- 6 ore fa
Lo sviluppo di Divinity: Dragon Commander si avvia alla conclusione e Larian ci coinvolge nelle ultime fasi di lavorazione che precedono il lancio previsto per l'estate.
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00:04Ciao a tutti!
00:05As you can see the weather in Belgium is miserable.
00:08It was miserable yesterday and it was miserable the day before that
00:11and it's been miserable for months.
00:12And today it's even more miserable than that on my birthday.
00:15So that really sucks.
00:16Anyway, there's only one upside of this kind of weather
00:19and that is that it's excellent game development weather.
00:22So let's have a look at how the Belgian climate
00:24has affected the development of Divinity Dragon Commander.
00:27Follow me.
00:34Hey Octave, what are you doing?
00:35Hey, I'm going through the single player of Dragon Commander
00:38so I can make some save games for other guys
00:41that they can really look at certain parts of the game.
00:43Did you find something that was particularly shocking
00:45as you were going through it?
00:47This, for example.
00:48Yes, I can.
00:49The people don't know about this yet
00:50so we're not going to tell them either.
00:52Anyway, hi Lorien.
00:53Hey.
00:54How's it going?
00:54Very good, thanks.
00:55What are you doing?
00:56I'm actually writing the manual for Dragon Commander.
00:58There's a lot of skills and spells to list
01:00so I'll be busy for quite a while.
01:02So it basically means that the game is almost feature complete, right?
01:05It is pretty much feature complete, yeah.
01:07Okay, cool.
01:08Let's move up.
01:09Great.
01:09Thank you.
01:10Hey Thomas.
01:11Hi.
01:11What are you doing?
01:12What are you doing?
01:13I am finishing up on the Dragon skill loadout screen.
01:17Okay, so that's one of the last interfaces I think, right?
01:20It should be, yes.
01:21So Thomas has been redesigning all of the user interfaces,
01:24now that we know more or less everything that is in the game.
01:27And it's probably, I think, one of the last bottlenecks in releasing Dragon Commander.
01:31Bottleneck.
01:32Yeah, I like being called a bottleneck by the time.
01:36Hi Joel, what are you doing except looking at yourself in the mirror?
01:39Hi.
01:40Well, I'm actually looking at the eyes, seeing if they look into the camera.
01:45It's a really small detail, but it gives so much to the game.
01:49So I'm doing that.
01:51Okay, so why do you need a mirror?
01:53Well, the characters have expressions and when putting up the expressions,
01:57we need to look at ourselves and, you know, see how an expression is formed
02:01and then we translate that to the game.
02:04Okay.
02:04Well, that's pretty cool.
02:05Okay, well, thank you Joel.
02:06Let's finish it up.
02:08Let's have a look at your lead.
02:09Hey, Thierry.
02:10Yeah, Sven.
02:11What are you doing?
02:12Well, I'm making sure all the final motion capture of the characters are being implemented.
02:18Everything is polished and, yeah, that it looks fine.
02:21We just have a little bit of bug fixing depending on what we get from beta and QA.
02:28Okay.
02:28So, we're almost there.
02:30Almost there.
02:31Thank you Thierry.
02:32Almost there.
02:33You heard it here first.
02:34Hey, Benoit.
02:35Hello.
02:36What are you doing?
02:37Working on the manufacturing and the localization right now.
02:40You look very relaxed actually.
02:41I would have expected you to be more stressed.
02:43You usually are more stressed on these kind of things.
02:45Yes, it starts to rough up.
02:46Okay, so what's your big problem at this moment?
02:49It's the time to put the localization and the manufacturing together to ship to all the partners and put it
02:55on the shelves.
02:56Okay, so basically it's getting the games translated in time and make sure that what's translated is in the box
03:02in all the countries where we're shipping all at the same date.
03:06Okay.
03:07Well, Benoit, producer, he is working on the boxes.
03:10He's working on the integration of localization.
03:12It means we're really near the end.
03:14Almost.
03:15Almost.
03:15Alright.
03:16Thank you Benoit.
