00:00Unknown Worlds is standing firm on Subnautica's two no-killing philosophy.
00:04And I honestly think this is the right call here, even if it frustrates some players.
00:08The entire identity of Subnautica 1 and 2 depends on you not being the apex predator,
00:13and that's what makes the games memorable. In most survival games, fear disappears the
00:18moment you get stronger weapons, but in Subnautica it works differently, because
00:22even after hours of progression, leviathans still feel dangerous because the game never
00:27fully lets you dominate the environment. And that creates a kind of a tension very few
00:31games maintained long term. I remember when I built my first Cyclops and I pimped it with all
00:36the upgrades, and even though that was a very powerful vehicle, I still felt vulnerable every
00:41single time I saw the leviath and then I started panicking. So yeah, I think this formula works
00:46very well. Not every game needs to fulfill every power fantasy, and sometimes the whole point is
00:52to learn to survive in a world that doesn't revolve around you.
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