00:06Claim your land and make it better with builders in Sid Meier's Civilization VI.
00:11Outside of developing cities, you'll want to build improvements.
00:15These are things like farms and mines that give you bonuses towards different resources.
00:20Improving tiles has always been an important part of civilization.
00:24In Civilization VI, building improvements may also unlock tech boosts,
00:28making them valuable for progress.
00:31In previous Civilization games, these improvements were built by workers
00:35and took multiple turns to construct.
00:38In Civilization VI, workers are replaced by builders.
00:42Builders are a civilian unit that you train in your cities,
00:45but they have a limited number of charges before they disband.
00:51Most builders have three charges, three times that you can use them to build an improvement.
00:56You're going to have to plan carefully for when you use your builders
01:00and which improvements you create.
01:02But builders create their improvements instantly.
01:05No more waiting for multiple turns for construction to finish.
01:09Civilization VI cities require careful planning,
01:12and you'll get to see the results of your plan immediately.
01:15Remember, not only do tile improvements take up space outside your cities,
01:19but districts and wonders do as well.
01:21And the limited number of charges on each builder unit
01:25mean you'll have to plan your expansion carefully.
01:28Builders are a great example of how the map is more important than ever
01:31in Civilization VI.
01:33How will you use them to shape your world?
01:35Builders are a great example of how the map is more important than ever in the world.
01:38Builders are a great example of how the map is more important than ever in the world.
01:42Builders are a great example of how the map is more important than ever in the world.
01:45Builders are a great example of how the map is more important than ever in the world.
01:47Builders are a great example of how the map is more important than ever in the world.
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