03:16Thank you.
03:18Hello Laurence.
03:19How's Ben?
03:20What are you doing?
03:21I'm now doing the notification center.
03:23It means that you're gonna know what everybody's doing at a certain time in the game.
03:28So you know what people are moving around etc.
03:31So it's basically like Farang invaded that country.
03:34That kind of stuff.
03:36Or Laurence played that card.
03:38Okay.
03:39So that makes sense to me.
03:40Yeah.
03:40And do you still have a lot of work on your task list?
03:43It's shrinking very fast.
03:45So you know, it's going pretty well.
03:47Okay.
03:47If even the programmer is smiling, we're really nearing the end.
03:50Alright.
03:51Thank you Laurence.
03:51No problem.
03:52Let's have a look at Ken.
03:54Kenster.
03:54How's it going?
03:56It's okay I guess.
03:57I see a fantastic smiley in there.
03:58Is that going to ship?
04:00Is that Ken art?
04:01That's Ken art, as they call it.
04:04I'm reworking the prepare battle UI.
04:07I'm reworking it so that the flow is better.
04:09This is to decide who is going to lead in battle.
04:14Is it going to be one of the generals?
04:15Is it going to be you as a dragon?
04:16Or are you going to leave the army up to its own resources, right?
04:20Yeah, with the militia.
04:21And you can also play the extra cards.
04:24So do you have a lot of work left, Ken?
04:26Yes.
04:27He is the true bottleneck.
04:29Okay.
04:30Alright.
04:30Here's all of us counting on Ken.
04:32Thank you Ken.
04:33You're welcome.
04:35Hi Bas.
04:37What are you doing?
04:39Currently I'm working on the dragon skills.
04:41I'm fixing them because they're not working with the cards.
04:43All of them?
04:44No, no.
04:45Well, there's a problem with the card playing when you go to combat.
04:48You can play a dragon card and then you have an extra skill for one turn.
04:51Yeah.
04:52And that's not working?
04:53No, not at the moment, no.
04:54Okay.
04:54So what are the main tasks that you still have on your list?
04:57Bas is working on the gameplay by the way.
04:59Yeah.
04:59Mostly on the strategy map.
05:01It's almost feature complete.
05:03So there are a couple of bugs I have to fix.
05:06Okay.
05:06So again, bug fixing, feature complete.
05:09That's really good.
05:10Okay.
05:11Thank you Bas.
05:11No problem.
05:14Let's go to the real bottleneck here.
05:16Hello Farang.
05:17Hello.
05:17Rumor has it that you're depressed because you're not going to make it.
05:21Well, that might be true.
05:23No, no.
05:24We're actually doing okay.
05:26The problem at this point is that making the levels takes a long time.
05:29And we're trying to guarantee that people really enjoy themselves in the Arteus Combat
05:34and the Dragon gameplay.
05:35I agree.
05:36This is actually one of our major remaining bottlenecks that we're working on right now.
05:40We have single player levels and we have multiplayer levels obviously.
05:43and so this is a very complex game so we have to balance what happens in the levels towards
05:49the gameplay on the Port of Raven and the strategy map.
05:54So this is a strategy map.
05:56Basically this is the map for the first chapter of the game.
05:59And each one of these countries needs to have a unique combat level.
06:04So in case combat happens there, we want people to have a different level to play in
06:09or a different setup or a different scenario.
06:11So we're going to need a lot of levels and that's at this point the main bottleneck.
06:17Okay.
06:18So there you have it.
06:18That is, he's the bottleneck.
06:21The bottleneck.
06:26Hey Kun.
06:27Hi Sven.
06:28What are you doing?
06:29I'm working on the terrain at the moment.
06:31So we have terrains from design and I'm actually beefing them up a bit.
06:36What do you mean with beefing up?
06:37Well, I'm working on the erosion so that, as you can see here, this is a low-res render actually.
06:43Of the terrain.
06:44But it gives already a good idea of how the erosion will be, where the beaches will be.
06:50And what kind of texturing we want on this.
06:53So that's you?
