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01:02because of your experiences of playing Call of Duty in the past?
01:07I was very drawn from Call of Duty 4, the first llegó, when that came out.
01:12I had that as part of my upbringing, my childhood.
01:16And then to become him has been just an incredible experience.
01:22I knew that if we found a guy who could exude what I think we all have in our collective
01:28memory of a guy that is Price, the ceiling would be way higher.
01:33And I think that's what we got with you.
01:34And obviously I wasn't aware because you weren't saying it was Kafton Price.
01:38You were just saying, I can't remember the name on the audition, but it was...
01:41Commander Sykes.
01:42Yeah.
01:43I knew in that moment, I felt like, okay, this is the guy.
01:47This is our Price.
01:48I wanted to be able to drop your voice into a real thing that we were working on.
01:52And so I couldn't have you say, under my command, Commander Sykes.
01:58Yeah, exactly.
01:58So I crossed out Commander Sykes.
02:02And I probably shouldn't have done this.
02:03It's probably a total breach of protocol and whatever.
02:07But I just wanted to hear your voice saying those words.
02:10So I crossed it out.
02:12And I wrote, under my command, Captain John Price.
02:15Yeah.
02:17And I do remember saying, oh, that's a name drop.
02:20That second, I was like, okay, here we go.
02:22Under my command, Captain John Price.
02:27You will have full execute authority.
02:30One of the most exciting things for me is the collaborative nature of what it takes to make this.
02:36Yeah.
02:37And how many people are responsible for the performance.
02:41And I remember speaking to Mitch, who's our technical advisor who I've worked with before.
02:46And he said, you know, no one man can play Price, it takes an army.
02:50And it's very much that.
02:51And it has been from day one.
02:53You know, I'm the first guy to ever get to physically move him.
02:58So I have to find a way to make this guy real and believable.
03:02And a guy who can work in a 2019 scenario.
03:08Above all else, he is a protector.
03:10He is a guide.
03:11But I wanted to make sure that in every scene I'm checking in on the person that I'm with.
03:15But I tried to make this Price be someone who you would aspire to be.
03:20Well, it's not over yet.
03:22Trust me.
03:24I always have.
03:26For you, I mean, you've got not just one character's work to worry about.
03:32You have the entire franchise on your shoulders.
03:35How did you feel about having to take that on?
03:38Our goal was to make a game that gave all those feelings that we've had playing the original series.
03:45Because we have to not just exceed the expectations of what those other games were.
03:50We have to exceed the expectations of what your memories were of playing those games.
03:54Nostalgia is a tough battle.
03:57Yeah.
03:58We didn't want it to just be another one.
04:00We didn't want it to just be, eh, it's close enough to the original games.
04:04A bunch of the original guys that made Modern Warfare heard that we were working on it.
04:09And they were like, I want to be part of that.
04:11So we got a new infusion of the original blood.
04:15And so I think we were prepared to take on this huge undertaking and this huge honor.
04:21As someone who is a fan of gaming, who plays, although I'm filming it, I'm still not part of the
04:27process of making them.
04:28You've taken what was the acceptable level in this genre and put it somewhere that people are now going to
04:34have to try and get close to.
04:35Because it's blown my mind what I've seen.
04:38I didn't expect it to look as incredible as it does.
04:41It's really, really special.
04:43What can you breathe?
04:45We just did.
04:47So let's talk about embodying the man.
04:49Yeah.
04:49Right, being on the PCAP stage.
04:51Mm-hmm.
04:51Making a TV show or a film versus making a game and what that experience means to you.
04:57There's much more parallels to theater and video game because you're being asked to dispel belief in a similar way.
05:07You know what I mean?
05:08It's that you know you're going into a make-believe world quite clearly.
05:12You're separated from it.
05:13But your brain allows you to believe aspects are real.
05:18You can almost touch it these days with the way video games look.
05:22And so that aspect of bringing your audience to you feels like theater to me in that sense as well.
05:28And certainly the way we film it because, you know, when you're on a film set or a TV set,
05:34you know, you know, you know, like now I can look at the camera.
05:37I can speak to the operator and I can know, okay, this is probably a tight shot.
05:41Hopefully I'm getting it right somewhere around here to about here.
05:44I know I've got about this much space and then my frame cuts off.
05:47So I can manage my shot or my performance for that particular shot.
05:51But when we shoot PCAP, we have the whole room and I don't know what point you're going to come
05:58in for the close-up of pricing here or when you're going to need to be super wired to get
06:02the feel of the scenes.
06:05You have to be on the whole time.
06:07You have to know the man or the woman that you're playing and be in there locked in the whole
06:11time because it could be on you when you don't expect it.
06:13Like Jeff will be there with the camera making the shots, but that's not necessarily the shot.
06:18You can't play to that camera because it's not there, so it's like you have to just let him direct
06:22you through but not react to the camera being there.
06:25We're all just pawns in this.
06:27You speak for yourself.
06:29Talk about the training you went through with Mitch.
06:32It was tough, man.
06:34Mitch and Steve, they both served in the SEAL teams and their way of educating actors is to literally drop
06:41you into the most realistic version that is possible.
06:45A lot of my technique is from him.
06:48Like just in general, my shooting technique, the way I clean rooms come from his techniques.
06:55Get down on the fucking floor now!
06:57Get down!
06:57Get on the fucking floor!
06:59Stay there!
06:59I mean, the war genre in general, it's a source of pressure for characters.
07:05Right?
07:05You know this better than anyone, that pressure reveals character.
07:10And that's what we try to put our characters under, is under pressure so that they're forced to evolve.
07:17They're forced to overcome that obstacle and get out of their comfort zone.
07:22And so for us as creators to work in that genre, that's part of making Call of Duty,
07:27and to not only empathize with characters who are put under pressure and have to reveal their true nature
07:35and to be forced to make those kinds of choices and to do the thing that Mitch and Steve and
07:41those guys always say,
07:42which is to operate perfectly in an imperfect situation.
07:45But now you go, here, here's the controller.
07:48Yeah, you try.
07:49Good luck.
07:49Yeah.
07:50It's been an honor working with you, ma'am, and I hope we get to keep working together in the
07:54future.
07:55That's it, mate. Absolutely.
07:57Yeah.
07:59Where do we draw the line, eh, sir?
08:02You draw the line wherever you need it, Sergeant.
08:23Purchase digitally and get the XRK Weapons Pack.
08:26Thank you.
08:36Grazie a tutti.
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