00:00We started with our art director Kevin Pun going in and doing paint overs so he grabbed screenshots of the
00:08maps and went in and actually hand painted over the images say this is how I want it to look
00:13this is the visual quality I expect for our game for Juggernaut.
00:21Graphics was a very special group because it's so impactful for the entire game I mean it's the entire look
00:29there's everything from terrain shaders materials art props the character themselves the water the way it moves flows and all
00:37the VFX there's the lighting which interacts with every single asset.
00:41We did changes to the road shader we did changes to the terrain the grass the foliage the new front
00:48end interfaces brand new lighting pass on the community screen it makes the characters pop so much more.
00:53That team started out really nebulous of how do we improve overall graphics and we really narrowed that down.
01:01One of the big improvements that we made is to the lighting of the game.
01:05The very first thing you see is this gorgeous orange sunset and I was able to redo that entire scene
01:12to a much greater effect.
01:16I've wanted to have more of a visual distinction between the maps so you can look at a screenshot or
01:21look at what your friends playing on the stream or something and immediately know which map they're in.
01:25I wanted each map to have its own kind of mood is so much closer to what I've had in
01:30my head all along and it's really great allowing the players to see that.
01:36The great thing about Juggernaut is not any one new feature that we change just how different it looks when
01:41you add all of these up together that's really what Juggernaut is all about for me.
01:45The big problema.
01:50The ending is exactly the way that we learn.
01:51In the beginning of it was just the fact that we know who we выгляд them and never have the
01:55opportunity for all of these…
01:55We have a lot of the extent to the most spot in a minute and we're going to look at
01:55when the sky isabaoth.
01:55Grazie a tutti.
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