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04:14e aggiornamenti, e aggiornamenti, e aggiornamenti,
04:16e aggiornamenti, e aggiornamenti.
04:18That was one of the first games that I ever played
04:20where you could get the triple burst upgrade
04:23for the pistol with Leon
04:24and all of that great stuff.
04:26I love that stuff.
04:28So that's the elevator eventually
04:30we need to get up.
04:33There's going to be a zombie around here
04:34I can tell already.
04:36You don't have the keys, you don't have the stuff,
04:38you've got to go find that stuff, solve puzzles.
04:41You've got to plunge into the darkness.
04:42I'm already so nervous.
04:43I know, I'm super nervous right now.
04:45Because I'm sure it's not, the setups probably
04:48aren't exactly the same as they were in the original.
04:50Just so that people aren't just like,
04:52oh, I know it's going to be around this corner.
04:53It's a whole new game.
04:55Yeah, we want everybody to, especially if you've played it before,
04:57you're going to feel super nostalgic,
04:59but the puzzles aren't going to be exactly the same
05:01because it's no fun if you've played it a million times already
05:04and you would just blast right through it.
05:07So there is a, that might be a familiar face.
05:10Oh god.
05:14Thank god she has a flashlight.
05:16This is so atmospheric, I love it.
05:18I know.
05:20I'm like holding my breath a little.
05:22Oh no.
05:23Oh, gross.
05:23You might remember these guys.
05:25Obviously with the power of the RE engine looking a lot nastier.
05:28Yeah.
05:29They still move really gross.
05:31And as you can see, this isn't a bug or anything here.
05:34they're actually completely blind.
05:36Yeah.
05:36So you can see him kind of like snooting around.
05:38He can hear.
05:39He can feel.
05:39Oh, there's the one on the roof.
05:41Oh, that's creepy.
05:42That's what scared me so much in the first one,
05:44when it was on the roof and just looking down at you.
05:47Yep.
05:48Got that big tongue like drooling on you.
05:50No thanks.
05:51That's a cool detail.
05:52That's new from the last game.
05:54Mm-hmm.
05:55But they can't see like that.
05:57Yeah.
05:58In the original PlayStation 1, if you encountered them,
06:01that was it.
06:01Like there's no getting around it.
06:02Hopefully they can't use doors.
06:05Yeah.
06:06You can only hope.
06:07Wandering.
06:07Oh.
06:08Got a couple dead friends.
06:10I wouldn't be turning my back on that body right there.
06:12What makes you say that?
06:13A lot of the times, like, I mean, in most games,
06:16you'd put a round off of him just to make sure he's down.
06:19But Resident Evil, you don't get too much ammo,
06:21so you've got to be careful with how many times you do that.
06:26Giant roaches.
06:27Yeah, those are some pretty big roaches.
06:28Got a lot of just hanging around a morgue.
06:30They're just water bugs.
06:30It's not roaches.
06:32It's what happens when the T-virus gets into all the systems,
06:34the zombie roaches.
06:39Yeah, I was going to say, put the gun up quick.
06:44I'm also a little curious why there's a morgue next to a
06:46parking garage, but you know, that's just me.
06:47Eh, you know.
06:48Raccoon City.
06:49All bets are off.
06:50Who put a flash grenade in the morgue?
06:53If we're going to go down that path, we're going to have a
06:55very different recording here.
06:59At the end of the day, we're treating this as a new game,
07:01and we know a lot of fans like that over-the-shoulder.
07:03Yeah.
07:03This brings it in line with RE4.
07:06Yes.
07:07Oh, man.
07:07All of our creepy crawlies.
07:10Oh, boy.
07:11He's like, wait, I just want to talk.
07:14This gore tech is nuts.
07:16Look at this.
07:16Yeah.
07:17You can even see if you hit them in the knee,
07:19they'll start shambling in different ways based on where you
07:22shot them.
07:23I want to meet the individual responsible for these
07:26zombie shamble animations.
07:27Yeah.
07:28It's very reactive.
07:29Yeah.
07:29Even if every individual knife slice will carve something
07:33into them that will never leave there.
07:35Oh.
07:36That was a mistake.
07:38No, no, no, no.