06:54No, I also worked on the cover of Dragon Commander, made these little tiny mock-ups.
07:00Ah, yeah.
07:00Box prototypes.
07:02Box prototypes.
07:03So we got one with the Undead Princess here.
07:06What's this one?
07:07That's the bigger version.
07:09Okay.
07:10So we're still working, this is a work in progress and it's not finished yet.
07:13But you have to finish it very soon, I think.
07:15Yeah, quite.
07:16Looks good.
07:17Alright, thank you, Kun.
07:18No problem.
07:21Come on, Edgar, you can see it.
07:24Alright, I'm responsible for the AI.
07:27Haha, he's the man.
07:28I'm quickly testing the new team behavior that I put in.
07:33Basically, I'm trying to make sure that, as you can see here, that they don't just move one by one,
07:40but that they stick together.
07:41Is it actually going to be a complicated AI, a challenging AI?
07:46Oh yeah, definitely.
07:47It will definitely be challenging.
07:48Yeah?
07:49I feel like God when I make it.
07:51Because it's really turning alive.
07:53You heard it here first, Edgar is the one.
07:56Do you think that the players will not figure out a way of defeating your AI?
07:59I am.
08:00You're sure that your AI will be beating the players, whatever?
08:03I'm sure some players can beat it, but most of the people here at the office are having fun with
08:09it.
08:09Okay, so it's a challenging AI that is also fun.
08:12Cool, so let's have a look at how the other portion of the AI goes.
08:15Because this is the combat AI, but obviously we also have the turn-based AI.
08:19Hi, Sebastian.
08:20Hello.
08:20What are you doing?
08:21At the moment, I'm creating the AI for the strategy map.
08:25Alright, so we're looking at an accelerated version of AIs playing against each other?
08:29Yep.
08:29To play a match?
08:30Yep.
08:30So would you say this is a fun AI, a challenging AI?
08:34Yes, this is very fun to play against because it expands very quickly.
08:39It's not really hard at the moment because it's very defensive.
08:44But implementing some other strategies that will increase the attack.
08:50Gameplay.
08:50Yeah, gameplay.
08:51So you'll have multiple AIs basically and so players will have to deal with those in the single player campaign
08:57and then in skirmish or multiplayer you can just select which AI to play against.
09:00Yep.
09:00So you're fairly confident that you're going to have a pleasurable AI, an AI that is fun to play.
09:05Yep.
09:05I look forward to those results.
09:07Okay, let's move on.
09:09Hi Bert.
09:10Hi Sven.
09:11What are you doing?
09:12Well, we're getting in the final months of this project of course.
09:16So I'm basically following up most of my programmers if they are doing their job right,
09:22if the bugs are being fixed, if QA is reporting all bugs that we need, stuff like that.
09:28So mostly planning and bug fixing.
09:29So how's the bug list going?
09:31It's growing and shrinking with its manuals.
09:35We don't have major stability problems, we don't have major networking problems.
09:41So...
09:41It's looking good.
09:42Shoot, it's looking okay.
09:44Yeah.
09:44Alright, thank you Bert.
09:45Thank you.
09:46Jan, what are you doing on Dragon Commander?
09:49I thought you were supposed to be completely on Original Sin right now.
09:53Yes, but there are still a couple of things to finish up, such as the Revlon times here,
09:58and that's what I'm doing right now.
09:59And you couldn't resist, could you?
10:00I could not resist.
10:01You obviously had a very hard job on finishing Dragon Commander.
10:04Jan spent one month, I think.
10:07Something like that, yes.
10:07A lot of stuff in a small hotel room somewhere in London.
10:10In London, yes.
10:10And what were you doing when you were there?
10:12Visiting museums.
10:15And other than visiting museums, what were you doing?
10:19Well, writing and especially voice recording.
10:21A lot of voice recordings.
10:23Exactly.
10:23I think this is the game which has most voice recordings that we've ever done at the McLaren.
10:27Yeah, I think it'll become pretty close, yeah.
10:29Jan came back from London, he was like, whoo, and why was that?
