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00:02The next big update for Fallout 76, called Locked and Loaded, is almost upon us and there is a lot
00:07of ground to cover.
00:08Let us not waste any time and dive right into all the new features and changes which you can expect
00:14once this update launches on April 27.
00:16Special Loadouts is one of the biggest new features incorporated within Locked and Loaded and we could not be more
00:22excited to get it into your hands.
00:23It does exactly what you, the community, have been asking for, offering a way to modify and completely reset your
00:30character's special attributes.
00:31So, how does it work?
00:33Once your character reaches level 25, all you need to do is visit a punch card machine in-game, which
00:38will allow you to adjust your special, change your perk cards and save your build into one of the two
00:43currently available loadout slots.
00:45The punch card machines then allow you to swap between your loadouts quickly and seamlessly, which you can also rename
00:51to easily tell them apart.
00:52These punch card machines will be located at train stations across Appalachia, but for even more ease of access, you
00:58will automatically learn the plan to build a punch card machine at your camp.
01:02Consequently, this means you can use punch card machines built at other players' camps as well.
01:07Speaking of camps, the next major feature to cover is camp slots.
01:11Yes, this is going to allow you to build, keep and swap between multiple camps at once.
01:16Assuming you already have a camp built, when you open the map and expand the new camp slots menu in
01:21the upper left corner,
01:22you will be able to activate a second camp slot, allowing you to safely place down a new camp without
01:27destroying your first one.
01:29At this point, each of the two camps you have constructed are saved in their own slot, and can be
01:33managed via the camp slots menu.
01:36This new menu contains options to rename your camp, turn your public map icon on or off, thereby making it
01:41either visible or invisible to other players respectively,
01:45and even change the icon of your camp.
01:47These options are also available to you when you select your active camp directly from the map.
01:51Remember that you can only have one camp active at a time, meaning that others are stored but still ready
01:57to be activated at your will by selecting your stored camp and then activate camp.
02:01By doing this, your inactive camp will be removed from the world and your newly activated camp will load in
02:07its place.
02:07Next up, we need to mention that Locked and Loaded is introducing changes to how vending machines and displays work
02:13in the game.
02:14Vending machines will now have the same shared inventory across all of your camps, meaning that you do not need
02:19to reassign the items you are selling every time you build a new camp or swap between a camp.
02:24Additionally, because vending machine item slots have become merged into a single pool, you can now sell the maximum number
02:30of items with just a single vending machine instead of multiple.
02:33Display cases, on the other hand, will not operate in the same way, such that you can still display different
02:39items at each of your camps.
02:40We have heard your feedback on shelters loud and clear too, and with the next update, both vending machines and
02:46display cases will be placeable inside of shelters.
02:49And one final point on vending machines, while powering on a vending machine will allow it to sell items to
02:54other players, it no longer causes your camp to appear on the public map.
02:58As mentioned before, this functionality will now be controlled via the new public beacons feature, so be sure to turn
03:03on your public map icon in the new camp slots menu to attract other players to your camp.
03:08Daily Ops are getting expanded in this update as well, with a new decryption mode that puts you on a
03:13mission to disable radio interceptors for the Brotherhood's Burn and Dodge.
03:17Specifically, you will be tasked with hunting down three enemy code carriers, holding the codes capable of disabling the interceptors.
03:24These enemies will need to be taken down as part of three enemy waves, with each becoming increasingly harder, culminating
03:30in the final showdown with the Daily Op boss and the last radio interceptor.
03:34The decryption mode will also feature a new default mutation called Savage Strike, which makes enemy attacks more deadly by
03:41causing them to ignore your armor resistances.
03:43So be on guard and utilize Sneak if you need to.
03:46Daily Ops in general are also getting new randomized mutations called Toxic Blood, where enemies leave behind poisonous hazards on
03:53death.
03:53Group Regeneration, where enemies emit an aura that heals other enemies in the area.
03:58And Swift Footed, where enemies have increased movement speed.
04:02Moreover, you will now encounter even more enemy types in all Daily Ops with the addition of Scorched, Mothman Cultists
04:08and Mole Miners.
04:09And the locations of Vault 96, Watoga Raider Arena and West Tech Research Center will be added to the pool
04:16of randomized locations as well.
04:17Finally, all of your efforts in Daily Ops will be rewarded with a range of new rewards, including the Covert
04:23Scout armor, new plans for camp objects and both the Unstoppable Monster and Medical Malpractice Legendary Weapon plans.
04:30We have also moved several of the pre-existing rare rewards from Daily Ops into the uncommon drop list to
04:35make it a bit easier for you to score the new rewards.
04:38And if all of that was not enough, Locked and Loaded is bringing even more new content and changes to
04:42Fallout 76.
04:44Crafting sliders have been introduced into the game, which will allow you to craft items in bulk by using a
04:49slider to select how much of each item you would like to make.
04:52The World Activity menu has been updated to display nearby player vendors, public events and active nuked zones, making them
04:59easier to find.
05:00Aiming with a controller is getting a boost too, with the new Aim Assist option helping your crosshairs snap to
05:05enemies and stay on target when aiming down a site.
05:08Melee hit detection has also been improved, ensuring that the swings of your melee and unarmed weapons are registering more
05:15accurately.
05:15The Hunt for the Treasure Hunter events will also feature new rewards, giving you more reasons to track down those
05:20mole miners when they appear in Appalachia.
05:23And finally, this update marks the beginning of Season 4, Armor Race and the Power Patrol in Cold Steel.
05:28Which brings a bunch of new rewards for you to work towards, including new items, skins and even camp objects
05:34like mannequins, allowing you to display your cool outfits in the game.
05:38So, that finally marks the end of the video. I told you there was a lot to cover.
05:41We hope that you are excited for Locked and Loaded. Please let us know your thoughts in the comments below,
05:46and as always, at Victorium.
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