07:39Careful.
07:40Uh-oh.
07:40He's got a buddy.
07:42He's got a buddy.
07:42This is not good at all.
07:45Claire, get out of there.
07:46Oh.
07:48Ponytail was a bad choice.
07:49Grenade launcher.
07:52They move quick.
07:54Oh.
07:55Oh.
07:57Excuse me, sir.
07:58Yeah.
08:00They haven't learned to open doors yet, thankfully.
08:03Oh.
08:04He's like, I heard what you did over there.
08:06Uh.
08:08Okay.
08:09Nice.
08:13Get him with that acid round.
08:14Grenade launchers, you only get maybe a couple shots in this game.
08:17But they are kind of an emergency weapon for obviously when you run into guys like that.
08:23Got any herbs?
08:24She's hurting.
08:25Yeah.
08:27There we go.
08:29Ah.
08:30A soothing sound.
08:32Just going to take a relaxing moment.
08:34That's right.
08:36Dangerously low on ammo, I want to point out here.
08:38Yeah.
08:39We are risking it all today, guys.
08:41That's right.
08:42Only on PlayStation Underground.
08:46Well, hopefully if we're in the gun range now, there might be something.
08:49Yeah.
08:50Please help me.
08:52True to Resident Evil form, I'm sure there's like two rounds in the box or something.
08:56What was that?
08:57So, yeah.
08:57Still, I think it was, since it's the first time for this demo specifically, it's telling
09:01you to, hey, check out this thing.
09:02Maybe there's something inside.
09:03I love these.
09:04I love manipulating stuff in 3D.
09:07I hope there's not a bug in there.
09:09So, not quite as useful as you thought it might be, but you may need it later.
09:12I got a trick to unbend bent keys, I'll tell you.
09:16Holding air on PlayStation Underground.
09:29What do we got over here?
09:31Some red herbs.
09:32Ah.
09:33Yeah.
09:34So, that's another part of RE.
09:36You might not have, I mean, I think most of you who have played this series are probably
09:39used to it, but item management, inventory management.
09:42Definitely can't drop stuff, so you've got to choose what you really want.
09:46Oh, no.
09:46So, you see some film rolls.
09:48You might be able to discover some photos that help you give you some clues.
09:50Some red herbs.
09:51Those help sort of power up your herbs.
09:53But he doesn't have any room for me.
09:55Oh, my God.
09:56This core is something else.
09:59You can even shoot limbs off as soon as she lost her arm there.
10:07Was that a flash grenade?
10:09I think it was, yeah.
10:09that we found in the morgue came in handy.
10:12So, that's a lot.
10:13That was one thing I think we took from the first remake that we did of the first game.
10:17Sort of emergency items.
10:19Yeah.
10:19You can get a grenade.
10:20You can use your knife.
10:21It's sort of a get off me.
10:22Oh, my gosh.
10:25She's resilient.
10:26Raccoon City Police don't mess around.
10:28That's right.
10:29Tough.
10:30Only the finest.
10:31They've been through a lot.
10:32Okay.
10:42This is awesome.
10:42I'm going to, like, just marathon this when this comes out.
10:44When is this?
10:45January 20?
10:46January 25th.
10:4725th.
10:49Call off work that way.
10:51We'll know that you're playing hooky, Sid.
10:54We've heard the stories about you.
10:55We have it on tape.
10:56Sorry, I've got bronchitis and then stomach bug and everything else.
11:03Right row.
11:05I think we're safe in here.
11:11It's almost too quiet.
11:24Back at that elevator.
11:25I know.
11:28You see the very choice use of sound design and music and things like that.
11:32Sometimes it's just pouring in, but sometimes you just don't need it.
11:35Yeah.
11:36Just left to your thoughts, and that's sometimes scariest thing ever.
11:38Absolutely.
11:39Sometimes the silence is much more unnerving.
11:42I like the leftover plate.
11:45Ooh.
11:46There you go.
11:47Some upgrades to your weapons there.
11:49Excellent.
11:50Glad someone got their last meal before everything.
11:52Cheese ravioli before they were eaten by a zombie.
11:54I'm always fascinated by food that's rendered in games.
11:56I always stare at it.