10:33Why were you floating?
10:33Because there were some actors that told you something.
10:36Sometimes they were forced to...
10:37No, it's...
10:38Your way is better, funnily enough, writer.
10:41Thank you very much.
10:42Wow.
10:43Finally, Thomas caught something worthy on his camera.
10:46Your writer is amazing.
10:48See?
10:49Thank you.
10:50It was very gratifying to see that they really enjoyed the texts.
10:54And they really got into the characters, so that's fantastic.
10:58And they really...
11:00The cool thing was they obviously...
11:02Well, they really loved the game, even though they didn't actually play it.
11:05But just by getting into the characters, they could see that we were doing something special.
11:10Yes.
11:11I mean, that is actually...
11:12If there's one thing that everybody here at Larni agrees, which is a rare thing,
11:15it is that the quality of the writing is exceptional.
11:18And that makes him float.
11:20You can see him float.
11:21Yes.
11:23All right, let's talk to Bert.
11:26Okay.
11:26Thank you, Bert.
11:30Guillaume, what are you doing?
11:31I'm doing effects.
11:32You're doing the effects on Dranko Matter.
11:34As a matter of fact, I believe you did all of the effects.
11:36All of the effects.
11:37All of the effects.
11:38All 350 and a few...
11:39How many?
11:41350 since...
11:42350.
11:43That, of course, has to do with the fact that this game has quite a lot of technology and upgrades.
11:46Yeah, that's exactly it.
11:47The unit has so many upgrades and skills.
11:51Same for the dragons.
11:53All right, so what's your favorite one?
11:54My favorite one?
11:56Oh, I have no idea.
11:58You have no idea which one is your favorite?
11:59Okay, which is your least favorite one?
12:01The least favorite one is probably the explosions.
12:03Because there are so many explosions to do that it's all minor tweaking.
12:07Yeah, because you have to make them a variable also.
12:09Exactly, depending on the size of the unit.
12:11All right.
12:11Thank you, Guillaume.
12:11No problem.
12:12Let's go too.
12:14Hello, Taze.
12:15Hello, Sven.
12:16What are you doing?
12:17I'm playing Dragon Commander with Vincent.
12:19All right, so is there any winning strategies you want to communicate?
12:22Make sure you upgrade your units regularly.
12:25and have enough recruitment centers around.
12:28Okay, you need enough resources, you need the right technology, and you need to be sure
12:32that you attack the enemy.
12:33Well, that makes sense.
12:34Cool.
12:34Well, I hope that you...
12:35It looks like Vincent is winning, actually.
12:37Yeah, now he is.
12:39I made the best win.
12:41Okay, thank you, Taze.
12:42Thank you.
12:43No problem.
12:50Yeah, I know that one.
12:51What's happening?
12:52Well, the unit is...
12:54Well, basically, it's just a thing for you.
12:56This is Edgar's Fantastic Combat AI, right?
12:59Yeah.
13:00But apparently, he can't decide what he wants to do.
13:02Can you explain this, Edgar?
13:04We have you on tape.
13:05Yeah, I feel like God when I make it.
13:09Because it's patrolling.
13:10Ah, yes.
13:11Can we have a look at what it is defending?
13:13Oh, yes.
13:14Clearly, important grass over there.
13:16It's a choked one.
13:18Hi.
13:19That's a choked one.
13:21All right, so we still have some stuff to tweak, basically.
13:24Yeah.
13:24We're not finished yet, but it's getting there.
13:26It's getting there.
13:27It's whispered that when a woman sought the company of another than her husband,
13:32fat, drunken swine, the lot of them,
13:34he has the right, the right, to take her into the woods and leave her for the wolves to feast
13:42on.
13:42They were food, the white, or the right, to take her to the deep love.
13:43They also have it in life.
13:44They're actually in the woods, their trailing, of phi hares,
13:44the traveler and from the very few days in between the shell.
13:44Um, then there's our pompous fracking today and record seven-grością.
13:45Whatever.
13:45You and Keychers, I'm doing so.
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