00:12We decided to incorporate three major factions in Risen 2.
00:16So we have the natives of Averia, the Inquisition, which already featured in Risen,
00:22and the pirates, of course, who are at the heart of our story.
00:31We were always asked whether one couldn't somehow get a bit more out of the gnomes because
00:36it's a shame you can't talk with them.
00:38They're just like props that walk through each level and that you can bash around.
00:45Now you can learn a lot about the gnomes and they can also do a lot more.
00:49You can talk to them and even be friends with them if you want.
00:58This is Jaffa, a gnome.
01:01Gnome are not the great fighters, they're neugiering little boys.
01:06They call me Diebe.
01:11I can deal with other things in the middle of the game when Jaffa sets every fight
01:16and the conditions that fall into the woods are plundered for me.
01:22And I can just say, give me everything you have collected.
01:26You, Granitango, great danger.
01:33To prohibit a gnome from collecting things would be like forbidding him to breathe.
01:39That's their culture, their nature.
01:43Everyone is sent on a long journey, a personal quest to steal a very special object intended
01:48for their tomb so they can enter into the next life.
02:00The Inquisition was like a battle monk with a quarter star and magic, meaning crystal magic,
02:07that could be used to fling magic spells at opponents.
02:10Now the Inquisition has changed, magic has disappeared from the world
02:14and this has of course affected the Inquisition.
02:23The Vorgabe was also very grob.
02:29I made a lot of mistakes, to figure out what we wanted to do.
02:36And then, after a doubt, I changed the medium and made it with a fine liner.
02:43And there came about something that they could have imagined.
02:46It was this time that they can do something that they need to do and that they have to do
02:50something.
02:51Insgesamt in the Inquisition is very straff organisiert.
02:54They are very straightforward.
02:56They are also very straightforward.
02:56They have usually only a long hair cut and they are always on the line in the stretch.
03:01And so that they give us a uniform-arty suit to be given.
03:15There had to be a jungle, because that's the proper setting for pirates.
03:20So, of course, you also have natives running around.
03:23And it seemed fitting that the bluecoats hold slaves, or workers as they call them, who labor on the sugar
03:30plantations.
03:31They grow the beets for the rum that is then sold to the pirates, for example.
03:47That's a fighter.
03:48Neben the fighters are the Shamanes, who are the chefs.
03:52And the Jäger are slightly smaller than the fighters.
03:58They have wild Hörner now, but later they don't have them anymore.
04:18In the beginning you are forced to join the pirates, but you can also learn skills in the other two
04:26guilds.
04:27In the end, the structure of the game depends on whether you align yourself with the natives or with the
04:33inquisitioner.
04:39We always try to adapt the story to the skills of the players.
04:43This means that if I choose the inquisition, then I'll probably be given a quest series that requires shooting.
04:49Whereas if I choose the natives, then I'll probably have to apply voodoo to achieve my goals.
04:58It was very important to us that you could play the game again and again.
05:02Hence, the choice of faction influences the storyline or the development of the player's character.
05:13The pirates themselves are drunk most of the time, and when they drink, they stumble around.
05:19So that in itself meant we needed a completely new set of animations.
05:24There are multiple facial expressions.
05:26Raised eyebrows, lowered eyebrows, mouth open, mouth closed.
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