, uh, making that a reality.
07:32And it's mostly third-party. It's not first-party developers.
07:36Uh, well, it's not Xbox developer, um, studio struggling themselves.
07:41These are third-party developers.
07:44But, um, I don't know what, I don't know what can be done.
07:47You, they might, they might have to just say, yeah, uh, this game is not coming out, um, on Series
07:54S, or,
07:57or, I mean, because if you, even if you release, like, a, a stripped-down version, um,
08:02of not including everything, because that's the only way to, uh, that's the only way to, um,
08:11what's the word I'm looking for?
08:13That's the only way to, uh, get it to one at all.
08:17You know, that's, that, uh, that's still going back on what you promised.
08:24Um, so, what I'm gonna do, uh, No Rest for the Wicked, uh, trailer, uh, I'm gonna pull it up.
08:33And, uh, we're gonna, and we're gonna take a look, because I haven't seen, uh, the trailer.
08:40So, with many eyes, you see my future.
08:46With many hands, you protect my journey.
08:52With many eyes, you see my future.
08:57With many hands, you protect my journey.
09:04With many eyes.
09:07With many eyes, you.
09:12You're fighting for a dead man.
09:19Ellsworth can't protect Sacrament.
09:23He can't protect anyone.
09:35A lost daughter returns home.
09:42Faith in fame at her neck.
09:56You shouldn't be here, Serum.
10:01It's too late for fairy tales.
10:07It's too late for any of us.
10:18Uh, that was, that was pretty awesome, I have to admit.
10:25Um, unfortunately, I don't have any of the consoles that, um, I'll be able to try that out on.
10:30Um, referencing back to the first conversation, uh, the first, um, article of tonight.
10:38But, uh, yeah, that trailer looked pretty awesome, I have to admit.
10:42Um, so, you know, if you're gonna, uh, they, it did say October, so that's just, uh, four months away.
10:51Uh, and, yeah, um, if you have, um, I just hope that if you do have a Series S or
11:00Switch 2, if that's how you were planning to play this game, um, hopefully you get it without too many
11:06compromises, if any at all.
11:11Um, yeah, uh, so, uh, that was the trailer.
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