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Un video making of in lingua inglese per Section 8, nuovo sparatutto in sviluppo presso TimeGate Studios.
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01:03Section 8 is a first person shooter that we are looking to break a lot of the molds with.
01:09We don't look at ourselves like, oh well we want to be a crisis killer.
01:13Why? That's a beautiful looking game.
01:15We don't want to be a halo killer. Why? It's beautiful.
01:18What we want to do is make Section 8 our universe.
01:21And when you enter, you love it. You don't want to leave.
01:25This is going to be a multiplayer FPS like none other out there.
01:29The experience is never the same.
01:30Each battle that you play is different compared to the last one that you did.
01:34And that's largely due to making it a very player-driven experience.
01:37By giving the player the option to control how the flow of battle is going to be.
01:42Whether it be the objectives that he chooses or the sorts of strategic assets that he brings to the battlefield.
01:47I think competitive players will also appreciate the fact that their tactics and their strategies will have to constantly evolve
01:53to new and shifting strategies that are being introduced to them.
01:56We're trying to make a game where the predictability of other FPS games is thrown out the window.
02:01We're all cynical gamers, you know, at our heart.
02:04So when you see something new come along touting how great it is, it's very tough to believe it without
02:08getting your hands on it.
02:10All that I can ask is, you know, when the demo comes out, grab it, play it, I promise you
02:15won't be disappointed.
02:16You're going to see some stuff that you have not seen before and you're going to appreciate why it's there.
02:20We're not just coming up with box features.
02:22We're coming up with something that's new and that's innovative and is here to stay.
02:26I can't wait.
02:28It's going to be freaking bad, man.
02:30We haven't even thrown in the curveballs yet, you know.
02:41We haven't even thrown in the curveballs yet.

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