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Retrieved from my YouTube channel. Original upload date: Nov 11, 2024

So Bloons Card Storm is at its two-week mark now, and it is really not looking too good for this game. Here I explain everything that's currently working against this game and offer some suggestions to steer it in the right direction.

If you want to view the steam player count, here is the link: https://steamcharts.com/app/2876550

Music:
oDDling - Reverie: https://www.youtube.com/watch?v=jLWzRpZj6XE
Ship Wrek, Zookeepers & Trauzers - Vessel: https://www.youtube.com/watch?v=PXf4rkguwDI

#ninjakiwi #bloonscardstorm
Transcript
00:00So, Bloons Cardstorm has been out for two weeks, and it's not looking too good.
00:04There are really multiple problems with this game currently, but the main concern here is the player count.
00:10At least, according to the Steam analytics, more than half of all the players have already left.
00:15Not even Bloons TD Battles 2 had it this bad during its first two weeks,
00:20but that still isn't to excuse the fact that its launch was horrendous due to the countless bugs the game
00:25had.
00:25That is not this case. This game had a few closed beta sessions before public launch to stamp out all
00:32that,
00:32and that is how Battles 2 should have been as well, and I've stated this fact multiple times before.
00:38While Steam isn't the only way to play the game, it is the best indicator that we have access to
00:43that gives us an idea of how the player base stands compared to earlier times.
00:47There are far more mobile players out there, and it tends to follow a similar trajectory.
00:52The game is still too new though, so these figures aren't reflected there yet.
00:56It also doesn't help that it only shows the peak players there, and not the average like what Steam has.
01:01This is a warning sign though of what is yet to come, so if you are checking the player statistics
01:06on a mobile device,
01:07do expect a significant drop in player counts, possibly even an 80% drop or more.
01:13Also, if you haven't done so already, open your game and be sure to use promo code LAUNCHGOALS.
01:18This offer expires soon, so don't miss it.
01:21Now, this isn't to say that the game is completely done for, yet.
01:25Ninja Kiwi still has time to fix that, and as of this recording, a new patch just dropped a few
01:30days ago
01:30to rebalance some of the overpowered cards, so you won't be experiencing what I had to in this game that
01:35you're seeing here.
01:36There are still many cards that need balancing, and Ninja Kiwi won't be going on holiday vacation for over a
01:41month,
01:42so they can definitely do more card tweaks in the meantime.
01:44Even with that being said though, that is only going to help so much.
01:49What about daily rewards?
01:51There are none.
01:52At least no guaranteed free ones anyway.
01:55Some players have the option to watch an ad to earn 100 monkey money, which is a pretty good amount.
02:00That's right, the daily reward is bugged, and at first I thought maybe it was only available after making an
02:06in-app purchase
02:07based on the chats I have had in the Discord servers that I'm in.
02:09However, once I got on Reddit and mentioned this, even some paid users don't have the daily reward either.
02:16Beyond that, I'd say the reward system is actually not too bad.
02:20Especially with the latest added feats to make the grind less of a slogfest,
02:24at least for someone who is currently affected by the bug myself.
02:28But really for the most part it comes down to RNG from the daily shop,
02:31which can be quite annoying when the meta in question involves a high rarity card,
02:36like what we just experienced.
02:38Still, when it comes to the later game, the feat rewards feel underwhelming,
02:42and I hope more feats are added out there to address that problem in the future.
02:46As for the RNG in the game, I don't really have too much to speak of,
02:50for someone who has had a growing interest in TCGs in recent years,
02:54and that's why I haven't really talked about it too much.
02:57It's built into these types of games, so to me, I see this as trying to work with what you
03:01have in your hand each time,
03:02and it tests you on less comfortable situations if you have bad card luck.
03:07It is a letdown when it happens, and believe me, I had that happen to me a few times myself
03:12when playing in duels,
03:13but just remember that it's built into a game like this in real life,
03:17unless, of course, your opponent chooses to cheat.
03:20I'm starting to veer off topic here, and I feel that I've been missing the elephant in the room this
03:24entire time,
03:25the campaigns.
03:27Now, I understand this game is new, and the launch was delayed quite a bit from its original target,
03:31although not as much as what BTD6 was like,
03:34but the concern still comes up that this game is basically released in an unfinished state.
03:39There are only four campaigns in the entire game,
03:43with one only being accessible by spending monkey money to unlock Amelia,
03:47or buying one of her bundles in the shop.
03:49The other campaigns are short, and don't offer too much of a challenge, if at all,
03:54mostly because the AI is garbage as always.
03:57Personally, the only stage that is challenging to me in the slightest
04:00is the Amelia fight in the prologue campaign,
04:04and once you figure out her deck,
04:05it's easy to beat her, even with the gimmicks working against you.
04:10I played another Ninja Kiwi game several years ago that I have videos on my channel called Tower Keepers,
04:14and I felt that it had a similar problem to this game,
04:17though thankfully it didn't involve campaigns being locked behind a paywall.
04:21To make up for this shortfall,
04:23they have campaigns that rotate every other day to keep the game fresh,
04:26as well as competitive events such as Weekly Catacombs and Monthly Wizard Tower,
04:30and I think this game could massively benefit from such a change.
04:34There is already talks about Ranked Mode coming in the near future,
04:37so that's something to look forward to at least,
04:39and it may use a similar model to these,
04:41but yes, having rotating campaigns would help with increasing deck variety,
04:45as it does get boring doing the same fight over and over again,
04:48and winning most of the time.
04:50Maybe it's too early to write off Lune's card storm as a failure,
04:53but with how everything is going with the game so far,
04:56its future seems bleak,
04:58and I sincerely hope that I am wrong with this prediction.
05:03That's so interesting.
05:04Thank you for listening.
05:06You
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