00:07Welcome to G.A.M.S.G.O.N.A. Today we're going to talk about the franchise that changed the
00:12rules of the game
00:13forever to Mortal Kombat. It all started in 1991 with a simple idea. Midway wanted to make a game
00:20a fighting film starring the action star of the moment, Jean-Claude Van Damme. The plan was
00:26digitize his movements and create a realistic combat simulator. But Van Damme rejected the
00:32offer. Far from giving up, Ed Boon and John Tobias decided to go ahead on their own.
00:40Johnny Cage and the technique created Johnny Cage as a parody of Van Damme and focused on something
00:46that no one else dared to do in terms of extreme violence and graphic realism. That's what made it unique
00:52Mortal Kombat looked like this. Instead of hand-drawn animation, they used live actors filmed on camera.
00:59in video. Daniel Pessina, a martial arts expert, was in charge of bringing it to life
01:04Johnny Cage and all the ninjas. Yes, Scorpion, Sub-Zero, and Reptile were all the same actor in costumes.
01:11of different colors. Ermac's mistake. To save memory on the cartridges of that era,
01:17They simply changed the color of the suit. This technical limitation gave rise to one of
01:23The biggest Anarmac myths in the first game. A bug in the code could put the suit on
01:28Scorpion in red. The menu displayed the message "macro error" and the fans, convinced that
01:34He was a secret character; they named this warrior Urmac. Years later, the
01:40Developers made it official in the New Games. Censorship and Congress. When
01:47Mortal Kombat arrived in homes in 1992, and chaos ensued. Seeing a character ripping his...
01:54The column to another was too much. US Senator Joe Lieberman led
02:00Congressional hearings denouncing the violence. The pressure on the industry was so intense.
02:04who created the ESRB, the age rating system we still use today. Thanks to
02:12Mortal Kombat, now we have the Machuri Team labels that we see on all the covers.
02:18The console war? In the Super Nintendo version, the blood was replaced by
02:22gray sweat to avoid problems. Whereas on Sega Genesis, you could activate it with the
02:28The famous AVA code, BESA, decision made Sega sell millions more copies than in
02:35Nintendo. With Mortal Kombat 2 and 3, the madness reached another level. The Babylonis appeared,
02:40Friendships and Animalitis. This was basically a mockery of the critics who said
02:46that the game was too violent. Data, crazy, in MK3 and they introduced the run button and the
02:54chain combos. Noob Saibet was also born, a character whose name is simply the
03:00The creators' surnames, Boon and Tobias, spelled backward. And let's not forget Toasty, that scream.
03:07The iconic logo that appears when you connect a hook is the face of Dan Forden, the sound designer.
03:19Reptile Mystery
03:21In the first Mortal Kombat, no one knew there was a third ninja. Reptile was the first.
03:26A secret character in the history of fighting games. To fight him, you had to achieve
03:31A perfect victory without getting hit even once, and then performing a fatality. Plus, I had to go through a...
03:38silhouette by the moon of Pit's stage. The arcade hype. This caused the arcades to
03:44They formed endless lines just to see if anyone could find him. Thousands of lies were told.
03:50about how to get it out, as happens today with internet rumors. Medway realized that the secrets
03:55They sold far more than the game itself and started adding hidden characters. In all versions.
04:01next.
04:02This thing about Smoke and the Cyborgs
04:03In Mortal Kombat 3, Cyborgs and Sector, Zyrax and Smoke appeared. They were ninjas who had
04:09They had been transformed into machines against their will. Smoke was the hardest to get because
04:14It was locked. You had to enter a secret code on the loading screen. See a robot
04:19Throwing smoke and disappearing in the middle of the fight was the most technological thing we had ever seen.
04:29The names of the powers. Did you know that Scorpion's famous "Get Over Here" is sung by Ed Boon?
04:35He
04:36The game's creator? He recorded the scream himself with a cheap microphone, and it sounded so good that they used it.
04:41in every installment. The same thing happened with Raiden. His screams when he flies across the screen don't mean
04:48Nothing in any language. They're just strange noises the actor made up on the spot.
04:52Mystic. Gold and the fear of bosses. We can't forget Goro. That four-armed monster that
04:58It took all our chips in the archery game. To create it they didn't use real actors, but a
05:01It was a clay puppet filmed frame by frame. That's why it moved in such a strange and terrifying way.
05:05Goro was merciless, and his grabs could take away half your health bar in a single hit. He was terrifying.
05:09of any player. The secret of Kitana and her fans. Kitana is a 10,000-year-old princess,
05:16Although she looks like a 20-year-old, her fans aren't just for the heat. They're inspired by weapons.
05:23real Japanese martial arts called Tesson. The developers wanted their style
05:28His fighting style is elegant but lethal. He's capable of lifting you into the air with a tornado and slashing you.
05:34To the middle in a second. The creation of Mileena. Mileena is one of the darkest characters.
05:41She was created in Shang Tsung's flesh pits as a failed clone of Kitana. They mixed blood.
05:46Royal with Tarquetan blood. That's why it has that mouth full of sharp teeth under the
05:51mask. Her rivalry with Kitana is pure envy. She wants her sister's beauty and throne, and not
05:58He'll stop until he sees her dead. Bat 2 was basically just a color change for Kitana, but much more.
06:04faster and immune to powers. She is Kitana's best friend and protector, but
06:11She has orders to kill them, and she betrays Emperor Shao Kahn. That tension between the
06:16Friendship and duty make her an incredible character.
06:29The origin of weapons in MK. In Mortal Kombat 3, each character began to have more distinct styles.
06:35defined. The use of weapons became key. What few know is that the actors who filmed
06:40The stunt performers had to use broomsticks or plastic models to avoid getting hurt on set.
06:46of filming. Then, digital artists gave them the steel and metal look we see in
06:52The game. Shao Kahn, the final boss. Shao Kahn isn't just a strong guy, he's the king of the
06:59psychology.
07:00While he's beating you, he laughs at you and insults you, saying "Yusak." That was meant to...
07:05that the player would get nervous in the arcades and spend more tokens. His skull helmet is
07:11Inspired by samurai warriors, but with a touch of dark fantasy that is truly frightening.
07:30The origin of the name Fatality. Did you know that the term Fatality almost didn't exist? Initially,
07:36The creators wanted to call the finishing moves or simply kills. But
07:42One day, one of the programmers wrote the word Fatality on the test screen and the
07:49The team felt that word had a unique power. Today it is a registered trademark that everyone
07:54The world recognizes, even those who don't play, the Cow Trick in MK3. In Mortal Kombat 3 there is one
08:02of
08:02The strangest secrets, the cow code. If you entered a specific sequence on the screen
08:08During the loading screen, the game displayed a message saying "There are no cows in this game." It was a joke.
08:14the
08:14Fans who made up stories about you being able to transform into farm animals. To the developers of
08:19Medway loved to laugh at the players' theories. The sounds of breaking bones,
08:24To make the blows sound so real and painful, the sound team didn't use any effects.
08:31digital. They bought vegetables at the supermarket like celery and peppers. They smashed them in front of the
08:37A microphone to simulate bones breaking and ribs popping. So every time you hear
08:44A powerful hit in the game, you're probably hearing a celery being smashed.
08:51Mortal Kombat is more than just a game. It's proof that a good idea, even if rejected, can succeed.
08:56In principle, you can conquer the world if you have personality. I hope this journey through the
09:01I hope you enjoyed the story of blood and pixels as much as I did. And don't forget to leave your...
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09:14-N.
09:15We're serious. Until the next fight!
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