- 14 minuti fa
Categoria
🎮️
VideogiochiTrascrizione
00:00I remember plugging in our first engine, the Crucible,
00:04one of the first interstellar engines, like rated engines, that we put in the game.
00:12And it didn't fit in the VAB as one part.
00:19And that's just the engine.
00:29This is the only game where you travel continuously from multi-light-year stars
00:34all the way down to the surface of an orbital body with submillimeter precision.
00:39This scale is so phenomenally different than any other game out there.
00:49Everything in this game is way, way bigger.
00:53Not just a little bit bigger, not two times bigger.
00:55The human mind is not designed to even comprehend the distances we're talking about here.
01:01Interplanetary travel is like sitting on the Earth and trying to aim a bow and arrow and hit the moon.
01:06Interstellar travel is like trying to hit a grape on the surface of the moon.
01:11Very early in the development of KSP2, we understood that we wanted to have interstellar travel.
01:17You look at a map of the local area of the galaxy and you see, like in the real world,
01:24closest star is about four light-years away.
01:27You have no idea how far a light-year actually is.
01:32This is one of the profound lessons that this game is going to teach to you.
01:39Once you have braved all of the challenges of the Kerbohler system,
01:43you will now be able to build a sort of arc and carry it to an entirely new star,
01:50build a fresh new KSC,
01:53and you will have an entire new set of planets to play with.
01:58We have a little more liberty as we get away from the Kerbohler system to get a little more weird
02:03with it.
02:04And we are providing a window into how do those worlds look.
02:10The things I've seen in some of these show-and-tell meetings that the environment team is cooking up,
02:17it blew my mind when I saw it.
02:19Just being able to look out over a horizon that was completely alien to me,
02:25that was something outside of my experience, and yet, when I looked at it, I could say,
02:32that looks like a real place.
02:33It was eye-opening.
02:35You're going to be sitting on the surface of a planet,
02:38and you're going to see a little speck of light off in the distance that's only going to be like
02:41a pixel.
02:42But that's a star, and that's something you can actually go and visit in the game.
02:46And it's going to be fully simulated from point A to point B,
02:50from departure to touchdown at your destination.
02:53That's, I don't think, ever been done before in any game.
02:58Paul Gilster wrote a book called Centauri Dreams,
03:02and it is a survey book of every idea anyone ever had as far as getting to another star.
03:09I was a little nervous to talk to him the first time that we spoke.
03:13Are you aware of Kerbal Space Program? Have you heard it talked about before?
03:16Oh, yeah. Yeah. I mean, I know all about what you guys are involved with, and I love it.
03:21I just think it's terrific, so I'm very familiar with Kerbal.
03:26Your name was the first thing that popped into my head when we were asking around,
03:29like, who should we talk to about this? So, I really appreciate you having written that.
03:33Well, I appreciate those kind words, and I'm glad to help in any way I can.
03:37Sure, sure.
03:38Uh, so, I wanted to ask you a few sort of general questions, sort of, I, your book and to
03:45some extent
03:45your blog are kind of, um, my most recent exposure to current thinking on the subject,
03:53on the sort of state of the art of this question. Um, but the first question I wanted to ask
03:57you,
03:57when people ask you, why should we do this? What is your answer?
04:03I get asked that a lot. You know, we're not talking about taking arcs full of a million people, uh,
04:10to another star. Uh, there's no reason. Uh, really, I think that it's just going to happen because
04:16explorers are going to want to go. It's in our DNA at some level that some of us will do
04:23that.
04:23It's really hard for us on Earth to grasp what the distance between stars is like and what that
04:30environment is like. There's no light. There's no oxygen. People often compare it to maybe sailing
04:37across the Pacific Ocean in a sailing ship, but it's far worse than that. It's far longer,
04:43or it's far more inhospitable. And if you're ever going to try to cross that, we're going to need to
04:50marshal our entire civilization's resources. There's going to be so much international cooperation,
04:56cutting edge technology development, cutting edge engineering, everything that we use
05:03to go on that mission will need to be developed, well, not from scratch, but as a very significant
05:10delta to our current technologies. And that's really exciting and has the potential to impact so
05:17many areas of humanity. And that is, that's cool. It is incredibly impractical for us to directly go
05:27visit another star system just because of the sheer amount of time it takes even light to get there.
05:33There are definitely solutions that involve generational ships or, you know, very
05:40efficient fuel sources over long periods of time. But this is a leap. This is a different setup.
05:46To me, the most compelling reason to make KSP-2 interstellar was to create
05:54unknown regions for exploration. The Kerbohler system is a known quantity. We can't think of anything
06:00more exciting than the unknown. And we think discovery as an impetus for flight
06:08is maybe the strongest possible driving force. You are traveling through deep space where you are just
06:18going. It goes for like days, weeks, potentially months. And you've got a little,
06:25a little, uh, without a whiteboard, it's going to be a little confusing to explain.
06:29Fun fact. I originally, when I was a child, wanted to be an architect. And then I learned you had
06:36to know
06:36how to draw to be an architect. So I decided I didn't want to be an architect. I'm going to
06:40go into game
06:40design. Now look at me. The distance between your target and you is so absurdly huge compared to those
06:51intercept burns. You are basically trying to thread a needle from 10,000 kilometers.
07:02I hope that when players are traveling these interstellar distances, they really
07:07get a sense for that vastness of space. I want them to feel cold and alone.
