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  • 8 ore fa
Videodiario sulla storia di Killzone: Shadow Fall.
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00:00Peggy 18
00:27When we started thinking about Kills from Shadowfall,
00:30we wanted to have a story that would allow us to do something new with the franchise and something different.
00:36One thing that really stood out early on is somebody mentioned the iron curtain in space.
00:42The world that you play in, a large part of it is done in Vecta City,
00:46where the Helghast and the VSA are living together.
00:48The city is divided in two parts.
00:50On the one hand you have this large beautiful world which used to be the Vecta city,
00:54but on the other side of the wall there is now new Helgen.
00:57This is very much a story of people in conflict.
01:01It's civilizations both who feel equally justified in their actions going head to head.
01:18We've always drawn on kind of history, we're a science fiction universe,
01:22but at the same time it has to be relatable, it has to be something that is grounded.
01:26This reminds us also of the Berlin Wall, where this threat has always been looming over Europe, like this nuclear
01:33devastation.
01:34I still remember from when I was little, looking at the Berlin Wall situation,
01:38you sort of grew up being told that, you know, the people on the other side of the wall were
01:42the wrong ones and we were the right ones.
01:44Everybody East just sounded really scary and really dangerous,
01:48and what was beyond that wall you cannot trust, there was all sorts of propaganda almost.
01:52And then when the wall was broken down, you saw it really wasn't like that at all.
01:58What you see in real conflicts as well is that the bad guys aren't just bad,
02:01there's also civilians and good guys.
02:04And that plays through as a theme in Kills and Shatterfall.
02:07The game initially sets you up to hate these other guys.
02:09I mean, you're shooting these bad guys, you think they're bad guys,
02:13and then you start to realize that there's more to them.
02:14I can't believe they just throw us out like that. We have rights too.
02:18And I think that's kind of an interesting thing to start playing with.
02:21Can I overcome my own prejudice of what is beyond that wall?
02:25So rather than, again, having a soldier that's part of a squad,
02:30going on a scenario where it's a full-out war,
02:32we wanted to have a story that would allow us to do a bit more thoughtful gameplay,
02:38but maybe also tell a story that has multiple layers in them.
02:42In this game, you're the Shadow Marshal, so not only are you close to the decision makers,
02:46you see the power brokers making all the high-level decisions.
02:49It's really down to your leaders to resolve this conflict,
02:53because if it doesn't, then everybody suffers.
02:56They seem to be orphans. They're throwaway people.
03:00They're people who've been abandoned and have lost their value.
03:02The theme of home is really powerful, because everybody has a home.
03:07What do people who have been rejected by their societies,
03:11what do they go on and do?
03:12And in many cases, they have a grief that moves them forward,
03:17but it also gives them a kind of freedom,
03:18that in some way they feel like they have nothing left to lose.
03:21For those willing to listen, there's something to adjust their own kind of thinking.
03:26You start realizing that they're not all bad,
03:28and they're all also trying to kind of fight for their own freedoms and their own home,
03:32and that transforms the experience that you have as a player as well.
03:36You see!

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