00:00PEGI 18
00:30ELECTION
00:30THAT IT CAME OUT AS STRONG
00:34WE CAME UP WITH A BUNCH OF THINGS THAT ARE SUPER INTERESTING
00:37SO THE FIRST THING THAT WE HAVE IS WHAT WE CALLED PROJECTED TEXT
00:40SO BASICALLY WHAT WE'RE DOING IS WE'RE INTEGRATING IN THE ENVIRONMENT
00:44THE OBJECTIVES THAT WE'RE GIVING TO THE PLAYER
00:48WE'LL ACTUALLY BE TELLING YOU WHAT'S HAPPENING
00:50OR THE INFORMATION YOU WANTED TO KNOW
00:51WE'LL BE SEEING FLASHBACKS
00:54OR THINGS PROJECTED ON THE WALLS THAT WILL EXPLAIN THAT
00:57SO EVERYTHING IS INTEGRATED IN THE ENVIRONMENT
00:59AND IT ALLOWS YOU TO TELL THE STORY
01:01WITHOUT TAKING THE CONTROL FROM THE PLAYER
01:05SO WHAT SAM IS THINKING WHAT'S HAPPENING SOMEWHERE ELSE IN THE WORLD
01:08IT'S DISPLAYED WHILE YOU'RE PLAYING
01:09WHILE YOU'RE STILL IMMERSED INTO THE GAME
01:12IT'S COBIT! ANDRE COBIT!
01:14ONE OF THE VISIONS OF NEVER TAKING THE CONTROLS AWAY FROM THE PLAYER
01:17IS ACTUALLY TO NOT FEEL THE LOADINGS
01:19BUT SAM KNEW COBIT WAS IN THERE
01:24YOU'RE GONNA GO FROM ONE LOCATION TO ANOTHER
01:26WE'RE GONNA HIDE THE LOADING AS MUCH AS POSSIBLE
01:28FROM ONE LOCATION THE CAMERA'S GONNA GO IN
01:30WE'RE GONNA PLAY A MOVIE WHILE WE'RE LOADING
01:32YOU'RE GONNA ARRIVE IN THE OTHER LOCATION
01:34IT'S ALL GONNA BE SEAMLESS
01:37NEVER AT A TIME WILL YOU BE JUST STAYING THERE
01:39AND WAITING FOR SOMETHING TO HAPPEN
01:43AND ANOTHER THING THAT WE'RE REALLY PROUD OF
01:44IS WHAT WE CALL OUR INTERROGATION SEQUENCES
01:48SOME PEOPLE IN THE GAME
01:49YOU'RE GONNA HAVE TO INTERROGATE TO MOVE THE STORY FORWARD
01:52AND GET SOME INFORMATION
01:53AND WE'VE CREATED A WHOLE SYSTEM THAT ALLOWS YOU TO BASH PEOPLE
01:56AND ALSO WE HAVE A DAMAGE SYSTEM
01:58SO THE MORE YOU BEAT UP THE GUY TO GET INFORMATION
02:01WELL THE MORE HE'S GONNA SHOW LIKE HE'S BEATEN UP
02:06IT GETS A LITTLE VIOLENT BUT IT GETS THE JOB DONE
02:11WE WANTED TO HAVE A UNITY OF TIME AND LOCATION
02:13BECAUSE WE FIND THAT THAT MAKES IT A LOT MORE PERSONAL FOR PLAYERS
02:16IT'S MORE INTERESTING STORY WISE
02:18BECAUSE THE EVENTS ARE UNFOLDING A LOT FASTER
02:21SO WASHINGTON WAS A VERY INTERESTING LOCATION FOR US
02:24BECAUSE OBVIOUSLY IT'S THE HEART OF THE UNITED STATES
02:28IT'S ALSO A VERY INTERESTING LOCATION FOR SAM FISHER
02:31HE WAS WORKING FOR THE U.S. GOVERNMENT
02:33THE IDEA THAT SAM IS FACING HIS FORMER AGENCY HOME
02:40WAS VERY INTERESTING FROM A CHARACTER PERSPECTIVE
02:43WE TOOK A LOT OF RISK WHEN WE APPROACHED THE DESIGN FOR THIS
02:46WE CAME UP WITH A WHOLE BUNCH OF NEW DESIGN ELEMENTS
02:50THAT HAVE NEVER BEEN DONE BEFORE IN ANY OTHER GAME
02:52AND THE DAY THAT ALL THOSE ELEMENTS CAME TOGETHER WAS FASCINATING
02:57IT FINALLY ALLOWS PLAYERS TO FEEL LIKE THE MOST ELITE SPY AGENT IN THE WORLD
03:03BE IN CONTROL OF HIM AND BE ABLE TO DO THE THINGS THAT THEY EXPECT
03:07HE SHOULD BE ABLE TO DO IN THOSE SITUATIONS
03:24AND AVAILABLE NEEDS TO BE ABLE TO TACH FASCINATING
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