07:14There has been a need to overhaul the maneuvering system so that we can depict the behavior of vehicles
07:20that are burning for long periods of time. You're tiptoeing into something called brachistochrone
07:25trajectories. They kind of look like unfurling spirals. You can see this is where your vehicle
07:31will be over the course of a given burn, and then it will coast. You also need to be able
07:35to plan a
07:36deceleration burn at the other end so that ultimately you can intercept a star. We also have what is called
07:42torch ship engines, which are not necessarily optimized for interstellar travel, but are very,
07:48very, very good for getting to another place inside a solar system very, very quickly. It's often less
07:55efficient, but it is really cool. So this new maneuvering system kind of serves both purposes.
08:02Dr. Michael Dodd has spent a lot of time thinking about how to visually represent those kinds of
08:08trajectories and also how to get them on rails so that you can time warp. One of the major challenges
08:14of
08:14playing KSP-1, you'd start a burn and then you could like go eat a meal and then come back
08:20and
08:20you'd still be doing the burn. KSP-2, because it's so important to be able to burn for very long
08:26periods
08:27of time, we had to completely overhaul the system so that you can time warp while burning. So that's all
08:32work that Dr. Dodd was critical to. The level of precision required is astronomically larger. It's so much
08:39harder to plan a trajectory that's going to intercept another star than it is to say intercept the moon.
08:45We're working on completely redesigning the UI and UX system to make this experience like seamless
08:51for the player and also kind of intuitive. If you successfully navigate launching a rocket into space
08:58for the first time, traveling to the moon for the first time, Interstellar is not going to be that much
09:03more complicated. It's just a moon, but it's really, really far away. There's a kind of vehicle you can
09:10build in KSP-1 and it's called a grand tour vehicle. You try to make a vehicle that can visit
09:16every
09:17destination in the Kerbola system. You can now make proper grand tour plus vehicles, functionally
09:26in MOTHER ships. Massive interstellar vehicles that are then appointed with a bunch of other smaller
09:34vehicles. The purpose of which is to conduct excursions when you arrive at the target star system. A huge,
09:40long truss, gigantic inertial confinement fusion engine, and then winged vehicles for exploring
09:49planets with atmospheres.
09:55We want your vessels to perform roughly how you would expect based on your experience with KSB1
10:05But under the hood we are making numerous improvements to that experience
10:10To make it more performant, more robust
10:12And allow for the scale and scope of vessels that we have here
10:18And allow them to be built without the Kraken getting you
10:23We're killing the Kraken!
10:24That is a hell of a claim to make
10:27But you can edit it out
10:28Our ultimate goal is to slay the Kraken
10:32But on top of that, you're gonna want to pack some stuff
10:37More than just like your average science module or some snacks
10:40You are building ships that are ferrying an entire colony
10:46From the Kraken system to stars beyond
10:50Are you ready to put that there?
10:51Oh, I'm sorry
10:51Hold on
10:53You know what, it's actually fine right there
10:54Is it better over here?
10:58See what I have to work with here?
11:01Are we good?
11:01Yeah, you're good
11:03Okay
11:05That's not right
11:06That's not right
11:06That's not right
11:07That's not right
11:07That's not right
11:08Again, you see what I have to work with
11:11Alright, I'm gonna go to the microphone for the time
11:15Sorry
11:17Hi, Nate
11:18Hi
11:18Hi
11:21What's it like working with that guy?
11:23He's a character
11:29No, he's very passionate about this project
11:33And it's something I deeply respect
11:35When we got the opportunity to work on this
11:37Nate specifically stepped up and says
11:40I've put a couple thousand hours into this game
11:43This game is my life
11:46And this will be my opus
11:49And I believed him
11:54A lot of people play this game because they want to be able to
11:57Experience a physics simulation and make mistakes
12:00And without repercussion
12:01And Kerbal not only encourages that
12:04But makes it viable by having these worlds that are interesting to explore
12:07And it's forgiving but it's also a really challenging game
12:10And getting the physics right is an extremely difficult technical problem
12:15I'm also really excited for players to hit their first moment
12:19As they kind of bump up against the far reaches of the Kerbaler system
12:23And they have a vessel that is ready to reach the nearest star
12:30And they zoom out
12:34And they reach beyond those borders and they see
12:39And they tell me
12:41Oh, I've been here for this long
12:45And so much of my journey and so much of my story has been here
12:50And now it's out here
12:55We can't take everyone up into space
12:57And just like make them look out the window
12:59But we can give them a simulation of that
13:06And my hope is that if we do that enough
13:10With enough people that that can change the course of things
13:17There's this great photo of Michael Collins orbiting on the command module on Apollo
13:24Just after the undocking of Neil Armstrong and Buzz Aldrin
13:27Earth is in the background
13:28There's this comment that everyone who has ever lived or ever died
13:33With the exception of Michael Collins
13:35Is in this photo
13:37If people get into orbit
13:40Get to a far away planet in our game
13:42And are able to think about the scope and scale
13:45And say, man there's bigger problems that we should be solving
13:48As silly as they may be
13:50Perhaps like the Kerbals sometimes
13:52But if we could come together and solve some of those big problems
13:54And have a really big vision and achieve it
13:56I think that's something we could all stand to take away from it
14:26But if you could come together and look back
14:28If you're not buying this idea
14:39As
14:47Fellows
14:47You
14:47Grazie a tutti.
Commenti