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Sony ha pubblicato un video della presentazione di Batman: Arkham Knight alla GDC 2014, nello specifico l'intervista a Dax Ginn, brand marketing producer presso Rocksteady Studios. Dax ci parla del gioco accompagnato da un montaggio ricavato dallo spettacolare trailer dell'annuncio.
Trascrizione
00:05ARKHAM NIGHT
00:05ARKHAM NIGHT
00:05ARKHAM NIGHT
00:19So Arkham NIGHT picks up about 12 months after the events at the end of Batman Arkham City.
00:23The power vacuum left by Joker's death has been filled by the return of Scarecrow.
00:27Scarecrow is back to unify the rogues gallery, take down and destroy the Batman once and for all.
00:37We wanted to close the book on the ultimate Batman experience.
00:41Arkham Asylum for us was about really exploring what it is to be the world's greatest detective.
00:46Arkham City for us was about blowing that out so that we're exploring what it's like to be the Cape
00:50Crusader.
00:51The missing piece has always been the Batmobile, but we needed next-gen horsepower in order to deliver on that.
00:55With so much love and passion over the years, all we've ever wanted is for gamers to genuinely feel like
01:00Batman.
01:01Now with Batman Arkham Knight, it's the complete and ultimate Batman experience.
01:07Designing the Batmobile and designing the city sort of happened at the same time.
01:10It was critical to us that the driving experience felt authentic.
01:13So the streets have to kind of be of particular shape, particular width, the roads have to be quite organic.
01:18There shouldn't be an obstacle that it can't just tear through. It is genuinely just this unstoppable force.
01:26The game itself in Arkham Knight is massive, easily the biggest one we've ever made, but it's also the most
01:31emotional game we've ever written.
01:32What does it mean for those people who are close to Batman to be kind of drawn into his war
01:36on crime?
01:37What cost is there to these people that he loves?
01:40So this game really examines what happens when those relationships start to fall apart.
01:48Obviously with a name that is the title of the game, he's a very significant character.
01:52It was very exciting for us to bring a new character into Batman's world and also design our own version
01:56of the Batmobile.
01:57Two massive things that we never thought we'd be able to do as a studio and this game really is
02:02a total dream for us.
02:15PlayStation.
02:16PlayStation.
02:18PlayStation.
02:19PlayStation.
02:20PlayStation.
02:20PlayStation.
02:20PlayStation.
02:20PlayStation.
02:20Grazie a tutti.
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