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  • 18 ore fa
Diario di sviluppo fi Start the Party per PlayStation 3.
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01:22I'm a mad barbering game, and in my hand now I have a pair of hair clippers, which I can
01:26rev up with a button, and I cut people's hair, and they tell me what hair cut they want, and
01:32I have a few seconds to do each one.
01:34I think the development of games themselves has changed quite radically as well. I've gone from a couple of guys
01:39in a back bedroom doing everything themselves, through to larger and larger and larger teams, and I think we're now
01:45seeing a backswing back to smaller teams focusing on great game play and making games that
01:51people really want to play again.
01:53This game is based around, again, this very precise controller device, and I'm actually painting, filling out almost like a
02:02paint by numbers kind of template.
02:04I don't think difficult is in any way part of the contract that you make with a player with a
02:09motion controller. That precision isn't translated into complexity, it's translated into it does what I want.
02:17When we put something on the end of the controller, and you can orientate it, and look at it, and
02:21move it around in our augmented 3D space, and it's really involving. I think that's a big difference.
02:26You can't sit on the couch and pretend to be bowling or doing tennis by wobbling your wrist. You really
02:33have to get involved, and I think that's a major shift.
02:35On screen I've got this electric fan I can control the speed of, and around the screen sides I have
02:42a variety of nests appear.
02:45I just flick the little chicks into their nests using the fan. It made us try to figure out how
02:50to do something more different.
02:51And I think that's the best thing about motion control is it asks us as developers to think beyond what
02:59we thought about before.
03:00It's not just an update, it's a totally new way of controlling, and we need to take advantage of it.
03:12PlayStation
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