00:00Sony has reportedly decided to pull back on PC port frequency, at least for big single-player
00:05games, but a former higher-up from the corporation doesn't quite see the logic. On the PSI podcast
00:11via VGC, Sean Layden, former chairman of Sony Interactive Entertainment Worldwide Studios,
00:17explains, first of all, the games don't go on PC for like a year, or whatever it is. He adds,
00:23if they think that a game coming out 18 months after its launch on another platform somehow
00:27stopped a sale from happening 18 months ago in the hardware business, I would like to see how they
00:31can prove that thesis. A year and a half is actually on the lower side. Some of the ports we've
00:36seen on
00:36PC, such as Marvel's Spider-Man, Ghost of Tsushima, and God of War, took years to move away from PS4
00:42and PS5 and onto the likes of Steam. As Layden points out, if someone's waiting 18 months for
00:47something to come on PC, we didn't lose a sale to them. They weren't going to buy the hardware anyway.
00:52He believes the development cost for these ports was likely the largest contributing factor to
00:56Sony's reported pivot, but to him, saving that money misses the point. The PC thing, in my mind
01:02anyway at the time, was not to make money. Frankly, it was how do I get my intellectual property in
01:07front of people who wouldn't normally see it, he explains. It's a fair argument, and now the
01:12Steam Machine exists, you have to wonder whether Sony's cutting off its nose to spite its face here.
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