00:00www.mesmerism.info
00:30So we really wanted the player to feel that power
00:32Lots of people coming at you and you feeling like you're just batting them around
00:36So the skill in the game really comes from when you're taking on 8, 9, 10 enemies
00:40One with a taser, one with a machine gun, one with a pipe he's ripped off the wall
00:44And balancing that danger in the room
00:48We looked at introducing what we call the invisible predator mechanic
00:51Now this mechanic allows Batman to move around in the rafters of a building
00:54Without the enemies even knowing he's there
00:56And he can study where they're moving and choose when and how to take them down
01:01And that whole kind of preparedness of Batman is a really important part of his character as well
01:05We really want to achieve a feeling that you're creating fear in the enemies
01:09That you're really having an emotional impact on them
01:12That they're reacting to the fact that they can't see you and you're Batman
01:15And you really are picking them off and kind of playing with them
01:20We really wanted gadgets that represented not only Batman's navigational skills
01:25But also gadgets that allowed Batman to interact in new ways with the enemies
01:30In combat and also in predator as he's moving around
01:33And as I considerını in combat and caricat avoidant kan còn
01:37There come things...
01:37Thank you
01:39Great
01:39You
01:40That you
01:40That
01:41You
01:42You
01:42You
01:42You
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