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  • 12 ore fa
Un videodiario degli sviluppatori di Tom Clancy's Ghost Recon: Future Soldier che mostra la tecnica utilizzata per le animazioni.
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00:00www.ghostrecon.com
00:32We use over 2,500 animations on the main character alone, and all motion capture was shot with former Navy
00:39SEAL operatives.
00:41This means that you are literally moving as one of the best of the best.
00:45You will slide, roll, and jump over scenery fast and fluidly while picking off enemy targets with precision.
00:53Our animation systems are designed to give you the smoothest experience possible in order to replicate this feeling.
01:00Our system allows you to rapidly identify your next cover position using augmented reality, and then move to it quickly
01:07and efficiently.
01:09When the player is in danger of getting pinned down, this becomes especially important since cover can be destroyed by
01:15sustained enemy fire.
01:21The cover system's flexibility gives you an edge on the battlefield.
01:25Being able to peek while in cover allows you to assess situations without overexposing yourself.
01:31Once your targets are identified, you peek out, take your shot, and snap back to safety.
01:41We hope you have enjoyed this sneak peek at the animation and cover systems of Ghost Recon Future Soldier.
01:46Stay tuned for the next Inside Recon.
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