11:57It didn't do me much good in Resident Evil 7, unfortunately.
12:01All right.
12:01So we've got our elevator working now.
12:05Heading up to find that key card.
12:07Control's going to be familiar to Resident Evil 4 fans.
12:10Yep.
12:11Very familiar.
12:12Over the shoulder shooter style.
12:15Kind of mixed with some of the things that we had.
12:18Inventory system from RE7.
12:20Just sort of pick and choose some of the best elements that we've had throughout the series.
12:23I was going to say, the gameplay is really smooth.
12:25Yep.
12:26Yes.
12:27It's very polished already.
12:28There you go.
12:29Mix those herbs.
12:29Oh, yeah.
12:30Nice.
12:32You know, outside of Resident Evil, I've never seen a blue plant or, well, I guess poinsettias were almost at
12:38that time of year, right?
12:39It's got to be some chemically altered ones.
12:41So this is actually Brian's Iron's office.
12:44Ah.
12:46Was this in the original game?
12:47It was to some degree, but it, again, wasn't quite as blown out.
12:51Yeah.
12:51It seems vaguely familiar to me.
12:53If you're familiar with the story, he's definitely a fan of taxidermy, as you can see.
12:57Yeah.
12:57You don't say.
12:58Yeah, yeah, yeah.
12:59So there's your famous typewriter, Sid.
13:01You'll be able to save your game on those things.
13:04And, of course, these notes scattered without.
13:06This is actually really cool.
13:10Some somewhat symbolic references.
13:12I still smell the wild beast.
13:16Yeah.
13:16I remember this stuff.
13:17This is way more elaborate, but I remember these references in the original.
13:21Yeah.
13:22I love stuff like this.
13:23Like, every horror game, any open world game where I can just, like, pour through all
13:28of the little details.
13:29Yeah.
13:29This is a nice touch, too.
13:30I like zooming in on the doorknob like that.
13:35If that wolf comes to life, I'm going to lose it.
13:37I know.
13:37I'm kind of waiting for something.
13:40Is this disturbing?
13:41Just instead of a tiger, it's a licker.
13:43Just, like, waiting.
13:45He's already taxidermied one.
13:54Man, this is a lot of fine china.
13:56Yeah.
13:56Oh, gunpowder.
13:57So we have the ammo crafting in this?
13:59That's right.
13:59So that's another thing from RE7 where you can, you know, if you need certain things,
14:03you need weapons, you need ammo, you can craft to get what you need.
14:06Famously introduced in Resident Evil 3.
14:08Yeah.
14:09That was also a great game.
14:11So there's our parking key card.
14:13Unfortunately, for what we've got today, we're not going to be able to get to get it.
14:16You're going to have to go back and do a lot of puzzles and stuff to get it there.
14:19But just about wraps up what we've got to show today.
14:22Other than that, we can kind of take a tour through the rest of Brian's office.
14:25Yeah, let's take a look at this creepy stuff.
14:27It's got a dodo.
14:27Can we talk?
14:28I was about to say.
14:29A dodo?
14:31How?
14:31He's a pretty skilled hunter.
14:33Listen, the chief of Raccoon City Police Department.
14:36That's how big dodos were?
14:38I actually can't verify that.
14:39I don't know.
14:40They're extinct now, aren't they?
14:42Maybe it's like a T-virus dodo or something.
14:43Yeah.
14:47So that's kind of showing you some of the things.
14:49To get to that key card, you're going to need to find some stuff there.
14:53So all the notes you find scattered throughout sometimes have just gross, gory plot details.
14:58Some of them actually have tips on how you open saves and find certain items.
15:02So definitely don't skimp on those, even if you're not a huge getting steep in the lore fan.
15:07There's lots of secrets you can find.
15:08Awesome.
15:09Very cool.
15:09All right.
15:10Well, Mike, thank you again for showing off Resident Evil 2.
15:13We're so excited.
15:14January 25th, 2019.
15:16Great.
15:16That's right.
15:16Check it out on PS4 Pro here.
15:17Looking fabulous.
15:19Thank you so much.
15:20Great.
15:21Thanks, guys.
15:21We'll see you guys next time.
15:22We'll see you next time.
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