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  • 16 ore fa
Il quarto diario di sviluppo dedicato alla simulazione di Codemasters. completamente localizzato in italiano tramite sottotitoli.
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00:01Peggy 3
00:30in the card and building the 3d match
00:32so the end result is a very detailed wireframe 3d render of the car
00:37the next stage is all about texture in the model so essentially painting the car
00:41for that we created a decal sheet with all the areas of the car laid out on it
00:44and this is effectively pasted onto the mesh model
00:47which creates a car that looks as close as possible to the real thing
00:50each of the cars handles slightly differently
00:52so if you're playing in a red ball or a HRT you can actually feel the differences come through
00:58audio obviously plays a massive part in any game but particularly in F1
01:01one of the most important aspects from an audio point of view has got to be the sound of the
01:05car
01:05we've been working with some of the manufacturers and teams
01:08who've been helping us get access to their vehicles to allow us to record these sounds
01:13creating the tracks for Formula 1 2010 is an amazing challenge really
01:17because you can assume that the people playing the game are the most knowledgeable people out there
01:22we're getting fantastic access to materials
01:25we get as up-to-date CAD as we can achieve
01:29we've got fantastic photo reference
01:30there's a lot of emphasis goes into making sure that this track feels like it's embedded in a bigger landscape
01:39so obviously driving the real world circuits enables me to give that impression to the guys creating the game
01:45and there's all these details that only the driver would know about
01:49so for instance turn eight in Spa
01:51I know straight away any car I've ever driven there always understeers
01:55and it's knowing that kind of detail as a driver that you can get over into the game as well
01:59we're making a big push for the atmosphere in this game
02:02practice for your people turning up qualifying start to get busy
02:04race day is absolutely packed
02:06you want to experience that track as though you're driving around it in a real-world situation
02:11making you feel like you're there
02:18the circuits feel really spot-on so it's good to see
02:30you
02:33you
02:35you

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