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  • 6 ore fa
Il terzo diario di sviluppo per il titolo Codemasters che avrà tutte le licenze ufficiali.
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01:00I actually find that the gamers on wet tyres on the drying track will try and seek out those puddles
01:03to cool their tyres and stop them from damaging.
01:05When you're in the car you've really got no idea what the weather's doing but the teams, they know by
01:10the radar where the weather is coming in from and how long it's going to last.
01:14And that's something that will be added into the game as well.
01:17You'll be aware of what the weather's doing roughly and then you can make your call just like you would
01:22in real life.
01:24The weather system is set up to be completely dynamic for career. It changes over time.
01:29So you go to Spa, a typically very unpredictable track, you need to be prepared to alter your car balance
01:35as the race weekend progresses.
01:37So that when you're heading towards that Sunday race day, you think you've got a car set up that is
01:43going to be balanced for the predicted weather conditions.
01:46Players can be going along outside the points and maybe they make a gamble. The clouds come in, the sky
01:52is dark and maybe you pre-empt that the rain is going to come there and you change your tyres
01:55early and the player choice is going to be critical at those stages.
01:58It brings that new element of launching a multiplayer game with Monaco in a heavy downpour, Monaco in the sun
02:05or Monaco in the rain just starts coming down.
02:08I prefer to play those kind of scenarios rather than switching tracks into reverse or playing point to point. It's
02:13about making the game that I've always wanted to play.
02:31I prefer to play the game with Monaco in a heavy downpour, Monaco in a heavy downpour.
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